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#GCCM The make a map time is upon us.

Topics that are not maps. Discuss general map making concepts, techniques, contests, etc, here.

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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby c c on Mon May 13, 2013 8:18 am

i have found that the two choices i made have affected me more in a game than any when it comes to winning and this is the reason i chose them .
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby Swifte on Mon May 13, 2013 8:22 am

Auto deploys and Bombardments for me.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby koontz1973 on Mon May 13, 2013 10:38 am

iAmCaffeine wrote:What are conditional borders?

Conditional borders are a way when you cannot attack a region without holding another first.

Labs has it. You cannot attack a slave entrance without holding the god in the centre. Escape has them. To attack through a door, you need to hold the key for that door.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby iAmCaffeine on Mon May 13, 2013 10:40 am

koontz1973 wrote:
iAmCaffeine wrote:What are conditional borders?

Conditional borders are a way when you cannot attack a region without holding another first.

Labs has it. You cannot attack a slave entrance without holding the god in the centre. Escape has them. To attack through a door, you need to hold the key for that door.


Okay, cheers. I voted for win condition and auto-deploy anyhow. :)
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby koontz1973 on Mon May 13, 2013 10:44 am

iAmCaffeine wrote:
koontz1973 wrote:
iAmCaffeine wrote:What are conditional borders?

Conditional borders are a way when you cannot attack a region without holding another first.

Labs has it. You cannot attack a slave entrance without holding the god in the centre. Escape has them. To attack through a door, you need to hold the key for that door.


Okay, cheers. I voted for win condition and auto-deploy anyhow. :)

Cbs are very new and not many people have played them. I added them to the poll or nobodies would of killed me. They where his baby and really pushed for them.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby betiko on Mon May 13, 2013 12:44 pm

koontz1973 wrote:
iAmCaffeine wrote:
koontz1973 wrote:
iAmCaffeine wrote:What are conditional borders?

Conditional borders are a way when you cannot attack a region without holding another first.

Labs has it. You cannot attack a slave entrance without holding the god in the centre. Escape has them. To attack through a door, you need to hold the key for that door.


Okay, cheers. I voted for win condition and auto-deploy anyhow. :)

Cbs are very new and not many people have played them. I added them to the poll or nobodies would of killed me. They where his baby and really pushed for them.


when is labyrinth back live by the way? want to crossmap it!!! didn't know what conditional borders where, guess i will revote adding them then.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby mint-murray on Mon May 13, 2013 1:30 pm

One of the few who loved labyrinth and waiting for escape - so conditional borders are to my liking. Changing vote to include
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby jonofperu on Mon May 13, 2013 2:41 pm

Winning Condition and Conditional Borders - because both add variety! Having a winning condition might just keep more games alive longer by giving people one more way to win even if they start to fall behind.
Conditional Borders would really fit fantasy if you have to hold X to attack Y (i.e. if you hold a dragon you can attack the cliffs)
Actually I like the CB idea anyway. That would be really cool on a battlefield map where having a spotter would enable artillery to bombard a particular spot (if only I had more time to make maps...).
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby ender516 on Mon May 13, 2013 7:53 pm

That artillery spotter idea is golden.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby koontz1973 on Mon May 13, 2013 10:17 pm

Out of all the polls, this one is the hardest to do. So many great options to have. Good thing the top three go through with a map makers choice for a forth.
ender516 wrote:That artillery spotter idea is golden.

It really is.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby thehippo8 on Tue May 14, 2013 3:01 am

We only get two choice. My first choice is all of them. My second choice is that everyone agrees with me :lol:

But since I can only chose two I chose: Winning condition AND losing condition. A knife edged game where you have to be both defensive and offensive at the same time!
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby pamoa on Tue May 14, 2013 6:06 am

bombardment WITH conditional border
you need some resources stone(catapults), powder(guns), mana(magicians) to be able to bombard ^^
De gueules Ć  la tour d'argent ouverte, crĆ©nelĆ©e de trois piĆØces, sommĆ©e d'un donjon ajourĆ©, crĆ©nelĆ© de deux piĆØces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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Re: Clan Week. scavenger hunt over. We have a winner.

Postby SirSebstar on Tue May 14, 2013 6:22 am

very cool sig
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby ender516 on Tue May 14, 2013 12:36 pm

thehippo8 wrote:We only get two choice. My first choice is all of them. My second choice is that everyone agrees with me :lol:

But since I can only chose two I chose: Winning condition AND losing condition. A knife edged game where you have to be both defensive and offensive at the same time!

We are of one mind here.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby CJ Lues on Tue May 14, 2013 2:18 pm

For this week's competition, can some of the pieces be from Abandon maps?
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby koontz1973 on Tue May 14, 2013 10:54 pm

CJ Lues wrote:For this week's competition, can some of the pieces be from Abandon maps?

Yes, I deliberately put the recycle bin into the wording.

The first correct answer came in.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby Dukasaur on Wed May 15, 2013 2:54 pm

I voted autodeploys and conditional borders.

Now, to all those people voting for winning conditions: keep in mind that maps with winning conditions are big favourites for farmers. I would rather not see our labours reward the next superfarmer to become Conqueror.
ā€œā€ŽLife is a shipwreck, but we must not forget to sing in the lifeboats.ā€
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby isaiah40 on Wed May 15, 2013 4:13 pm

Dukasaur wrote:Now, to all those people voting for winning conditions: keep in mind that maps with winning conditions are big favourites for farmers. I would rather not see our labours reward the next superfarmer to become Conqueror.

True dat!! Which is why I voted for Long ranged attacks and Conditional Borders. Think of a dragon flying to reduce its enemies to ashes. Conditional borders will work great with Continental Keys.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby mint-murray on Wed May 15, 2013 6:02 pm

C'mon guys auto-deploys are boring, conditional borders will give more unique gameplay. If you don't like the idea of conditional borders - trying taking a s**t without taking your pants down first.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby ender516 on Wed May 15, 2013 6:46 pm

Dukasaur wrote:I voted autodeploys and conditional borders.

Now, to all those people voting for winning conditions: keep in mind that maps with winning conditions are big favourites for farmers. I would rather not see our labours reward the next superfarmer to become Conqueror.

I think if the winning condition is clearly described on the map and not too easy to achieve, farming will not be a big problem. Also, the map coming out of this exercise should be unavailable to new recruits,inmy opinion. If it is safe for them, then we have failed to achieve the heights to which we strive here.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby koontz1973 on Wed May 15, 2013 11:09 pm

ender516 wrote:
Dukasaur wrote:I voted autodeploys and conditional borders.

Now, to all those people voting for winning conditions: keep in mind that maps with winning conditions are big favourites for farmers. I would rather not see our labours reward the next superfarmer to become Conqueror.

I think if the winning condition is clearly described on the map and not too easy to achieve, farming will not be a big problem. Also, the map coming out of this exercise should be unavailable to new recruits,inmy opinion. If it is safe for them, then we have failed to achieve the heights to which we strive here.

This map will be watched really closely in development. It will not be used for farming.
mint-murray wrote:C'mon guys auto-deploys are boring, conditional borders will give more unique gameplay. If you don't like the idea of conditional borders - trying taking a s**t without taking your pants down first.

Not to worry about the autos and conditional borders.

You can vote for two but three go on + the map maker can choose one. So we can get
    Auto Deploys (current leader)
    Winning Condition (current leader)
    Bombardments (current leader)
      and
        conditional borders
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Re: Clan Week. scavenger hunt over. We have a winner.

Postby Leehar on Fri May 17, 2013 7:34 am

Moved to Foundry Discussions per OP request
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby koontz1973 on Fri May 17, 2013 8:21 am

Thanks Leehar. Merged with the main thread now.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby dakky21 on Fri May 17, 2013 7:54 pm

mint-murray wrote:C'mon guys auto-deploys are boring, conditional borders will give more unique gameplay. If you don't like the idea of conditional borders - trying taking a s**t without taking your pants down first.


Don't you get it - this one is hit ' n ' run, not a lot of posts in here, execept those "I chose xxxxxxxx because yyyyyy"

I agree with you, conditional borders are cool, but no one will change their vote ..... because they don't see what you wrote :(
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