MrBenn wrote:Auto deploy and auto decay are technically the same thing; I'm not too sure what you mean by a collective bonus?; my favourite feature is probably the losing condition, because there are so many more possibilities fire how they can be utilised, particularly in conjunction with starting positions etc
I realize that they are, and I debated putting them together, but their functionality and uses are quite different, so I thought it warranted the separation (despite working the same way in the XML). Same goes for continents and collective bonuses (collective bonuses being, "hold 2 for +3", "+1 for each", etc.)
I personally am a fan of killer neutrals, as they can be used in so many situations. They can be used to help players gtfo and it can be a great way to balance out more powerful territories (have a killer neutral be able to attack starting positions, or have it block a certain bonus area, etc.).
I also agree with MrBenn about losing conditions, as they are not only a neat game mechanic to play with, but it also allows other gameplay possibilities beyond its original intention, as seen with Research and Conquer and Omega Cities - having non-battleground territories and such.