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two maps in one - is this possible?

PostPosted: Sun Jan 13, 2013 11:29 am
by Oneyed
is possible to have two maps in one? so at the start of round player can deploy his troops only on the map X. in map X he conquer any region and after this player can play on map Y? so something as conditional borders maybe?

and the second question:
player has 3 to deploy. he deploy them on map X, here conquer any region and gain next units to deploy. but these units he can use on map Y only in the same round? in the next round the bonus from map X reset to neutral?

Oneyed

Re: two maps in one - is this possible?

PostPosted: Sun Jan 13, 2013 11:37 am
by koontz1973
Neither is possible.

But something like this is. Not really what you want but it is as close to it as you will get.

Re: two maps in one - is this possible?

PostPosted: Sun Jan 13, 2013 12:46 pm
by thenobodies80
Oneyed wrote:is possible to have two maps in one?


yes if the image is one.

Oneyed wrote:so at the start of round player can deploy his troops only on the map X.


yes if everything on map Y start as neutral

Oneyed wrote:in map X he conquer any region and after this player can play on map Y? so something as conditional borders maybe?


yes only if the region in map X you take is the only way to have access to map Y. Like territory A (on map X) borders with territory B (on map X) which border with territory C (on map Y)....this with territory B that is the only territory that borders with territory C. Conditional borders, can be used but they are not necessary to do that.

Oneyed wrote:player has 3 to deploy. he deploy them on map X, here conquer any region and gain next units to deploy.but these units he can use on map Y only in the same round? in the next round the bonus from map X reset to neutral?


This is not possible, bonuses and troops to deploy are calculated and given before you can make any assault. So if taking a region you gain a bonus, you can use that bonus only on the next turn.

every turn works in this way:
  1. you Start
  2. killer neutrals reset
  3. objectives are checked
  4. bonuses are calculated
  5. autodeploy bonuses are given on territories
  6. cash spoils (if you have)
  7. you deploy troops
  8. you can assault
  9. end assault
  10. you can reinforce
  11. end reinforce
  12. end turn

Not taking into account mid turn spoils if you eliminate a player, neither conditional borders,etc etc


Nobodies

Re: two maps in one - is this possible?

PostPosted: Sun Jan 13, 2013 3:15 pm
by Oneyed
thanks guys.

Oneyed

Re: two maps in one - is this possible?

PostPosted: Sun Jan 13, 2013 11:25 pm
by ender516
It might be a good idea to take thenobodies80's description of turn mechanics, fill out the details that he alluded to, and put it somewhere for general reference. Gameplay discussions sometimes get hung up on the ins and outs of the game engine.

Re: two maps in one - is this possible?

PostPosted: Mon Jan 14, 2013 9:09 am
by nolefan5311
ender516 wrote:It might be a good idea to take thenobodies80's description of turn mechanics, fill out the details that he alluded to, and put it somewhere for general reference. Gameplay discussions sometimes get hung up on the ins and outs of the game engine.


I like this idea. I will try to write something up.

Re: two maps in one - is this possible?

PostPosted: Mon Jan 14, 2013 10:23 am
by benga
Something like hold these objectives to unlock the other map, like upper and lower world thing,
e.g. Old Greece - hold this temples to unlock Hades.

Or conditional map so if you die on one map you start over on other one,
again something similar to Hades :)

Re: two maps in one - is this possible?

PostPosted: Fri Jan 18, 2013 4:45 am
by darth emperor
So if there's two regions that you need to held, to get the objective. But one or both of them turn to neutral, is not possible to take the objective?? The idea, is that the only way to win is to conquer BOTH objectives the previous turn, not to take one part of the objective at round 10, leaving a big stack, so that after 50 rounds you take the other objective and win.

Re: two maps in one - is this possible?

PostPosted: Fri Jan 18, 2013 6:37 am
by thenobodies80
killer neutrals act always before everything else. Have a killer neutral listed as component for the objective makes no sense. You can't win via objective in that case, never.

Check arms race games, find a game that was won via objective to understand how it works ;)

Nobodies

Re: two maps in one - is this possible?

PostPosted: Fri Jan 18, 2013 6:40 am
by darth emperor
thenobodies80 wrote:killer neutrals act always before everything else. Have a killer neutral listed as component for the objective makes no sense. You can't win via objective in that case, never.

Check arms race games, find a game that was won via objective to understand how it works ;)

Nobodies

I know, I was just wondering by the steps you gave because if instead of

1-you Start
2-killer neutrals reset
3-objectives are checked


was

1-you Start
2-objectives are checked
3-killer neutrals reset


it would have been possible right? That would allow another type of strategy to get the bonus