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Oneyed wrote:"Hold entire states of different Powers, bonus for occupied regions valids only for the first one held."

thenobodies80 wrote:It could be "only once".
thenobodies80 wrote:EDIT: a solution could be to set overrides so you give away only one bonus (not the first) and it is always the biggest the player holds. It can be done with overrides, like koontz said.

Oneyed wrote:I have another XML quetsion:
is possible to code that player A receive bonus if player B holds XYZ?
Oneyed


ender516 wrote:Make a continent, "Can Bombard X", with components A and B and blocker components C and D. Use that as the condition for bombarding X. Make another continent, "Can Bombard Y" with components C and D, and use it as the condition for bombarding Y.
Oneyed wrote:ender516 wrote:Make a continent, "Can Bombard X", with components A and B and blocker components C and D. Use that as the condition for bombarding X. Make another continent, "Can Bombard Y" with components C and D, and use it as the condition for bombarding Y.
what are blocker? it is something what can be codded in xml?
thanks.
Oneyed
<continent>
<bonuses>
<bonus required="1">1</bonus>
<bonus required="2">3</bonus>
<bonus required="3">5</bonus>
</bonuses>
<components>
<territory type="blocker">country 1</territory>
<territory>country 2</territory>
<territory>country 3</territory>
<territory>country 4</territory>
</components>
</continent>


koontz1973 wrote:I doubt it but not 100% sure. As far as I am aware, a border is a border, without or without conditions.

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