Gillipig wrote:natty dread wrote:You're wrong
This isn't kindergarten natty .
natty dread wrote:What are you doing here then? Your arguments are so convoluted and illogical there's really no other way to respond...
Ok, let me try to simplify this for you: there's 2 groups of people, people who want to play large maps, and people who want to play small maps. If a size limit is set that forbids large maps, then small maps people are happy, they get the small maps they want, but large maps people are pissed off. If no size limit is set, then large maps people are happy as they get the large maps they want, and small maps people... are also happy, because they still get the small maps they want, because the absence of size limit does not mean that smaller maps can't be made.
It's not rocket science.
DiM wrote:i actually think that if we lift any size restrictions and allow mapmakers the freedom to do whatever they want, the foundry will regulate itself and provide optimal results.
no map maker will make a 2000*2000 px map if he can fit it in 500*500, at most he'll take an extra 5-10% for fitting some nice graphics. when he goes overboard he'll most likely be told by other map makers and he'll have to optimize space usage. and ultimately every map maker will want to make every little bit of space count and avoid unnecessary super-sizing because a huge map with lots of dead space will be unpopular and no mapmaker wants to be the author of an unpopular map.
Gillipig wrote:"Small map people" won't be happy if they play random and a huge maps pops up. And don't tell them to not play random because it's a feature in the game
Gillipig wrote:This only works if we don't have a big difference between what players want and what map makers want. I don't think map makers are afraid of making a map that isn't popular. I mean after all no map made nowadays can compete with the old ones in terms of popularity.
Gillipig wrote: I mean after all no map made nowadays can compete with the old ones in terms of popularity.
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