Moderators: Cartographers, Global Moderators


cairnswk wrote:Would it be helpful to put a poll up now to determine what players want in this regard for the number of levels of map complexity?

laughingcavalier wrote:greenoaks wrote:there is no need to have anything before Standard. Classic is the basic training map. the map for beginners.
sure, split the maps above Classic into many groups but it is pointless to create a group before Beginners because the only thing before beginners is 'Never played Risk before'.
+1 again
And the difficulty of deciding which complexity rating a map gets is more argument for keeping the complexity ratings simple & few.
You could say doodle is more complex than classic for example - because the action is so fast on a small map you need to get your game right form turn 1 ....
Only 3 complexity levels please.
koontz1973 wrote:cairnswk wrote:koontz1973 wrote:If we go with Dukasaur, then we could have 10 or more levels of complexity. This would be way too much. 5 is a good number.Beginners - Doodle
Standard - Classic
Challenging - 1982
Complex - Das Schloss
Uber Complex - Stalingrad, Waterloo
i agree with koontz about 5 levels...but koontz how the hell did you get Waterloo into the Uber Complex category and Das Schloss into the Complex category?
Personal preference. But this leads onto the next discussion. How the hell do you put a map into a category without hiring a math professor to run complex equations.
My vote would then go for:
Standard Lite
Standard
Challenging
Complex
Uber Complex
and leave it up to someone else to put maps into each.

ender516 wrote:laughingcavalier wrote:greenoaks wrote:there is no need to have anything before Standard. Classic is the basic training map. the map for beginners.
sure, split the maps above Classic into many groups but it is pointless to create a group before Beginners because the only thing before beginners is 'Never played Risk before'.
+1 again
And the difficulty of deciding which complexity rating a map gets is more argument for keeping the complexity ratings simple & few.
You could say doodle is more complex than classic for example - because the action is so fast on a small map you need to get your game right form turn 1 ....
Only 3 complexity levels please.
-2
You are correct to say that Classic is the basic training map, but many games provide special simplified variants intended to make for faster games. Monopoly comes to mind. I think it's a good idea to identify maps where one can find an ultra-fast game, which can happen on the tiny maps.



agentcom wrote:People have varying opinions of how to use these ratings systems and that only increases as you add more and more levels to any given system.
If you have one reviewer (or even one team of reviewers) get as complex as you want. Work out a formula that ranks them on a scale from 1 to 100. Or even rank every single map on CC. That's fine. But if you're leaving it up to the masses then I think Simple, Advanced, Complex or something like that is better than other alternatives.


DoomYoshi wrote:@koontz
Doodle isn't simpler gameplay wise. A mistake on doodle means your game is over. A mistake on World 2.1 and you are ok. Doodle should be at the same level as Classic.

koontz1973 wrote:DoomYoshi wrote:@koontz
Doodle isn't simpler gameplay wise. A mistake on doodle means your game is over. A mistake on World 2.1 and you are ok. Doodle should be at the same level as Classic.
This is why I said we need someone else apart from us to decide which maps go into which category. You say doodle is game over if you make a mistake, so it is on the same level as classic, but Eurasia mini has only 26 territs. So a mistake on that is not game over then so how do you rate that one?
No matter how we rate the maps, you will never get everyone to agree on every maps rank.


MrBenn wrote:Map Size should not be a large consideration of complexity - it should be a separate measure/scale.


Users browsing this forum: No registered users and 2 guests