RIP Foundry Avatars

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Re: RIP Foundry Avatars

Postby Nola_Lifer on Thu Jul 26, 2012 3:11 pm

Good sign?

AndyDufresne wrote:I've merged these topics together, because they stem from an isolated occurrence around 12:04 - 12:05 PM Central Time.

Lack was installing a massive behind the scenes update (more about which will come out soon), and it triggered a bug during this small time window where game engine did not award Bonus Zones / Continents to those who should have received such bonuses.

Unfortunately there isn't anything we can do about these isolated games in this ~1-2 minute window, my humblest apologies that your games were affected.


--Andy
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Re: RIP Foundry Avatars

Postby blakebowling on Thu Jul 26, 2012 4:31 pm

Nola_Lifer wrote:Good sign?

AndyDufresne wrote:I've merged these topics together, because they stem from an isolated occurrence around 12:04 - 12:05 PM Central Time.

Lack was installing a massive behind the scenes update (more about which will come out soon), and it triggered a bug during this small time window where game engine did not award Bonus Zones / Continents to those who should have received such bonuses.

Unfortunately there isn't anything we can do about these isolated games in this ~1-2 minute window, my humblest apologies that your games were affected.


--Andy

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Re: RIP Foundry Avatars

Postby IcePack on Thu Jul 26, 2012 4:47 pm

Ace Rimmer wrote:What's the over/under on how long it will take before thenobodies80 becomes bitter and disillusioned towards the site like the rest of us?


12 months
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12:11:16 ‹Swifte› good thing we have the beta program to weed all these problems out
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12:15:35 ‹Swifte› well that's just bad timing
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Re: RIP Foundry Avatars

Postby thenobodies80 on Fri Jul 27, 2012 2:31 pm

Drum Roll.... 8-[

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Re: RIP Foundry Avatars

Postby IcePack on Fri Jul 27, 2012 2:44 pm

thenobodies80 wrote:Drum Roll.... 8-[

ImageImageImage


Will this be another poorly coded "feature" that was rushed to be added and require months of suggestions and voting and debate to finally get right?
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12:11:16 ‹Swifte› good thing we have the beta program to weed all these problems out
12:15:00 * IcePack joins Social
12:15:35 ‹Swifte› well that's just bad timing
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Re: RIP Foundry Avatars

Postby isaiah40 on Fri Jul 27, 2012 2:48 pm

IcePack wrote:
thenobodies80 wrote:Drum Roll.... 8-[

ImageImageImage


Will this be another poorly coded "feature" that was rushed to be added and require months of suggestions and voting and debate to finally get right?

You'll just have to wait and see! ;) :P O:)
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Re: RIP Foundry Avatars

Postby IcePack on Fri Jul 27, 2012 2:58 pm

Oh goodie...
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12:11:16 ‹Swifte› good thing we have the beta program to weed all these problems out
12:15:00 * IcePack joins Social
12:15:35 ‹Swifte› well that's just bad timing
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Re: RIP Foundry Avatars

Postby DiM on Fri Jul 27, 2012 3:29 pm

IcePack wrote:
thenobodies80 wrote:Drum Roll.... 8-[

ImageImageImage


Will this be another poorly coded "feature" that was rushed to be added and require months of suggestions and voting and debate to finally get right?



could be. especially with all the hype being created around it.... ;)
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Re: RIP Foundry Avatars

Postby zimmah on Fri Jul 27, 2012 5:09 pm

at least we got conditional borders (that's the best thing i believe. the overhaul is great, but doesn't add many new options, except overly complicated maps that would otherwise be too big to handle).
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