Oneyed wrote:is possible to have two maps in one?
Oneyed wrote:so at the start of round player can deploy his troops only on the map X.
Oneyed wrote:in map X he conquer any region and after this player can play on map Y? so something as conditional borders maybe?
Oneyed wrote:player has 3 to deploy. he deploy them on map X, here conquer any region and gain next units to deploy.but these units he can use on map Y only in the same round? in the next round the bonus from map X reset to neutral?
ender516 wrote:It might be a good idea to take thenobodies80's description of turn mechanics, fill out the details that he alluded to, and put it somewhere for general reference. Gameplay discussions sometimes get hung up on the ins and outs of the game engine.
thenobodies80 wrote:killer neutrals act always before everything else. Have a killer neutral listed as component for the objective makes no sense. You can't win via objective in that case, never.
Check arms race games, find a game that was won via objective to understand how it works
2-killer neutrals reset
3-objectives are checked
2-objectives are checked
3-killer neutrals reset
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