koontz1973 wrote:I do not like the idea, but it might be worth thinking of again, limiting the maps being made per map maker.
1 for new people.
2 for experienced map makers (5+ maps)
All other maps stay in the melting pot to be worked upon. Community can still give feedback, maps can still be worked on. But in the drafting room and main foundry, 1 or 2 maps max.
The main foundry would look a lot less cluttered if we removed a lot of the maps and it would stop a lot of waste. This alone would slow down map production.
this is the worst idea here and this idea will solve nothing. the new mapmakers can have better ideas as experienced mapmakers. the new mapmakers could bring new wind...
lets think for what we need maps twice as Europe/Europe with the same theme, with the same gameplay? (and Europe is from graphics view, gameplay view and geographic view totaly out). this is as example...
I do not know if kicking off old maps (poor graphics, poor gameplay, unpopular...) is the best way, but what I know is that the new maps MUST be different as old ones. and this is what is not valid now, much new maps brings nothing new or only a little new from gameplay, theme. so this could be criteria for new maps, not how much map somebody did in past.