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XML Update: Finally!! LOL

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Re: XML Update: Finally!! LOL

Postby QoH on Sat Jul 28, 2012 6:09 am

natty dread wrote:
QoH wrote:I can't wait to see what Natty does with the conditional borders update. Should be spectacular. :D


I'm not going to do anything with it.

Well that's unfortunate.
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Re: XML Update: Finally!! LOL

Postby DiM on Sat Jul 28, 2012 6:34 am

for some people this update was too little too late.
it would be interesting to count the number of mapmakers/foundry regulars and do something about that.
without bothering to count i'm thinking that the total is somewhere under 10-15 people. which is horrible because this means 2 things:
1. maps take a longer time to produce. less people = less feedback = longer time to get consistent updates.
2. any crap can get to beta as long as the map maker is persistent.

you need some significant changes not just conditional borders to get people interested in the foundry. and no, the map gallery won't be IT. the map gallery will be a novelty for about a month or so and then things will go back to normal.

lack successfully drove away a lot of mapmakers and it's time he did something to keep the ones he has and even bring some new ones. otherwise in a couple of years the only person in the foundry will be cairnswk. :lol:
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Re: XML Update: Finally!! LOL

Postby zimmah on Sat Jul 28, 2012 7:22 am

pamoa wrote:and now what about a map competition using a draft with all those great new features so we can quick see what we gained
oh btw thank you great divine lack


that would suck. besides, most of the new xml is only really going to make a difference on complex maps.
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Re: XML Update: Finally!! LOL

Postby MrBenn on Sat Jul 28, 2012 7:44 am

I think the sad thing is that these updates reflect almost exactly the requests and outcome of discussions I had with lackattack over 18 months ago. For me, right now, this is still too little, too late.

The code for conditional borders looks a bit off - predominantly because I don't think that it's explicity set that the name of territories and continents have to be different?

Secondly, there needs to be some clarification about how conditional borders and conditional bonuses work...
Imagine a French Revolution map, where there was a condition required to be able to attack the Bastille. Holding French Revoutionaries would be required to build up a bonus (imagine there's 7 key leaders, which are coded to give a bonus for holding 3 or more). The condition is coded that you need to hold the Revolutionary Leaders to attack the Bastille. Do you need to hold all 7 of them to open the attack option, or any three of them?
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Re: XML Update: Finally!! LOL

Postby thenobodies80 on Sat Jul 28, 2012 9:18 am

MrBenn wrote:The code for conditional borders looks a bit off - predominantly because I don't think that it's explicity set that the name of territories and continents have to be different?



I forgot to write this into the announcement:

  • You must then hold that territory/continent in order to activate the border.
  • If there is a territory and a continent that both match the condition's name, the territory will be used as the condition


MrBenn wrote:Secondly, there needs to be some clarification about how conditional borders and conditional bonuses work...
Imagine a French Revolution map, where there was a condition required to be able to attack the Bastille. Holding French Revoutionaries would be required to build up a bonus (imagine there's 7 key leaders, which are coded to give a bonus for holding 3 or more). The condition is coded that you need to hold the Revolutionary Leaders to attack the Bastille. Do you need to hold all 7 of them to open the attack option, or any three of them?


I did a similar question to lackattack, I'm waiting an answer since right now I don't know exactly how naming works with collections. I think I have the right answer but I prefer to ask and wait a reply from him. O:)
I'll reply asap. ;)
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Re: XML Update: Finally!! LOL

Postby greenoaks on Sat Jul 28, 2012 9:24 am

DiM wrote:lack successfully drove away a lot of mapmakers and it's time he did something to keep the ones he has and even bring some new ones. otherwise in a couple of years the only person in the foundry will be cairnswk. :lol:


i don't have a problem with more australian maps
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Re: XML Update: Finally!! LOL

Postby Oneyed on Sat Jul 28, 2012 10:57 am

at the first, I ask if anybody active in the site (blue guys, green guys, brown guys...) have any bonuses for time, energy spent here? they all are volunteers so I assume not. or at least get these people premium from CC?

the site needs also mapmakers who will do new, best maps and who will do maps with new XML updates. with current situation it is almost impossible to move any map forward in valid time. there are only 6 Carthographers. if I good understand their role they are here for comments on maps, for holdback graphics standards, for moving maps forward in Map Foundry, to be candid some of them are not much active. this is not blame, just constatation (everybody has real life and other thigs to do). but why is impossible to have more blue guys? I am not long time here, but I found some guys realy active in Foundry and helpfull (natty_dread, koontz, DiM, cairnswk, pamoa, Gilliping, Nola_Lifer - just some who become to my mind. sorry if I forgot anybody). why they can not be Carthographers? I agree with DiM - more people, more options, more help = shorter time to get updates.

conditional borders do not seem for me as any wonder. in XML Suggestions and Modifications II are more ideas for update and much of them are more important and interesting (look at spoiler).

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Re: XML Update: Finally!! LOL

Postby zimmah on Sat Jul 28, 2012 11:09 am

oneeyed. almost everyone you mentioned does not even WANT to be a cartographer.
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Re: XML Update: Finally!! LOL

Postby Oneyed on Sat Jul 28, 2012 11:13 am

zimmah wrote:oneeyed. almost everyone you mentioned does not even WANT to be a cartographer.


why? I forgot you, sorry :)

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Re: XML Update: Finally!! LOL

Postby DiM on Sat Jul 28, 2012 11:34 am

greenoaks wrote:
DiM wrote:lack successfully drove away a lot of mapmakers and it's time he did something to keep the ones he has and even bring some new ones. otherwise in a couple of years the only person in the foundry will be cairnswk. :lol:


i don't have a problem with more australian maps


that wasn't even remotely the point i was trying to make. :roll:

it was more of a praise to cairnswk's resilience and an attempt to raise an alarm about how the foundry will become an empty place.


updates have been promised since 5 years ago and time after time the promises were broken.
it took a strike of the CAs and the map makers for lack to quickly compile the code and give us conditional borders.
some people's reaction is "praise the allmighty lack for giving us this update"
my reaction is "wow, for so many years we were taken for granted and treated like obedient morons"
lack just showed us that if he wants to, or if he's pressured to, then he can come up with updates in a reasonable amount of time. and the fact that he hasn't done it so far proves my previous point that we were taken for granted.
if now things go back to the way they were before the strike then you can kiss goodbye any update in the next couple of years.
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Re: XML Update: Finally!! LOL

Postby MrBenn on Sat Jul 28, 2012 2:09 pm

The other thing that this updates demands is a change to the UI / Game selection options to avoid new/inexperienced players from inadvertently choosing/playing/being invited to more complicated games that deviate ever further from the game of risk that brought most of us here in the first place.

Somebody need to make inroads to map categorisation; I would gladly have headed that project up years ago if I were certain the results of my efforts were ever to have been implemented on the site.
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Re: XML Update: Finally!! LOL

Postby cairnswk on Sat Jul 28, 2012 2:12 pm

Dim, i have to say that one should be grateful for all things small when they are given, instead of exepecting gigantic expressions of your idealism.

It is the small steps in life that create the journey, you should know that by now. :)
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Re: XML Update: Finally!! LOL

Postby pamoa on Sat Jul 28, 2012 2:19 pm

cairnswk wrote:It is the small steps in life that create the journey
said the wise man who could have wrote the hitchhiker's guide to the CC foundry galaxy ;)
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Re: XML Update: Finally!! LOL

Postby DiM on Sat Jul 28, 2012 3:12 pm

cairnswk wrote:Dim, i have to say that one should be grateful for all things small when they are given, instead of exepecting gigantic expressions of your idealism.

It is the small steps in life that create the journey, you should know that by now. :)


i've never been one to take small safe steps. i'm more a man of risky leaps. sometimes i fail, sometimes i win, but it's always exciting.

plus, i never said i'm not grateful for this update. it's a good update and i appreciate it but it's nowhere near what was promised all these years. and it would take several such updates for lack to catch up to everything that the foundry needs.
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Re: XML Update: Finally!! LOL

Postby OliverFA on Sat Jul 28, 2012 4:41 pm

Great news! Good to see so many updates being implemented recently =D> =D> =D> =D>
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Re: XML Update: Finally!! LOL

Postby Nola_Lifer on Sat Jul 28, 2012 4:51 pm

DiM wrote:
cairnswk wrote:Dim, i have to say that one should be grateful for all things small when they are given, instead of exepecting gigantic expressions of your idealism.

It is the small steps in life that create the journey, you should know that by now. :)


i've never been one to take small safe steps. i'm more a man of risky leaps. sometimes i fail, sometimes i win, but it's always exciting.

plus, i never said i'm not grateful for this update. it's a good update and i appreciate it but it's nowhere near what was promised all these years. and it would take several such updates for lack to catch up to everything that the foundry needs.


It is important to have both, is it not?
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Re: XML Update: Finally!! LOL

Postby ManBungalow on Sat Jul 28, 2012 5:57 pm

Questions about conditional borders;

Is the conditional border activated immediately after the dependent region/continent is taken, or does one have to wait until their next turn to make an attack along the conditional route ?

My thinking is that the game log doesn't explicitly recognise a bonus as having been captured until it actually grants the bonus next turn.

If it does immediately take effect, then some creative people could have fun adding killer neutrals to the mix.

Similarly - if one is in a freestyle game and holds the trigger region at the start of a turn, and loses it during the turn but before making an attack, can you still attack through the conditional route ?

etc
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Re: XML Update: Finally!! LOL

Postby Teflon Kris on Sun Jul 29, 2012 4:29 am

Power to the People

=D> =D> =D> =D>

Well played Nobodies.

=D> =D> =D> =D>
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Re: XML Update: Finally!! LOL

Postby x-raider on Sun Jul 29, 2012 6:37 am

So now we can look forward to an influx of 'recycle bin' maps coming out through XML and into BETA...
One concrete change to be thankful for in the direct aftermath...
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Re: XML Update: Finally!! LOL

Postby DiM on Sun Jul 29, 2012 8:10 am

x-raider wrote:So now we can look forward to an influx of 'recycle bin' maps coming out through XML and into BETA...
One concrete change to be thankful for in the direct aftermath...


nope, not really.
first of all there aren't that many maps that would have required these updates.
second, all of those maps should have to earn again their graphics badge if they've been in the bin for a long time.
so straight to beta.... certainly not. but we might have a few (1-2) resurrected maps.
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Re: XML Update: Finally!! LOL

Postby zimmah on Sun Jul 29, 2012 8:28 am

DiM wrote:
x-raider wrote:So now we can look forward to an influx of 'recycle bin' maps coming out through XML and into BETA...
One concrete change to be thankful for in the direct aftermath...


nope, not really.
first of all there aren't that many maps that would have required these updates.
second, all of those maps should have to earn again their graphics badge if they've been in the bin for a long time.
so straight to beta.... certainly not. but we might have a few (1-2) resurrected maps.


like dim said, only about 1 or 2 maps wee really waiting for this. even though the chances may be huge to those maps, they're totally useless for all others. not saying they're bad, just niche.
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Re: XML Update: Finally!! LOL

Postby x-raider on Sun Jul 29, 2012 9:34 am

yeh. My point is, for anyone who's really depressed about the situation, this is something of substance that is happening.
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Re: XML Update: Finally!! LOL

Postby zimmah on Sun Jul 29, 2012 10:29 am

well, i agree that it is nice, but i also agree with dim hat it should have been much sooner and it should not need a strike for it to finally happen.
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Re: XML Update: Finally!! LOL

Postby Bruceswar on Sun Jul 29, 2012 3:52 pm

zimmah wrote:well, i agree that it is nice, but i also agree with dim hat it should have been much sooner and it should not need a strike for it to finally happen.



There are lots of things in wait... but I do see the pace picking up as of late... This is a step in the right direction. If the pace keeps picking up, CC will pick up steam again.
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Re: XML Update: Finally!! LOL

Postby Nola_Lifer on Mon Jul 30, 2012 2:54 pm

When was the last XML update prior to this one? How many updates do we get a year on average? 1 or 2?
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