Gillipig wrote:I which a cheetah would've created this site !
i which to know wish is witch. or something like that
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Gillipig wrote:I which a cheetah would've created this site !
DiM wrote:Gillipig wrote:I which a cheetah would've created this site !
i which to know wish is witch. or something like that
lackattack wrote:Hey guys,
I hear your frustrations with the slow rate progress. A tool to allow the foreman to upload graphics and xml is tricky to implement because it would have to check for a lot of things that I check for by hand (by using comparison software to show differences between old and new xmls). For example, if a change in territory order slips though, it could permanently screw up many games. This and the long overdue xml updates take programming time, which I never have enough of. I care a lot about the foundry and I understand how important the foundry is - I've just been overwhelmed.
But I have god news. I've started a Web Developer Hiring Process. Details will be made public once preparations have been finalized. But reinforcements are on their way and an era of plentiful updates for all departments awaits us...
lackattack wrote:I hear your frustrations with the slow rate progress. A tool to allow the foreman to upload graphics and xml is tricky to implement because it would have to check for a lot of things that I check for by hand (by using comparison software to show differences between old and new xmls). For example, if a change in territory order slips though, it could permanently screw up many games.
lackattack wrote:But I have god news. I've started a Web Developer Hiring Process. Details will be made public once preparations have been finalized. But reinforcements are on their way and an era of plentiful updates for all departments awaits us...
natty dread wrote:lackattack wrote:I hear your frustrations with the slow rate progress. A tool to allow the foreman to upload graphics and xml is tricky to implement because it would have to check for a lot of things that I check for by hand (by using comparison software to show differences between old and new xmls). For example, if a change in territory order slips though, it could permanently screw up many games.
You couldn't just let the foreman check those things? You should trust your own staff at least that much...
lackattack wrote:But I have god news. I've started a Web Developer Hiring Process. Details will be made public once preparations have been finalized. But reinforcements are on their way and an era of plentiful updates for all departments awaits us...
AndyDufresne wrote: Eventually he would like to implement a tool that can do all the additional checks he does.
AndyDufresne wrote:It ensures that your games won't be messed up.
natty dread wrote:lackattack wrote:I hear your frustrations with the slow rate progress. A tool to allow the foreman to upload graphics and xml is tricky to implement because it would have to check for a lot of things that I check for by hand (by using comparison software to show differences between old and new xmls). For example, if a change in territory order slips though, it could permanently screw up many games.
You couldn't just let the foreman check those things? You should trust your own staff at least that much...
lackattack wrote:But I have god news. I've started a Web Developer Hiring Process. Details will be made public once preparations have been finalized. But reinforcements are on their way and an era of plentiful updates for all departments awaits us...
natty dread wrote: lackattack wrote:I hear your frustrations with the slow rate progress. A tool to allow the foreman to upload graphics and xml is tricky to implement because it would have to check for a lot of things that I check for by hand (by using comparison software to show differences between old and new xmls). For example, if a change in territory order slips though, it could permanently screw up many games.
You couldn't just let the foreman check those things? You should trust your own staff at least that much...
MrBenn wrote:It would be a lot more efficient to give the foundry team the tools to do their job properly so that any errors don't require the neverending wait before being repaired.
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