Conquer Club

#GCCM The make a map time is upon us.

Topics that are not maps. Discuss general map making concepts, techniques, contests, etc, here.

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Re: #GCCM. [Week 3] [Competition Post 2]

Postby ender516 on Mon Apr 15, 2013 5:59 pm

Right. Conquest game play means a large number of neutral territories to work through before engaging the enemy, and I find that a bit tedious at times. Classic play for me!
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby iamkoolerthanu on Mon Apr 15, 2013 7:01 pm

Treasures of Galapagoes? I always thought that was a 'conquest' map

Anyway, yea everyone seems to think classic style is maps without special gameplay in it. But they are mistaken! Go for classic there's so much you can do there, in classic style every territ matters in conquest there is so many territs that no-one ever touches (if they play correctly), we dont want wasted space on our Newest Best map ever!!
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby qwertylpc on Mon Apr 15, 2013 7:40 pm

just a question what are the 2 options?
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby mint-murray on Mon Apr 15, 2013 7:41 pm

I'll opt for Classquest style gameplay.
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby Goober on Mon Apr 15, 2013 8:00 pm

Classic is the way to go. Conquest is fun at times but it becomes a total roll of the dice, no pun intended. The person that either knows the map, goes first, or gets better dice will win pretty much every time. We are not making a run of the mill map it should be a really good one that we will all like to play over and over again. Not just a few times until we get it down and then it turns into a tool for points.
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby macbone on Mon Apr 15, 2013 10:18 pm

So I'm really digging Conquer Rome right now. Is that Classic or Conquest gameplay? It seems to have elements of both in it.

I'm still undecided here. =)
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby koontz1973 on Mon Apr 15, 2013 10:40 pm

macbone wrote:So I'm really digging Conquer Rome right now. Is that Classic or Conquest gameplay? It seems to have elements of both in it.

I'm still undecided here. =)

Classic, it just has a higher number of neutrals coded in and uses starting positions. But the rest of the board is a random drop.

Conquest will always only allow you to drop on certain regions only. Feudal war, you cannot drop on a village, AYBBTU, you can only drop on a home region.
iamkoolerthanu wrote:Treasures of Galapagoes? I always thought that was a 'conquest' map

It is. :-s
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby thehippo8 on Tue Apr 16, 2013 2:24 am


or


show

or
show


And then

show: Sea Conquest by Tanya Doskova

or
show: Classic painting - Caravan - by Salvador Dali


All of which proves nothing and everything.

I chose classic ... seems more relevant!
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby iAmCaffeine on Tue Apr 16, 2013 3:39 am

koontz1973 wrote:
iamkoolerthanu wrote:Treasures of Galapagoes? I always thought that was a 'conquest' map

It is. :-s


I had a blonde moment, leave me alone. :(
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby koontz1973 on Tue Apr 16, 2013 4:34 am

iAmCaffeine wrote:
koontz1973 wrote:
iamkoolerthanu wrote:Treasures of Galapagoes? I always thought that was a 'conquest' map

It is. :-s


I had a blonde moment, leave me alone. :(

OK.

May be not.

No.

:P
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby Dukasaur on Tue Apr 16, 2013 2:51 pm

+1 to Classic, where anything is possible. Conquest-type maps are tedious.
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby iamkoolerthanu on Tue Apr 16, 2013 3:41 pm

I only like AoR2 for conquest. So I guess if we made a good conquest map I'd be happy. But chances of me liking it is slim so classic for me!!!
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby isaiah40 on Tue Apr 16, 2013 5:08 pm

It looks like classic will run away with it!
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby koontz1973 on Tue Apr 16, 2013 11:30 pm

isaiah40 wrote:It looks like classic will run away with it!

Unless they all change there vote for conquest.

Still mad over small map voters. :twisted:
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby Rayfinkle on Wed Apr 17, 2013 9:51 pm

I, too, am still mad over the small map voters. Sigh.

Anyway, I am going classic. I want this to be a map that can be played over and over again and I can't think of a conquest-style map I feel that way about.
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby koontz1973 on Wed Apr 17, 2013 11:16 pm

Rayfinkle wrote:I, too, am still mad over the small map voters. Sigh.

Anyway, I am going classic. I want this to be a map that can be played over and over again and I can't think of a conquest-style map I feel that way about.

I think a lot of players are the same way. Conquest is nice for the odd game, but not really for long term fun.
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby koontz1973 on Thu Apr 18, 2013 2:18 am

#Just For Fun
Not done one of these for a while. Let the games begin. :D

Find the mistakes. :mrgreen:
How many, not telling. :geek:
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby thehippo8 on Thu Apr 18, 2013 2:44 am

I find the following errors immediately (maybe they weren't the ones you were expecting but prove me wrong!):

1. You need to submit a form - why can't you design the site to read my mind?
2. Describing the game options is SOOO unhelpful, where are the cheat sheets?
3. There is no single player option, mind you I'd probably still lose!
4. You have mis-spelled "Better" designated games - not sure why the new ones are always better than the old ones, they just are!
5. There is no option to deply your opponent's initial troops, how weird.
6. There is no option to block your opponent's moves, only auto and sequential - why not have a dicve throw between each move and if your dice is better then you get another go.
7. The unlimited reinforcement is simply misleading, the reinforcements are limited to the number of troops you own. How many times have I made that mistake!
8. There is no special gameplay options of randomly blinking fog or leap-frogging!
9. The "none" option of round limit is actually "unlimited" - just in case you make that mistake like me. Imagine my surprise when the game actually started and then proceeded to go on forever - I was expecting it to finish in a draw and then for once not actually lose a game!
10. There are no random length options. Everything is SOO predictable!
11. The tournament drop-down does not let you get back into tournaments where you lost. Such a shame.
12. Not every game needs a label - why? Such a lack of stricture.
13. If you put in a password then it stops others from being able to join unless they know it. You are not permitted to assist others with anything secretly that might help them. How are they ever going to be able to play you without breaking that rule. So strange!
14. There's no "reset the form button" for idiots like me who randomly click boxes.
15. There's no "play again" button option - oh no you have to come back here and fill out the form again - no doubt incorrectly - and take so long doing so that your favourite opponent gets bored and leaves!
16. There is a distinct lack of hippo images!
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby koontz1973 on Thu Apr 18, 2013 2:47 am

Very bloody funny. I would post this in suggestions.
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby sempaispellcheck on Thu Apr 18, 2013 7:52 am

On a serious note:

1. There is an option for 12 players, which we do not currently have.
2. It says "Classic" in the map drop-down, but the map shown next to the drop-down is Austrum.
3. Despite Austrum being a Beta map, the image of Austrum is fully visible, without the word "Beta" in red letters.
4. In the warning about Beta maps, it says "balanced" where it should say "unbalanced."
5. The "e" and "n" in "Trench" are backwards.
6. The "n" in "Trench" comes before the "e," when it should come after.
7. The button at the bottom should say "Create," not "Play."

That's all I found.
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby koontz1973 on Thu Apr 18, 2013 9:24 am

sempaispellcheck wrote:On a serious note:

1. There is an option for 12 players, which we do not currently have.
2. It says "Classic" in the map drop-down, but the map shown next to the drop-down is Austrum.
3. Despite Austrum being a Beta map, the image of Austrum is fully visible, without the word "Beta" in red letters.
4. In the warning about Beta maps, it says "balanced" where it should say "unbalanced."
5. The "e" and "n" in "Trench" are backwards.
6. The "n" in "Trench" comes before the "e," when it should come after.
7. The button at the bottom should say "Create," not "Play."

That's all I found.
sempai

You missed one.
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby iamkoolerthanu on Thu Apr 18, 2013 9:29 am

Is the last one it should say Private Password not just Password?
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby koontz1973 on Thu Apr 18, 2013 9:39 am

iamkoolerthanu wrote:Is the last one it should say Private Password not just Password?

It should, now there is one more.
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby ckyrias on Thu Apr 18, 2013 9:46 am

seq and freestyle are reversed
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Re: #GCCM. [Week 3] [Competition Post 2]

Postby koontz1973 on Thu Apr 18, 2013 10:58 am

ckyrias wrote:seq and freestyle are reversed

Well done ck, you got the last one.

How about another one. Next screen in. :D

#Just For fun
Find the mistakes. :mrgreen:
How many, not telling. :geek:

Let the games begin. :D
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