#GCCM The make a map time is upon us.

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Re: The Great Community Map Project. Competition Post 2 Week

Postby Leehar on Tue Apr 09, 2013 1:58 pm

voted for medium, since large are terrible for 1v1's since they're based on drop & first turn, while small is equally dependent on dice & luck. Medium at least allows some element of skill for victory
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Re: The Great Community Map Project. Competition Post 2 Week

Postby Armandolas on Tue Apr 09, 2013 2:08 pm

Are maps 2 and 4 for real?????
Im struggling to find them...is that a possibility that they might be in Melting Pot?
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Re: The Great Community Map Project. Competition Post 2 Week

Postby mint-murray on Tue Apr 09, 2013 2:27 pm

Armandolas wrote:Are maps 2 and 4 for real?????
Im struggling to find them...is that a possibility that they might be in Melting Pot?


They're there 1 was a bitch to find though
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Re: The Great Community Map Project. Competition Post 2 Week

Postby Dukasaur on Tue Apr 09, 2013 2:35 pm

I voted medium.

I believe a map should fit on one screen, so you can get a basic strategic overview in one glance.

Scrolling up and down and trying to memorize what you saw at the top of the map and integrate it with what you saw at the bottom of the map is just a pain in the ass.

I play a lot of Random map games, and when I get ambushed with some nightmarish piece of shit like Hive or Antarctica or FN Americas, it really makes me want to just hit the forfeit button. Except there isn't a forfeit button, and you have to play the damn nightmare out to the bitter end, deploying on 28 million different terts until you have carpal tunnel syndrome, hiring a secretary to keep track of your terts, and generally feeling like it's work and not play.

There's too many big maps already. None of them are fun, all of them are just tedious, painstaking work to get through a "game" on.
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Re: The Great Community Map Project. Competition Post 2 Week

Postby iamkoolerthanu on Tue Apr 09, 2013 2:39 pm

Dukasaur wrote:...
Scrolling up and down and trying to memorize what you saw at the top of the map and integrate it with what you saw at the bottom of the map is just a pain in the ass.

...when I get ambushed with some nightmarish piece of shit like Hive or Antarctica or FN Americas, it really makes me want to just hit the forfeit button. Except there isn't a forfeit button, and you have to play the damn nightmare out to the bitter end, deploying on 28 million different terts until you have carpal tunnel syndrome, hiring a secretary to keep track of your terts, and generally feeling like it's work and not play...

Exactly how I feel
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Re: The Great Community Map Project. Competition Post 2 Week

Postby betiko on Tue Apr 09, 2013 2:59 pm

mint-murray wrote:
Armandolas wrote:Are maps 2 and 4 for real?????
Im struggling to find them...is that a possibility that they might be in Melting Pot?


They're there 1 was a bitch to find though


still struggling for map 2
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Re: The Great Community Map Project. Competition Post 2 Week

Postby Shai on Tue Apr 09, 2013 3:11 pm

I voted large cause i;n sick of doodle earth always coming up for random games...
and even though i'm late to vote, real world, cause it's time to make a map of Israel...
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Re: The Great Community Map Project. Competition Post 2 Week

Postby majgrant on Tue Apr 09, 2013 3:32 pm

I voted medium map as it affords a good stategy game without taking a long period to finish.
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Re: The Great Community Map Project. Competition Post 2 Week

Postby mrchieftain on Tue Apr 09, 2013 3:36 pm

I vote for a medium fantasy map.
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Re: The Great Community Map Project. Competition Post 2 Week

Postby bragsie on Tue Apr 09, 2013 3:47 pm

Voted for the medium sized map add that offers the most flexibility, you can run but not too far and you can fight but not while the whole map to quickly, love the idea of fantasy map
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Re: The Great Community Map Project. Competition Post 2 Week

Postby mint-murray on Tue Apr 09, 2013 4:01 pm

Just wondering when we're talking fantasy, is it to be invented (trying something original) or based on exisiting literature or idea - i.e. Cthulu mythos, or film theme like Brazil or bladerunner/aliens etc ??
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Re: The Great Community Map Project. Competition Post 2 Week

Postby Eddygp on Tue Apr 09, 2013 4:08 pm

Can't it be a map too large for being in the medium category but too small for being in the large, somewhere around 66 regions or so?
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Re: The Great Community Map Project. Competition Post 2 Week

Postby rjhankey on Tue Apr 09, 2013 5:23 pm

Dukasaur wrote:Scrolling up and down and trying to memorize what you saw at the top of the map and integrate it with what you saw at the bottom of the map is just a pain in the ass.

I play a lot of Random map games, and when I get ambushed with some nightmarish piece of shit like Hive or Antarctica or FN Americas, it really makes me want to just hit the forfeit button. Except there isn't a forfeit button, and you have to play the damn nightmare out to the bitter end, deploying on 28 million different terts until you have carpal tunnel syndrome, hiring a secretary to keep track of your terts, and generally feeling like it's work and not play.


Never heard it described that way, but you're right on with that analysis!!! :lol:
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Re: The Great Community Map Project. Competition Post 2 Week

Postby jsnyder748 on Tue Apr 09, 2013 6:27 pm

go big maps! I like the added complexity and different types of game play that can be done on big maps.
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Re: The Great Community Map Project. Competition Post 2 Week

Postby iamkoolerthanu on Tue Apr 09, 2013 8:37 pm

C'mon medium maps! Lol if small can't win I'd rather medium win. :P (I changed my vote, you other small map voters should do the same, to whichever you wana win!!!)
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