is possible to have two maps in one? so at the start of round player can deploy his troops only on the map X. in map X he conquer any region and after this player can play on map Y? so something as conditional borders maybe?
and the second question: player has 3 to deploy. he deploy them on map X, here conquer any region and gain next units to deploy. but these units he can use on map Y only in the same round? in the next round the bonus from map X reset to neutral?
Oneyed wrote:so at the start of round player can deploy his troops only on the map X.
yes if everything on map Y start as neutral
Oneyed wrote:in map X he conquer any region and after this player can play on map Y? so something as conditional borders maybe?
yes only if the region in map X you take is the only way to have access to map Y. Like territory A (on map X) borders with territory B (on map X) which border with territory C (on map Y)....this with territory B that is the only territory that borders with territory C. Conditional borders, can be used but they are not necessary to do that.
Oneyed wrote:player has 3 to deploy. he deploy them on map X, here conquer any region and gain next units to deploy.but these units he can use on map Y only in the same round? in the next round the bonus from map X reset to neutral?
This is not possible, bonuses and troops to deploy are calculated and given before you can make any assault. So if taking a region you gain a bonus, you can use that bonus only on the next turn.
every turn works in this way:
you Start
killer neutrals reset
objectives are checked
bonuses are calculated
autodeploy bonuses are given on territories
cash spoils (if you have)
you deploy troops
you can assault
end assault
you can reinforce
end reinforce
end turn
Not taking into account mid turn spoils if you eliminate a player, neither conditional borders,etc etc
It might be a good idea to take thenobodies80's description of turn mechanics, fill out the details that he alluded to, and put it somewhere for general reference. Gameplay discussions sometimes get hung up on the ins and outs of the game engine.
ender516 wrote:It might be a good idea to take thenobodies80's description of turn mechanics, fill out the details that he alluded to, and put it somewhere for general reference. Gameplay discussions sometimes get hung up on the ins and outs of the game engine.
I like this idea. I will try to write something up.
So if there's two regions that you need to held, to get the objective. But one or both of them turn to neutral, is not possible to take the objective?? The idea, is that the only way to win is to conquer BOTH objectives the previous turn, not to take one part of the objective at round 10, leaving a big stack, so that after 50 rounds you take the other objective and win.
killer neutrals act always before everything else. Have a killer neutral listed as component for the objective makes no sense. You can't win via objective in that case, never.
Check arms race games, find a game that was won via objective to understand how it works
thenobodies80 wrote:killer neutrals act always before everything else. Have a killer neutral listed as component for the objective makes no sense. You can't win via objective in that case, never.
Check arms race games, find a game that was won via objective to understand how it works
Nobodies
I know, I was just wondering by the steps you gave because if instead of
1-you Start 2-killer neutrals reset 3-objectives are checked
was
1-you Start 2-objectives are checked 3-killer neutrals reset
it would have been possible right? That would allow another type of strategy to get the bonus