MrBenn wrote:The idea of the design brief was originally to get mapmakers to "sell" their map to the CA team, and as a way of "bidding" for permission to enter the foundry workshops proper. (although they have never worked this way in practice)
MrBenn, there is a certain amount of "sell" in that design brief. But the design brief is a proposal, and in the foundry the deisgn brief may change completely depending on the feedback obtained. In some ways it can become obsolete.
I hereby propose that this issue be made more clear, and that mapmakers seek the approval of the Foundry Foreman before making a map. I genuinely believe this is the only way to stop the "bad" maps from reaching the forge...
Perhaps, yes it could be made more clear of the approval process.
But i don't think the Foundry Foreman having all that power is the right way to go. It's very "Julius Caesar" - autocratic, and could lead to marginalisation of a group of players wanting a map.
(If you had been doing the "yaying" or "naying" i possibly would never have gotten Poison Rome through the process, because i think you may have misjudged what the map was about and/or how it worked (apart from the graphics). And there is now a faction that thinks Poison Rome is a very good map.)
It should be judged on a jury basis or perhaps via voting. Then again you have the trouble that the foundry has always had in that only certain people bother to participate initially, but complain at the very end.
From an initial design, how does anyone judging a design know what it is going to look like at the end.
MrBenn wrote:That first step should be the hardest. Maps that are perceived to be "bad" have been allowed to get to the forge because they were allowed through the drafting room doors. Rather than tell people a map is bad, we just let it amble along in the hope the mapmaker will give it up. After a while it gets too late, and and the mapmaker has invested too much to drop it and is reluctant to make further changes. This is why I believe the draft stamp should require Foundry Foreman approval.
If the map has been allowed to amble along then that is the fault of the "judges" who are allowing that movement, not necessarily that the map has been allowed through the drafting room doors.
The other issue that rises here, and has always been in place, is that because of player feedback, there is always that certain "subjective" judging on what is good or bad. Some people have certain standards of skill, while others just want to play, while yet another lot has aethestics in design and gameplay
Skills and software are also issues here. I for instance have to upgrade my CPU bacause at 1.4GHz, i can't run PS5 so am limited still to my current software. DiM on the other hand has very good skill with his software because he has devoted time and energy to improvement. This goes for every mapmaker who attempts a map. Some consideration has to be made for these issues and they may not arise until the graphics stage near the end.
Having been a CA for a short time, i do know what it's like to be in your shoes, but i beleive your proposed approach above is not going to make things any better by being autocratic about the door opening.