#GCCM The make a map time is upon us.

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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby c c on Mon May 13, 2013 8:18 am

i have found that the two choices i made have affected me more in a game than any when it comes to winning and this is the reason i chose them .
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby Swifte on Mon May 13, 2013 8:22 am

Auto deploys and Bombardments for me.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby koontz1973 on Mon May 13, 2013 10:38 am

iAmCaffeine wrote:What are conditional borders?

Conditional borders are a way when you cannot attack a region without holding another first.

Labs has it. You cannot attack a slave entrance without holding the god in the centre. Escape has them. To attack through a door, you need to hold the key for that door.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby iAmCaffeine on Mon May 13, 2013 10:40 am

koontz1973 wrote:
iAmCaffeine wrote:What are conditional borders?

Conditional borders are a way when you cannot attack a region without holding another first.

Labs has it. You cannot attack a slave entrance without holding the god in the centre. Escape has them. To attack through a door, you need to hold the key for that door.


Okay, cheers. I voted for win condition and auto-deploy anyhow. :)
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby koontz1973 on Mon May 13, 2013 10:44 am

iAmCaffeine wrote:
koontz1973 wrote:
iAmCaffeine wrote:What are conditional borders?

Conditional borders are a way when you cannot attack a region without holding another first.

Labs has it. You cannot attack a slave entrance without holding the god in the centre. Escape has them. To attack through a door, you need to hold the key for that door.


Okay, cheers. I voted for win condition and auto-deploy anyhow. :)

Cbs are very new and not many people have played them. I added them to the poll or nobodies would of killed me. They where his baby and really pushed for them.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby betiko on Mon May 13, 2013 12:44 pm

koontz1973 wrote:
iAmCaffeine wrote:
koontz1973 wrote:
iAmCaffeine wrote:What are conditional borders?

Conditional borders are a way when you cannot attack a region without holding another first.

Labs has it. You cannot attack a slave entrance without holding the god in the centre. Escape has them. To attack through a door, you need to hold the key for that door.


Okay, cheers. I voted for win condition and auto-deploy anyhow. :)

Cbs are very new and not many people have played them. I added them to the poll or nobodies would of killed me. They where his baby and really pushed for them.


when is labyrinth back live by the way? want to crossmap it!!! didn't know what conditional borders where, guess i will revote adding them then.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby mint-murray on Mon May 13, 2013 1:30 pm

One of the few who loved labyrinth and waiting for escape - so conditional borders are to my liking. Changing vote to include
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby jonofperu on Mon May 13, 2013 2:41 pm

Winning Condition and Conditional Borders - because both add variety! Having a winning condition might just keep more games alive longer by giving people one more way to win even if they start to fall behind.
Conditional Borders would really fit fantasy if you have to hold X to attack Y (i.e. if you hold a dragon you can attack the cliffs)
Actually I like the CB idea anyway. That would be really cool on a battlefield map where having a spotter would enable artillery to bombard a particular spot (if only I had more time to make maps...).
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby ender516 on Mon May 13, 2013 7:53 pm

That artillery spotter idea is golden.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby koontz1973 on Mon May 13, 2013 10:17 pm

Out of all the polls, this one is the hardest to do. So many great options to have. Good thing the top three go through with a map makers choice for a forth.
ender516 wrote:That artillery spotter idea is golden.

It really is.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby thehippo8 on Tue May 14, 2013 3:01 am

We only get two choice. My first choice is all of them. My second choice is that everyone agrees with me :lol:

But since I can only chose two I chose: Winning condition AND losing condition. A knife edged game where you have to be both defensive and offensive at the same time!
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby pamoa on Tue May 14, 2013 6:06 am

bombardment WITH conditional border
you need some resources stone(catapults), powder(guns), mana(magicians) to be able to bombard ^^
de gueules à la tour d'argent ouverte, crénelée de trois pièces et donjonnée d'un donjon ajouré, crénelé de deux pièces
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Re: Clan Week. scavenger hunt over. We have a winner.

Postby SirSebstar on Tue May 14, 2013 6:22 am

very cool sig
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby ender516 on Tue May 14, 2013 12:36 pm

thehippo8 wrote:We only get two choice. My first choice is all of them. My second choice is that everyone agrees with me :lol:

But since I can only chose two I chose: Winning condition AND losing condition. A knife edged game where you have to be both defensive and offensive at the same time!

We are of one mind here.
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