by natty dread on Sun Apr 15, 2012 8:44 am
Why? The discussion goes in the direction it goes... you can't restrict the flow of ideas, man.
On that note, I've always thought this one-dimensional threading paradigm of most internet forums is a kind of flawed concept... It's so limiting - the "threads" are basically just strings of posts in a linear fashion. A multi-threaded discussion would be much more elegant, where each new topic could fork down to multiple different conversations, and you could conveniently follow any of the lines of discussion you'd like in whichever order you'd like...
No more splitting posts to new topics, no more worrying about "off-topic posts" - each poster could conveniently fork the thread to different directions. Kind of something like on reddit or most blogs, but a bit different - the blog-style threading system allows "multithreading" but it still flows in a linear fashion. My system would be more like hypertext - you could actually "spawn" new topics from the original topic, by choosing at the time of replying whether you want to stay in the original "thread" or fork a new one, and then anyone who starts reading from the op could follow the different threads in parallel or one at a time or however they like... and the different threads could later merge, join together with other threads from other original topics, and the whole system would be a criss-cross of references...
Think how a system like that would affect the foundry for example, you could comment on one map thread, the discussion would go to a subject that would benefit another map, and the thread could be forked over to the other map thread, and so on.
Ok, that might be confusing for some people at first, but after getting used to it, I'm sure people would wonder how they ever got by without it...
Anyway, you were saying?
