Moderator: Cartographers
iAmCaffeine wrote:What are conditional borders?
koontz1973 wrote:iAmCaffeine wrote:What are conditional borders?
Conditional borders are a way when you cannot attack a region without holding another first.
Labs has it. You cannot attack a slave entrance without holding the god in the centre. Escape has them. To attack through a door, you need to hold the key for that door.
iAmCaffeine wrote:koontz1973 wrote:iAmCaffeine wrote:What are conditional borders?
Conditional borders are a way when you cannot attack a region without holding another first.
Labs has it. You cannot attack a slave entrance without holding the god in the centre. Escape has them. To attack through a door, you need to hold the key for that door.
Okay, cheers. I voted for win condition and auto-deploy anyhow.
koontz1973 wrote:iAmCaffeine wrote:koontz1973 wrote:iAmCaffeine wrote:What are conditional borders?
Conditional borders are a way when you cannot attack a region without holding another first.
Labs has it. You cannot attack a slave entrance without holding the god in the centre. Escape has them. To attack through a door, you need to hold the key for that door.
Okay, cheers. I voted for win condition and auto-deploy anyhow.
Cbs are very new and not many people have played them. I added them to the poll or nobodies would of killed me. They where his baby and really pushed for them.
ender516 wrote:That artillery spotter idea is golden.
thehippo8 wrote:We only get two choice. My first choice is all of them. My second choice is that everyone agrees with me
But since I can only chose two I chose: Winning condition AND losing condition. A knife edged game where you have to be both defensive and offensive at the same time!
CJ Lues wrote:For this week's competition, can some of the pieces be from Abandon maps?
Dukasaur wrote:Now, to all those people voting for winning conditions: keep in mind that maps with winning conditions are big favourites for farmers. I would rather not see our labours reward the next superfarmer to become Conqueror.
Dukasaur wrote:I voted autodeploys and conditional borders.
Now, to all those people voting for winning conditions: keep in mind that maps with winning conditions are big favourites for farmers. I would rather not see our labours reward the next superfarmer to become Conqueror.
ender516 wrote:Dukasaur wrote:I voted autodeploys and conditional borders.
Now, to all those people voting for winning conditions: keep in mind that maps with winning conditions are big favourites for farmers. I would rather not see our labours reward the next superfarmer to become Conqueror.
I think if the winning condition is clearly described on the map and not too easy to achieve, farming will not be a big problem. Also, the map coming out of this exercise should be unavailable to new recruits,inmy opinion. If it is safe for them, then we have failed to achieve the heights to which we strive here.
mint-murray wrote:C'mon guys auto-deploys are boring, conditional borders will give more unique gameplay. If you don't like the idea of conditional borders - trying taking a s**t without taking your pants down first.
mint-murray wrote:C'mon guys auto-deploys are boring, conditional borders will give more unique gameplay. If you don't like the idea of conditional borders - trying taking a s**t without taking your pants down first.
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