RIP Foundry Avatars

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Re: RIP Foundry Avatars

Postby isaiah40 on Fri Jul 27, 2012 2:48 pm

IcePack wrote:
thenobodies80 wrote:Drum Roll.... 8-[

ImageImageImage


Will this be another poorly coded "feature" that was rushed to be added and require months of suggestions and voting and debate to finally get right?

You'll just have to wait and see! ;) :P O:)
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Re: RIP Foundry Avatars

Postby IcePack on Fri Jul 27, 2012 2:58 pm

Oh goodie...
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12:11:16 ‹Swifte› good thing we have the beta program to weed all these problems out
12:15:00 * IcePack joins Social
12:15:35 ‹Swifte› well that's just bad timing
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Re: RIP Foundry Avatars

Postby DiM on Fri Jul 27, 2012 3:29 pm

IcePack wrote:
thenobodies80 wrote:Drum Roll.... 8-[

ImageImageImage


Will this be another poorly coded "feature" that was rushed to be added and require months of suggestions and voting and debate to finally get right?



could be. especially with all the hype being created around it.... ;)
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Re: RIP Foundry Avatars

Postby zimmah on Fri Jul 27, 2012 5:09 pm

at least we got conditional borders (that's the best thing i believe. the overhaul is great, but doesn't add many new options, except overly complicated maps that would otherwise be too big to handle).
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