#GCCM The make a map time is upon us.

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Re: The Great Community Map Project. Competition Post 2 Week

Postby Leehar on Tue Apr 09, 2013 1:58 pm

voted for medium, since large are terrible for 1v1's since they're based on drop & first turn, while small is equally dependent on dice & luck. Medium at least allows some element of skill for victory
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Re: The Great Community Map Project. Competition Post 2 Week

Postby Armandolas on Tue Apr 09, 2013 2:08 pm

Are maps 2 and 4 for real?????
Im struggling to find them...is that a possibility that they might be in Melting Pot?
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Re: The Great Community Map Project. Competition Post 2 Week

Postby mint-murray on Tue Apr 09, 2013 2:27 pm

Armandolas wrote:Are maps 2 and 4 for real?????
Im struggling to find them...is that a possibility that they might be in Melting Pot?


They're there 1 was a bitch to find though
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Re: The Great Community Map Project. Competition Post 2 Week

Postby Dukasaur on Tue Apr 09, 2013 2:35 pm

I voted medium.

I believe a map should fit on one screen, so you can get a basic strategic overview in one glance.

Scrolling up and down and trying to memorize what you saw at the top of the map and integrate it with what you saw at the bottom of the map is just a pain in the ass.

I play a lot of Random map games, and when I get ambushed with some nightmarish piece of shit like Hive or Antarctica or FN Americas, it really makes me want to just hit the forfeit button. Except there isn't a forfeit button, and you have to play the damn nightmare out to the bitter end, deploying on 28 million different terts until you have carpal tunnel syndrome, hiring a secretary to keep track of your terts, and generally feeling like it's work and not play.

There's too many big maps already. None of them are fun, all of them are just tedious, painstaking work to get through a "game" on.
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Re: The Great Community Map Project. Competition Post 2 Week

Postby iamkoolerthanu on Tue Apr 09, 2013 2:39 pm

Dukasaur wrote:...
Scrolling up and down and trying to memorize what you saw at the top of the map and integrate it with what you saw at the bottom of the map is just a pain in the ass.

...when I get ambushed with some nightmarish piece of shit like Hive or Antarctica or FN Americas, it really makes me want to just hit the forfeit button. Except there isn't a forfeit button, and you have to play the damn nightmare out to the bitter end, deploying on 28 million different terts until you have carpal tunnel syndrome, hiring a secretary to keep track of your terts, and generally feeling like it's work and not play...

Exactly how I feel
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Re: The Great Community Map Project. Competition Post 2 Week

Postby betiko on Tue Apr 09, 2013 2:59 pm

mint-murray wrote:
Armandolas wrote:Are maps 2 and 4 for real?????
Im struggling to find them...is that a possibility that they might be in Melting Pot?


They're there 1 was a bitch to find though


still struggling for map 2
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Re: The Great Community Map Project. Competition Post 2 Week

Postby Shai on Tue Apr 09, 2013 3:11 pm

I voted large cause i;n sick of doodle earth always coming up for random games...
and even though i'm late to vote, real world, cause it's time to make a map of Israel...
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Re: The Great Community Map Project. Competition Post 2 Week

Postby majgrant on Tue Apr 09, 2013 3:32 pm

I voted medium map as it affords a good stategy game without taking a long period to finish.
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Re: The Great Community Map Project. Competition Post 2 Week

Postby mrchieftain on Tue Apr 09, 2013 3:36 pm

I vote for a medium fantasy map.
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Re: The Great Community Map Project. Competition Post 2 Week

Postby bragsie on Tue Apr 09, 2013 3:47 pm

Voted for the medium sized map add that offers the most flexibility, you can run but not too far and you can fight but not while the whole map to quickly, love the idea of fantasy map
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Re: The Great Community Map Project. Competition Post 2 Week

Postby mint-murray on Tue Apr 09, 2013 4:01 pm

Just wondering when we're talking fantasy, is it to be invented (trying something original) or based on exisiting literature or idea - i.e. Cthulu mythos, or film theme like Brazil or bladerunner/aliens etc ??
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Re: The Great Community Map Project. Competition Post 2 Week

Postby Eddygp on Tue Apr 09, 2013 4:08 pm

Can't it be a map too large for being in the medium category but too small for being in the large, somewhere around 66 regions or so?
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Re: The Great Community Map Project. Competition Post 2 Week

Postby rjhankey on Tue Apr 09, 2013 5:23 pm

Dukasaur wrote:Scrolling up and down and trying to memorize what you saw at the top of the map and integrate it with what you saw at the bottom of the map is just a pain in the ass.

I play a lot of Random map games, and when I get ambushed with some nightmarish piece of shit like Hive or Antarctica or FN Americas, it really makes me want to just hit the forfeit button. Except there isn't a forfeit button, and you have to play the damn nightmare out to the bitter end, deploying on 28 million different terts until you have carpal tunnel syndrome, hiring a secretary to keep track of your terts, and generally feeling like it's work and not play.


Never heard it described that way, but you're right on with that analysis!!! :lol:
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Re: The Great Community Map Project. Competition Post 2 Week

Postby jsnyder748 on Tue Apr 09, 2013 6:27 pm

go big maps! I like the added complexity and different types of game play that can be done on big maps.
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Re: The Great Community Map Project. Competition Post 2 Week

Postby iamkoolerthanu on Tue Apr 09, 2013 8:37 pm

C'mon medium maps! Lol if small can't win I'd rather medium win. :P (I changed my vote, you other small map voters should do the same, to whichever you wana win!!!)
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Re: The Great Community Map Project. Competition Post 2 Week

Postby ender516 on Tue Apr 09, 2013 9:36 pm

Well, I had already decided to change my vote from small, but the arguments for large have won me over. As I look at it now, I see medium and large in a dead heat.
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Re: The Great Community Map Project. Competition Post 2 Week

Postby Sey69 on Tue Apr 09, 2013 10:45 pm

No one told me to come here. I clicked the link on the homepage.

and I changed my vote from small to medium.

Fantasy or real. I really think I lean a little more towards real (75%/25%).

I've had a lot of fun on some of the Fantasy maps here on CC, but I really love to use the Historical aspects (topography, geography, built-in advantages & disadvantages) of the real maps. That's once I learn the History, of course. hahah
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Re: The Great Community Map Project. Competition Post 2 Week

Postby koontz1973 on Tue Apr 09, 2013 10:49 pm

mint-murray wrote:Just wondering when we're talking fantasy, is it to be invented (trying something original) or based on exisiting literature or idea - i.e. Cthulu mythos, or film theme like Brazil or bladerunner/aliens etc ??

Fantasy was chosen last week as I am sure you know. When all of the templates are out of the way, we will hit on theme, graphics and gameplay. So theme will be in about 2 or 3 weeks time.

For all those complaining about scrolling, remember, not all have small screens and if the map does go large (up to 99 regions) that can be made in the current sizes. Also, who says 99 regions will be used. 67 may end up being used on the map, hence the huge differences.
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Re: The Great Community Map Project. Competition Post 2 Week

Postby Sey69 on Tue Apr 09, 2013 10:53 pm

I gots a 24 inch wide screen hooked up to my 42 inch TV via HDMI. Size is not an issue for me. Make it bigger if you wish! ;-)
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Re: The Great Community Map Project. Competition Post 2 Week

Postby koontz1973 on Wed Apr 10, 2013 12:21 am

anamainiacks wins the second showing support medal for this. =D>
show: showing your support
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Re: The Great Community Map Project. Competition Post 2 Week

Postby anamainiacks on Wed Apr 10, 2013 12:41 am

koontz1973 wrote:anamainiacks wins the second showing support medal for this. =D>
show: showing your support

Wow, thanks! That was a nice surprise! :D
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Re: The Great Community Map Project. Competition Post 2 Week

Postby koontz1973 on Wed Apr 10, 2013 1:30 am

anamainiacks wrote:
koontz1973 wrote:anamainiacks wins the second showing support medal for this. =D>
show: showing your support

Wow, thanks! That was a nice surprise! :D

Your welcome. Still no comp entry form you though. :(
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Re: The Great Community Map Project. Competition Post 2 Week

Postby JaneAusten on Wed Apr 10, 2013 1:33 am

:D The third #GCCM tournament is up and taking sign ups now!! :D

And it's very Freemium friendly!

So join join join!

Click on the banner below to be linked to the thread.


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Re: The Great Community Map Project. Competition Post 2 Week

Postby koontz1973 on Wed Apr 10, 2013 3:05 am

looks great Jane.
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Re: Something's Coming. Only one more day. Exciting stuff th

Postby koontz1973 on Wed Apr 10, 2013 5:01 am

A few days left.
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For our second competition, we are going to look into the future. :lol:

...............................What Can I Say?
Every map that gets made, a small description needs to be written. This is what was written for Rorke's Drift.
Map Description wrote:January 1879, around 4500 Zulu warriors attacked the tiny outpost of Rorke's Drift. Under the command of Chard and Bromhead, around 130 British and 20 Natal regulars defended the outpost for 2 whole days before relief.

Below, you will find 4 descriptions for 4 different maps at different stages of map making.
You will find the maps in the
drafting room, main foundry and beta map forums. All you need to do is go hunting for which map is being described. Then when you have the four maps, send the names of them to me (koontz1973) via PM.

Map 1
Battle for HIGH GROUND! Auto-deploy bonuses which increase as players conquer higher ground; higher levels bombard lower levels. The summit is the only territory that can kill starting spots.
Map 2
Set of on your travels, exploring the furthest regions. Explore unknown lands with famous explorers. But watch out for monsters swim in the waters.
Map 3
This is a simple map, in some ways similar to route 66, where the win objective is to hold the route. Its based on real life, but I have added a few stations and connections that would/could be built in the future.
Map 4
This map incorporates resource collection (4 weapons), build-a-bonus (Capitals), auto-deploy territories, gameplay from standard CC maps, and continues the series style including two "free-for-all" regions.

show: rules


Good luck and have fun. :D
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