thenobodies80 wrote:Not directly, if i got it right you want a passive conditional.
thenobodies80 wrote:But it's possible to code something to work in that way. Conditional are not coded on players but only taking into account regions. So I think all you need to do is to code the X regions as conditional for Y to be able to attack, all the players who don't hold X won't be able to cross Y.....
But be aware is not because you hold X but because the others don't.
I hope it's clear, if not, let me know and I'll make a more clear example this evening when back at home.
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