I have this idea about dynamic maps, like bridges that rotate round by round, or move across a river. I have an idea about an All Seasons map that in the first turn is Spring and some path's are under watter, the second is Summer and some territories loses some troops because of the heat, third is Fall and some territories loses bonus because of disease, fourth is Winter where some territories are closed by avalanches, fifth Spring and so on... Of course is always the same behavior, but don't know if system is designed to manage this kind of map.
Yes, I searched for a similar post without luck.. but I was sure there was any related to it.. Of course that with random xml you can do even more, there are infinite possibilities I think. I like your idea too! I don't know how much "noise" did you do when you bring this idea, but maybe we can start again! I tried to contact lackattack (mentioned in a post as the responsible of conquerclub) but I was not allowed to contact him by PM.
With more advanced XML features this game would be close to impossible to get away from ! I just imagine all the fun we could have with creating and playing on maps with these features. I think lack would find that the number of new sign ups, active players and preemium members would increase a lot if we made some mayor altercations to the XML.
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