Mid sized maps. Do we really need more?

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Re: Mid sized maps. Do we really need more?

Postby ender516 on Mon Mar 18, 2013 9:24 pm

thecycle23 wrote:The map doesn't include the suburbs though. The one that was being proposed is just the capital -- Washington, D.C. If you're saying just to name it Washington, D.C. to avoid confusion, then I have no problem that. That's a reasonable point.

Washington, D.C., D.C., the District, District of Columbia -- all the same to me. I agree with you that the name should reflect mass appeal.

The District of Columbia has had a single municipal government since some time after the American Civil War. So the city of Washington has the same boundaries as the District of Columbia. The suburbs of that city actually lie in the surrounding states of Maryland and Virginia.
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Re: Mid sized maps. Do we really need more?

Postby Dukasaur on Sun Mar 31, 2013 3:30 am

Bruceswar wrote:
koontz1973 wrote:Brucewar, so if you take out Arms race as you suggest from the stats, it goes even worse for mid sized games. That is one less in the top 10.

Medal hunting is just that, and I would dispute that it is a foundry problem. People would medal hunt on 10 maps or 10 thousand maps.



If someone is medal hunting on Classic, that is far less worse than someone who is medal hunting on Waterloo. The former is a map people will find easy to understand, where as Waterloo is hard to understand for the normal user who is new. The more maps and settings, the more you have the more crappy maps / settings you will have on the first page of join a game. Look at say 2007. There was 59 maps when I joined. Most all were simple, yet for your average player who just clicked on join a game, there was usually an easy map to play on the first page. There were no nukes, trench and manual coupled with freestyle on Baseball. It was much easier to find a game.

koontz1973 wrote:So is that a map problem or a settings problem? I agree that now we have a lot of settings and more are sure to come over time. Like trench and nukes when they came out, lots of games got made with those settings, on certain maps. We have medal hunters and always will whilst we have medals, but how does that go for or against mid range maps?

It's neither a map problem nor a settings problem. It's a User Interface problem. The three basic access routes for games -- Join a Game, Start a Game, and Game Finder -- need to be redesigned.

Join a Game needs to show basic games and basic maps as the default, so that users not savvy enough to select their own settings aren't lured into playing Freestyle Foggy Quads on All Your Base or whatever other idiotic farming combinations are available. All possibilities should be available through Join a Game, but only if the user knowingly and willingly pushes an "Advanced Options" button or something else that makes him fully aware he's heading into Illuminati territory.

Start a Game and Game Finder, in addition to all the options they now have, need most urgently a map sorting system, where maps can be subdivided into their basic categories, not only size but things like one-way portals and fixed starting positions.

Really, until the User Interface is more intelligently designed, everything else is just a matter of beating yourself over the head.
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Re: Mid sized maps. Do we really need more?

Postby ender516 on Sun Mar 31, 2013 1:45 pm

Dukasaur wrote:
Bruceswar wrote:
koontz1973 wrote:Brucewar, so if you take out Arms race as you suggest from the stats, it goes even worse for mid sized games. That is one less in the top 10.

Medal hunting is just that, and I would dispute that it is a foundry problem. People would medal hunt on 10 maps or 10 thousand maps.



If someone is medal hunting on Classic, that is far less worse than someone who is medal hunting on Waterloo. The former is a map people will find easy to understand, where as Waterloo is hard to understand for the normal user who is new. The more maps and settings, the more you have the more crappy maps / settings you will have on the first page of join a game. Look at say 2007. There was 59 maps when I joined. Most all were simple, yet for your average player who just clicked on join a game, there was usually an easy map to play on the first page. There were no nukes, trench and manual coupled with freestyle on Baseball. It was much easier to find a game.

koontz1973 wrote:So is that a map problem or a settings problem? I agree that now we have a lot of settings and more are sure to come over time. Like trench and nukes when they came out, lots of games got made with those settings, on certain maps. We have medal hunters and always will whilst we have medals, but how does that go for or against mid range maps?

It's neither a map problem nor a settings problem. It's a User Interface problem. The three basic access routes for games -- Join a Game, Start a Game, and Game Finder -- need to be redesigned.

Join a Game needs to show basic games and basic maps as the default, so that users not savvy enough to select their own settings aren't lured into playing Freestyle Foggy Quads on All Your Base or whatever other idiotic farming combinations are available. All possibilities should be available through Join a Game, but only if the user knowingly and willingly pushes an "Advanced Options" button or something else that makes him fully aware he's heading into Illuminati territory.

Start a Game and Game Finder, in addition to all the options they now have, need most urgently a map sorting system, where maps can be subdivided into their basic categories, not only size but things like one-way portals and fixed starting positions.

Really, until the User Interface is more intelligently designed, everything else is just a matter of beating yourself over the head.

+1 (I don't usually just say that, but Duke has nailed it.)
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Re: Mid sized maps. Do we really need more?

Postby koontz1973 on Mon Apr 01, 2013 1:32 am

So we get an overhaul of the join a game screens so some maps are removed when looking. So you ask for a large map with no complex game play, you might get 10 maps. But do the same for mid sized maps you could end up with a list of 70+ maps. It is a smaller list than 230 maps, but still a large list and larger than small, large and X-large map lists.
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Re: Mid sized maps. Do we really need more?

Postby P4Ssoa on Mon Apr 01, 2013 3:43 am

I don't think size matters. (You know what I mean guys... no need to make a joke about it! ;-) )
As long as it is a fun map, good setup of regions, well thought out, etc... I think it is fun to play.

I agree, you do not need to make a map of every single city, country,... just with regions connecting each other, region bonusses and no single special twist. But if you can make a well thought out map, does it matter if it has 20, 30 50 or 1000 regions?!
I honestly think it is wrong to say that we don't need more maps of X amount of regions, just because most maps have that amount of regions already.

Imo region count doesn't say anything about a map. It's the concept that counts.
And maybe some concepts are not too attractive to the general public,... it may be a brilliant concept nonetheless.
Example: Trafalgar! This map is not easy and not attractive to the general public because of it's complexity, but... it is an awesome well thought out map.

Another question:
Why order maps on region count? Why not on play style?

Classic maps:
  • Classic
  • world 2.1
  • France
  • British Islands
Classic maps with a twist:
  • England
  • California
  • Vancouver
  • NYC
Maps with starting points:
  • Clandemonium
  • Feudal war
  • Woodboro
  • Jamaica
Special maps:
  • Poker club
  • Oasis
  • Monsters
  • Route 66
Complex maps:
  • Stalingrad
  • Trafalgar
  • Das Schloss
  • Poison Rome

If you sort maps on style, you would get a better overview on what you want more. Though I think it's often the map developer's choice, when it comes to the kind of new map that will be created. We, as the community can only suggest what kind of maps we want more and what kind of maps we are not interested in anymore.

I for one am not excited when I hear about a new map in the classic style. Although this map will often be played more then a special or complex map, I do get more excited when I see a complex or special map. They are often more creative and strategically based.
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Re: Mid sized maps. Do we really need more?

Postby Bruceswar on Thu Jun 20, 2013 12:37 am

Dukasaur wrote:
Bruceswar wrote:
koontz1973 wrote:Brucewar, so if you take out Arms race as you suggest from the stats, it goes even worse for mid sized games. That is one less in the top 10.

Medal hunting is just that, and I would dispute that it is a foundry problem. People would medal hunt on 10 maps or 10 thousand maps.



If someone is medal hunting on Classic, that is far less worse than someone who is medal hunting on Waterloo. The former is a map people will find easy to understand, where as Waterloo is hard to understand for the normal user who is new. The more maps and settings, the more you have the more crappy maps / settings you will have on the first page of join a game. Look at say 2007. There was 59 maps when I joined. Most all were simple, yet for your average player who just clicked on join a game, there was usually an easy map to play on the first page. There were no nukes, trench and manual coupled with freestyle on Baseball. It was much easier to find a game.

koontz1973 wrote:So is that a map problem or a settings problem? I agree that now we have a lot of settings and more are sure to come over time. Like trench and nukes when they came out, lots of games got made with those settings, on certain maps. We have medal hunters and always will whilst we have medals, but how does that go for or against mid range maps?

It's neither a map problem nor a settings problem. It's a User Interface problem. The three basic access routes for games -- Join a Game, Start a Game, and Game Finder -- need to be redesigned.

Join a Game needs to show basic games and basic maps as the default, so that users not savvy enough to select their own settings aren't lured into playing Freestyle Foggy Quads on All Your Base or whatever other idiotic farming combinations are available. All possibilities should be available through Join a Game, but only if the user knowingly and willingly pushes an "Advanced Options" button or something else that makes him fully aware he's heading into Illuminati territory.

Start a Game and Game Finder, in addition to all the options they now have, need most urgently a map sorting system, where maps can be subdivided into their basic categories, not only size but things like one-way portals and fixed starting positions.

Really, until the User Interface is more intelligently designed, everything else is just a matter of beating yourself over the head.



This is true and +1 We now have a new game finder (Join a game) page which has helped some, but limiting maps is not the answer. I know many of you like the "complex" maps but your average CC player does not. As seen by games that no longer can be played with the switch. That just tells me nobody really likes some of these maps that come out. The masses love simple maps so that is what should be coming out of the foundry more so than some complex map to which 100 people are going to love and not much past that.

Image

This is the well known bell curve, and the top would be classic and it would work down from there. Most all of the most played maps are simple, standard type maps. Like it or not that is what most people are playing. They are not playing All your bases, Baseball, Trafgar, and other odd maps.


If you translate this into a retail store. What do you stock? What sells the most? or the odd products for when that one person comes looking for them? Owning a business, I can tell you that you stock way more of the common goods than the odd ball items. While an odd ball map / item might attract the hardcore person, you are working on keeping the fringe players around. That is CC's bread and butter. CC needs to expand its simple maps by 10 fold and put a stop to crazy maps, in which very few people like. While many of them are great ideas, they just are not main stream. Main stream should rule the roost.

I am not saying I do not like map X or Y, but as a whole CC is fighting an uphill battle, and thus needs all the help it can get.


Mini Rant over.

P.S. As a Hardcore player I do appreciate the odd maps at times, but I also love a simple clean map. If I were a new player I likely would get turned off by so many odd maps on the join a game page. Lucky for me I am not and when I was I figured out how to search quick for what I wanted.
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