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xml Q. 2 objectives

PostPosted: Mon Dec 10, 2012 7:19 pm
by cairnswk
HI all, is it possible to have two separate objectives in the xml so that P1 has to achieve O1 and P2 has to achieve O2. :?:

Re: xml Q. 2 objectives

PostPosted: Mon Dec 10, 2012 7:28 pm
by thenobodies80
No, the only way is to force the players to do that.

Example 2 starting positions, 1 for player. the first one is part only of Objective 1, the second is part only of objective 2. Everything else can be shared. obviously the 2 starting positions can't be taken by the opponent (pl1 can't take position 2 and pl2 can't take positions 1).
The only thing...this is valid only for 1vs1 map, with the normal map type would be a problem with assassin games.

Re: xml Q. 2 objectives

PostPosted: Mon Dec 10, 2012 8:30 pm
by cairnswk
Sorry tnb, you first line i understand.

The rest is gook to me. you lost me.

This is what i want to do for 1v1 game
Image

if possible, what is the xml?

Re: xml Q. 2 objectives

PostPosted: Mon Dec 10, 2012 11:01 pm
by koontz1973
Have the 2 starting positions as non combat able territs (not able to be attacked or bombarded), linked to each of the objectives. So P1 can take objective one but as P1 cannot attack P2 start, they cannot gain the objective for P2. As for objective name, not sure you can have the same name as I have never seen that, would it not confuse the xml?

Re: xml Q. 2 objectives

PostPosted: Wed Dec 12, 2012 4:51 pm
by thenobodies80
same name = same continent

@cairnswk, I'm back now I'll give to you a reply about your question (and the pm) tomorrow ;)