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## losing condition

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### losing condition

if I good understand I could do with losing conditions: army, -1 each round withuot capital. yes?

but is also possible to do: army, -1 each round, -2 each round without capital?

Oneyed

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### Re: losing condition

Oneyed, that is not a losing condition, that is just a negative bonus.

But you are correct in saying that if you do not hold a capital you can have a bonus of minus 1.
As for the second one, not sure if I understand, Do you want a territ to lose 1 each turn and then also a second one if you do not hold a capital. This is not possible.
You can give each region you want a decay of 1 so it loses 1 every turn and a negative bonus of minus 1. The negative bonus will only effect the troops you can deploy though.

koontz1973
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### Re: losing condition

I think I could do what I want. thanks koontz

Oneyed

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### Re: losing condition

koontz1973 wrote:Oneyed, that is not a losing condition, that is just a negative bonus.

But you are correct in saying that if you do not hold a capital you can have a bonus of minus 1.
As for the second one, not sure if I understand, Do you want a territ to lose 1 each turn and then also a second one if you do not hold a capital. This is not possible.
You can give each region you want a decay of 1 so it loses 1 every turn and a negative bonus of minus 1. The negative bonus will only effect the troops you can deploy though.

Could this not be done with the new XML features?

nolefan5311

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### Re: losing condition

Not sure but if I read him correctly, he wants decays (which are constant) to get larger without a capital. That cannot be done now.

koontz1973
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### Re: losing condition

koontz1973 wrote:Not sure but if I read him correctly, he wants decays (which are constant) to get larger without a capital. That cannot be done now.

you have it right. and it is also clear to me now

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