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RIP Foundry Avatars

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Re: RIP Foundry Avatars

Postby MrBenn on Sat Jul 14, 2012 6:46 pm

When I stepped down as Foundry Foreman, I deliberately left out my reasons for doing so. I know too well the struggles described by thenobodies80, and I support this action wholeheartedly.

Whatever lackattack has said about the importance of conquerclub's maps is undermined by his complete disregard for the foundry (including the game-finder/map-browser). To lackattack: Orthopraxy (what you do) is more properly basic than orthodoxy (what you think).
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Re: RIP Foundry Avatars

Postby Pedronicus on Sat Jul 14, 2012 6:53 pm

For someone who has been here from the start, can you map boffins explain what you could or would like to do with maps that is unable to be done with the code at your disposal?

Just coming on here moaning about lack not backing you up, is pretty meaningless to us game players, unless you can explain what new ideas you've had.
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Re: RIP Foundry Avatars

Postby MrBenn on Sat Jul 14, 2012 6:58 pm

Pedronicus wrote:For someone who has been here from the start, can you map boffins explain what you could or would like to do with maps that is unable to be done with the code at your disposal?

Just coming on here moaning about lack not backing you up, is pretty meaningless to us game players, unless you can explain what new ideas you've had.

Here's 47 pages worth of suggestions dating back to 2009: viewtopic.php?f=127&t=17885&start=690#p2178673

And here's the list that was shortlisted back in 2009 following discussions with lackattack, together with any suggestions that have been made since: viewtopic.php?f=127&t=103961
Last edited by MrBenn on Sat Jul 14, 2012 7:02 pm, edited 1 time in total.
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Re: RIP Foundry Avatars

Postby isaiah40 on Sat Jul 14, 2012 7:01 pm

While the code we currently have IMHO does the job, after awhile, making maps with the same old XML code gets boring. There are plenty of great XML features that can be done in this thread. Conditional borders, conditional autodeploys etc. Image how many new and exciting maps can be made! We need new features, updates etc. Personally I find the same ole code to be boring. We need new life in our maps!!
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Re: RIP Foundry Avatars

Postby Pedronicus on Sat Jul 14, 2012 7:03 pm

MrBenn wrote:When I stepped down as Foundry Foreman, I deliberately left out my reasons for doing so. I know too well the struggles described by thenobodies80, and I support this action wholeheartedly.

Whatever lackattack has said about the importance of conquerclub's maps is undermined by his complete disregard for the foundry (including the game-finder/map-browser). To lackattack: Orthopraxy (what you do) is more properly basic than orthodoxy (what you think).


Oooooh! big words!

MrBenn wrote: I remember with great clarity my first contributions (to Dust Bowl and the British Isles revamp), and the thrill of seeing a suggestion come to life (the Sparkling Cherry on the Conquer Man Cake!).


and pointless foundry shit that idiots like you specialised in.... :roll:

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Last edited by thenobodies80 on Sun Jul 15, 2012 6:14 am, edited 1 time in total.
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Re: RIP Foundry Avatars

Postby MrBenn on Sat Jul 14, 2012 7:09 pm

Last edited by thenobodies80 on Sun Jul 15, 2012 6:14 am, edited 1 time in total.
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Re: RIP Foundry Avatars

Postby DiM on Sat Jul 14, 2012 8:17 pm

looks like lack is bringing all his multis in this thread :lol:
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Re: RIP Foundry Avatars

Postby natty dread on Sun Jul 15, 2012 12:40 am

Pedronicus wrote:you stepping down as foundry foreman was a complete non event. Until I read you post I wasn't even aware of the fact that you held a position


That's basically an argument from ignorance... it's because you don't spend time in the foundry, you're not here to see the basically amazing amount of time and effort these people contribute to keep things going, in order for you and your pals to get maps to play on... you just see the end result, and maybe show up when the maps are already in beta to complain about a thing or two.

See, it's like you're this fat kid, right, and there's a shortage of meat... and suddenly all the cows start dying of AIDS because the farmers keep fucking them in the ass or something. And then you'd be all like, "I don't care if all the cows die of AIDS, who needs cows when we have hamburgers"...

Pedronicus wrote:Oooooh! big words!


You know, you can always use a dictionary to look them up.
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Re: RIP Foundry Avatars

Postby Robespierre__ on Sun Jul 15, 2012 7:06 am

What I don't understand is why this great bunch of volunteers does not feel supported by Lack. While it seems they have logic and reason behind their dissatisfaction, that actually does not matter. The very fact that they *FEEL* dissatisfied is all that should matter to Lack. That feeling needs to be addressed else you will get what you have here: volunteers not wanting to volunteer. Please, Lack. Care about what these guys feel. They are trying to help. Don't make them feel like they are running into a brick wall.
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Re: RIP Foundry Avatars

Postby greenoaks on Sun Jul 15, 2012 8:15 am

Robespierre__ wrote:What I don't understand is why this great bunch of volunteers does not feel supported by Lack. While it seems they have logic and reason behind their dissatisfaction, that actually does not matter. The very fact that they *FEEL* dissatisfied is all that should matter to Lack. That feeling needs to be addressed else you will get what you have here: volunteers not wanting to volunteer. Please, Lack. Care about what these guys feel. They are trying to help. Don't make them feel like they are running into a brick wall.

but why?

they are not required. the foundry is no longer required. maps can be and are now made without the foundry's involvement.
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Re: RIP Foundry Avatars

Postby natty dread on Sun Jul 15, 2012 8:16 am

greenoaks wrote:
Robespierre__ wrote:What I don't understand is why this great bunch of volunteers does not feel supported by Lack. While it seems they have logic and reason behind their dissatisfaction, that actually does not matter. The very fact that they *FEEL* dissatisfied is all that should matter to Lack. That feeling needs to be addressed else you will get what you have here: volunteers not wanting to volunteer. Please, Lack. Care about what these guys feel. They are trying to help. Don't make them feel like they are running into a brick wall.

but why?

they are not required. the foundry is no longer required. maps can be and are now made without the foundry's involvement.


Yeah, super crappy maps.
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Re: RIP Foundry Avatars

Postby DiM on Sun Jul 15, 2012 8:23 am

crappy maps?
i wouldn't call those maps.
more like crappy crap. ;)
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Re: RIP Foundry Avatars

Postby DiM on Sun Jul 15, 2012 8:28 am

also you have to realise that the foundry has been ignored for many years and yet it continued to produce maps.
if we were to rebel and boycott CC(*) when this whole neglect started, CC would have less than 50 maps and most of them would be the unrevamped versions. so i doubt greenoaks would come in and say the foundry is not needed when he'd have just a bunch of bad-looking maps to play on.
so probably the foundry's biggest mistake was not making a fuss when lack's first deadline came and he gave us nothing. instead we got fooled with empty promises of things that never came.

(*)assuming all mapmakers would have the balls to participate in such a boycott.
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Re: RIP Foundry Avatars

Postby greenoaks on Sun Jul 15, 2012 8:44 am

DiM wrote:also you have to realise that the foundry has been ignored for many years and yet it continued to produce maps.
if we were to rebel and boycott CC(*) when this whole neglect started, CC would have less than 50 maps and most of them would be the unrevamped versions. so i doubt greenoaks would come in and say the foundry is not needed when he'd have just a bunch of bad-looking maps to play on.
so probably the foundry's biggest mistake was not making a fuss when lack's first deadline came and he gave us nothing. instead we got fooled with empty promises of things that never came.

(*)assuming all mapmakers would have the balls to participate in such a boycott.

exactly, your success lessons your need.

don't get me wrong, my favourite maps are the Realms maps and i run tournaments on Beta maps just to help get you lot some feedback but while you continue to churn out maps you undermine your argument that CC needs to add xml features.
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Re: RIP Foundry Avatars

Postby Gigi1 on Sun Jul 15, 2012 8:58 am

I have never made a map before, so I am not a mapmaker. I never heard of lackattack before reading this forum. I never heard of thenobodies80 nor DiM nor Natty Dread before neither. Because I am a member who enjoys playing on this site I would like to express my gratitude to all of you. Thank you very much!

I am interested to hear about this strike. It sounds like its a dictatorship, but the dictator has gone silent. Its really all up to lackattack isn't it? He set up a system whereby he got free mapmakers, and then when he got enough he went silent. He's getting $25 per membership to run the site and he may have enough money that any more or less money doesn't excite him to move or change anymore.

It also sounds like if the mapmakers leave the site survives. But on the other hand, if lackattack leaves then the site dies, unless a successor dictator is appointed.

Even if the mapmakers get 100% support from a majority of the members, what does that accomplish without lackattack's desire to allow the mapmakers to make more maps.

This site is what it is. It is not the real world for most of us. It is an escape from the realities of everyday life. It is fun, mindless entertainment. We get to meet and play games with people from all over the world. And we get to fantasize.

In conclusion, thanks again to lackattack and all the mapmakers for giving me the site to escape reality for a while. I must get back to the real world now.
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