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Re: RIP Foundry Avatars

PostPosted: Tue Jul 17, 2012 5:43 pm
by DiM
could we know what these "tangible items" are and what's a realistic time frame for getting them?

Re: RIP Foundry Avatars

PostPosted: Tue Jul 17, 2012 6:25 pm
by MrBenn
DiM wrote:could we know what these "tangible items" are and what's a realistic time frame for getting them?

Tangible items = too little
Time frame = too late

Re: RIP Foundry Avatars

PostPosted: Tue Jul 17, 2012 6:42 pm
by DiM
MrBenn wrote:
DiM wrote:could we know what these "tangible items" are and what's a realistic time frame for getting them?

Tangible items = too little
Time frame = too late


that's precisely why i'm asking because i've heard promises so many times i've become immune to them.

do we get xml updates? do we get map categories? do we get a new interface?
we haven't even seen tnb80's map gallery get implemented and that was supposedly a sure and easy thing. i mean the guy worked hard to create that and lack didn't even bother to put a link to the gallery somewhere in the browse maps section.

so i don't know what others think, but as far as i'm concerned, these "tangible items" would better be something really awesome and they'd better come fast.

Re: RIP Foundry Avatars

PostPosted: Tue Jul 17, 2012 10:06 pm
by Dukasaur
DiM wrote:we haven't even seen tnb80's map gallery get implemented and that was supposedly a sure and easy thing. i mean the guy worked hard to create that and lack didn't even bother to put a link to the gallery somewhere in the browse maps section.

Wow. That blows my mind.

Such a nice resource being squanderered.

Re: RIP Foundry Avatars

PostPosted: Tue Jul 17, 2012 10:35 pm
by IcePack
Dukasaur wrote:
DiM wrote:we haven't even seen tnb80's map gallery get implemented and that was supposedly a sure and easy thing. i mean the guy worked hard to create that and lack didn't even bother to put a link to the gallery somewhere in the browse maps section.

Wow. That blows my mind.

Such a nice resource being squanderered.


Never even knew that existed...

Re: RIP Foundry Avatars

PostPosted: Tue Jul 17, 2012 11:36 pm
by sempaispellcheck
I support the mapmakers 100% as well.
Being in the early stages of my first attempt at mapmaking, I'm beginning to understand the incredible amount of time and effort required even for 1 simple map, but looking at some of the maps that have come out of here and the bodies of work of the more experienced mapmakers, I am awed by the foundry staff's commitment to excellence - in every sense of the word - and to CC, as well as by the talent of the mapmakers. For all of that to be ignored is nothing short of a tragedy.

I'm reminded of a song from the musical Wicked:
"No good deed goes unpunished
No act of charity goes unresented"

It's a shame, is what it is.

Re: RIP Foundry Avatars

PostPosted: Tue Jul 17, 2012 11:42 pm
by macbone
I for one love playing new maps that come out of the foundry, and the mapmakers do some amazing work, all because they love to do it. What would music be like if no new songs were written? What would comics be like if no one drew anything new? I really hope it's not too late to make changes before we lose these experienced mapmakers.

Re: RIP Foundry Avatars

PostPosted: Wed Jul 18, 2012 3:29 am
by thenobodies80
Dukasaur wrote:
DiM wrote:we haven't even seen tnb80's map gallery get implemented and that was supposedly a sure and easy thing. i mean the guy worked hard to create that and lack didn't even bother to put a link to the gallery somewhere in the browse maps section.

Wow. That blows my mind.

Such a nice resource being squanderered.


Luckily, on this thing I can give you an answer:
The map foundry gallery you can see is not the final version.
I did serveral improvements and actually I have a version 2.0 I will release soon for some community feedback....ehm ehm with community I mean you guys in the foundry since for now it's not promoted on the site.

The good news, Lack want it on the site and we are working together to have it implemented. Actually I'm waiting some inputs from him on a couple of things but we're at a good point with it.
I'm the first to love the idea to have it implemented faster, but Lack has given to me some good feedback and important advice to perform it so I decided to take some time and work with the time I have.

As said I'm almost ready with it and I'll release a version more complete and with more info/better structure soon. For the implementation part, I prefer to discuss with Lack first instead of making a promise about a "when & how" I'm not sure to respect actually. ;)

Re: RIP Foundry Avatars

PostPosted: Wed Jul 18, 2012 5:57 am
by koontz1973
That is great news nobodies. Looking forward to 2.0 and seeing what changes you have made to it.

Re: RIP Foundry Avatars

PostPosted: Wed Jul 18, 2012 6:12 am
by Kabanellas
Great work on the Map Gallery! TN80 :)

You are a pearl on this site =D> Does Lack realize what an asset he has with you?....

Re: RIP Foundry Avatars

PostPosted: Wed Jul 18, 2012 7:35 am
by greenoaks
thenobodies80 wrote:
Dukasaur wrote:
DiM wrote:we haven't even seen tnb80's map gallery get implemented and that was supposedly a sure and easy thing. i mean the guy worked hard to create that and lack didn't even bother to put a link to the gallery somewhere in the browse maps section.

Wow. That blows my mind.

Such a nice resource being squanderered.


Luckily, on this thing I can give you an answer:
The map foundry gallery you can see is not the final version.
I did serveral improvements and actually I have a version 2.0 I will release soon for some community feedback....ehm ehm with community I mean you guys in the foundry since for now it's not promoted on the site.

The good news, Lack want it on the site and we are working together to have it implemented. Actually I'm waiting some inputs from him on a couple of things but we're at a good point with it.
I'm the first to love the idea to have it implemented faster, but Lack has given to me some good feedback and important advice to perform it so I decided to take some time and work with the time I have.

As said I'm almost ready with it and I'll release a version more complete and with more info/better structure soon. For the implementation part, I prefer to discuss with Lack first instead of making a promise about a "when & how" I'm not sure to respect actually. ;)

will there be a sortable list of the maps by such things are total terits, starting terits or special features like winning/losing conditions?

Re: RIP Foundry Avatars

PostPosted: Wed Jul 18, 2012 8:55 am
by thenobodies80
No, actually special features, number of teritories, etc are just listed in map pages
But it can be done and I would say easily...if it's a desired thing I can work on it and add something like that if what you would like to see doesn't become something too tricky. ;)

To do it I need to ask you a couple of things but it's better if we move this discussion in the map gallery dedicated thread. :)
I'll write a post there later, as soon as I'm back at home.

Nobodies

Btw thanks to all the guys that support us! It's very very appreciated! :D

Re: RIP Foundry Avatars

PostPosted: Wed Jul 18, 2012 8:57 am
by Oneyed
greenoaks wrote:will there be a sortable list of the maps by such things are total terits, starting terits or special features like winning/losing conditions?


you can find all these things there...

nice and great work nobodies =D>

Oneyed

Re: RIP Foundry Avatars

PostPosted: Wed Jul 18, 2012 9:05 am
by Campin_Killer
Just had to rewrite this, damn connection.

Anyways, I support the foundry here.

Even though my map is in the early stages (Oh, it needs those), I can look around the foundry and see how long and how hard people with maps in the Main Foundry and Final Forge have worked just to get them there. And some of them have more than 1 map in the foundry right now! The mapmakers have worked hard to bring CC maps, and that cannot be ignored by lack. If he promises something, he best deliver this time.

Also, everything thrives on the foundry. There would be no tournaments, clan wars, and barely any maps, without the foundry. Tournaments need them to keep moving along. Same old same old maps would probably end up boring people in tournaments and lead to the tournament section dying. Clans too, need the maps, as they couldn't have clan wars without them. Hell, clans can completely change the way they play if they find that they kick ass on a new map.

The point is, the foundry cannot be ignored, as without it the site will eventually fall apart. So, bring the foundry some of the things you have promised, lack

Re: RIP Foundry Avatars

PostPosted: Wed Jul 18, 2012 9:52 am
by crazymilkshake5
I can tell you this. If the foundry dies, you can bet your ass that im not coming back.

new maps keep this site running.

Re: RIP Foundry Avatars

PostPosted: Fri Jul 20, 2012 5:32 pm
by MrBenn
/me yawns

Re: RIP Foundry Avatars

PostPosted: Fri Jul 20, 2012 7:46 pm
by thenobodies80
MrBenn wrote:/me yawns


Patience, my friend, patience ;)

One day more, one day less...what change? O:)

Re: RIP Foundry Avatars

PostPosted: Sat Jul 21, 2012 7:14 am
by DiM
DiM wrote:could we know what these "tangible items" are and what's a realistic time frame for getting them?


:roll:

Re: RIP Foundry Avatars

PostPosted: Sat Jul 21, 2012 12:03 pm
by Nola_Lifer
DiM wrote:
DiM wrote:could we know what these "tangible items" are and what's a realistic time frame for getting them?


:roll:


They haven't figured that out yet. ;)

Re: RIP Foundry Avatars

PostPosted: Sat Jul 21, 2012 3:20 pm
by cairnswk
So how much longer does this foundry avatar RIP haqve to be up...i find it quite depressing for the foundry :cry:

Re: RIP Foundry Avatars

PostPosted: Sat Jul 21, 2012 3:54 pm
by natty dread
cairnswk wrote:So how much longer does this foundry avatar RIP haqve to be up...i find it quite depressing for the foundry :cry:


As long as it takes...

Re: RIP Foundry Avatars

PostPosted: Sat Jul 21, 2012 4:05 pm
by DiM
natty dread wrote:
cairnswk wrote:So how much longer does this foundry avatar RIP haqve to be up...i find it quite depressing for the foundry :cry:


As long as it takes...



nobody seems to be in a rush to at least give us some answers. it's been almost 8 days since the protest started and we only got a rather vague answer from andy 5 days ago. that was the only official and public response.
i actually thought we'd get more than this. some prompt explanations aren't that hard to provide and they can go a long way in establishing a mutual respect relationship.
even if they're working hard in the background to provide god knows what update, the lack of public speaking makes it all look like they don't care enough to respond.

at this point i'm thinking the protest should actually escalate into something more serious.

Re: RIP Foundry Avatars

PostPosted: Sat Jul 21, 2012 4:32 pm
by thenobodies80
AndyDufresne wrote:Lack and King Achilles started discussing some items while I was out of the office last week, and I caught up with them this past Monday. We'll have a longer and more in-depth conversation mid-week. We're working on some actual tangible items, instead of just written promises, and I am sure we'll be in touch with the Cartos (and the rest of the Foundry here) as well.


I would like to ask to everyone to have patience. Andy posted this some days ago saying that admins discussed about what we did mid-week.
Now since it's saturday and admins don't work on weekends i think it's common sense to argue that we won't have a reply or news before monday.

For now I can say, or better I'm allowed to say that something is moving behind the scenes, but I prefer to wait and understand better the situation before to give you a final answer. ;)

Re: RIP Foundry Avatars

PostPosted: Sat Jul 21, 2012 11:32 pm
by RjBeals
why not just say what it is? Why does it have to be mysterious? Maybe you'll get feedback if you make it public?

Re: RIP Foundry Avatars

PostPosted: Sun Jul 22, 2012 12:11 am
by greenoaks
take your time folks.

it give me a chance to catch up on my Best At Beta tournaments.