#GCCM The make a map time is upon us.

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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby CJ Lues on Tue May 14, 2013 2:18 pm

For this week's competition, can some of the pieces be from Abandon maps?
-CJ-
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby koontz1973 on Tue May 14, 2013 10:54 pm

CJ Lues wrote:For this week's competition, can some of the pieces be from Abandon maps?

Yes, I deliberately put the recycle bin into the wording.

The first correct answer came in.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby Dukasaur on Wed May 15, 2013 2:54 pm

I voted autodeploys and conditional borders.

Now, to all those people voting for winning conditions: keep in mind that maps with winning conditions are big favourites for farmers. I would rather not see our labours reward the next superfarmer to become Conqueror.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby isaiah40 on Wed May 15, 2013 4:13 pm

Dukasaur wrote:Now, to all those people voting for winning conditions: keep in mind that maps with winning conditions are big favourites for farmers. I would rather not see our labours reward the next superfarmer to become Conqueror.

True dat!! Which is why I voted for Long ranged attacks and Conditional Borders. Think of a dragon flying to reduce its enemies to ashes. Conditional borders will work great with Continental Keys.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby mint-murray on Wed May 15, 2013 6:02 pm

C'mon guys auto-deploys are boring, conditional borders will give more unique gameplay. If you don't like the idea of conditional borders - trying taking a s**t without taking your pants down first.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby ender516 on Wed May 15, 2013 6:46 pm

Dukasaur wrote:I voted autodeploys and conditional borders.

Now, to all those people voting for winning conditions: keep in mind that maps with winning conditions are big favourites for farmers. I would rather not see our labours reward the next superfarmer to become Conqueror.

I think if the winning condition is clearly described on the map and not too easy to achieve, farming will not be a big problem. Also, the map coming out of this exercise should be unavailable to new recruits,inmy opinion. If it is safe for them, then we have failed to achieve the heights to which we strive here.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby koontz1973 on Wed May 15, 2013 11:09 pm

ender516 wrote:
Dukasaur wrote:I voted autodeploys and conditional borders.

Now, to all those people voting for winning conditions: keep in mind that maps with winning conditions are big favourites for farmers. I would rather not see our labours reward the next superfarmer to become Conqueror.

I think if the winning condition is clearly described on the map and not too easy to achieve, farming will not be a big problem. Also, the map coming out of this exercise should be unavailable to new recruits,inmy opinion. If it is safe for them, then we have failed to achieve the heights to which we strive here.

This map will be watched really closely in development. It will not be used for farming.
mint-murray wrote:C'mon guys auto-deploys are boring, conditional borders will give more unique gameplay. If you don't like the idea of conditional borders - trying taking a s**t without taking your pants down first.

Not to worry about the autos and conditional borders.

You can vote for two but three go on + the map maker can choose one. So we can get
    Auto Deploys (current leader)
    Winning Condition (current leader)
    Bombardments (current leader)
      and
        conditional borders
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Re: Clan Week. scavenger hunt over. We have a winner.

Postby Leehar on Fri May 17, 2013 7:34 am

Moved to Foundry Discussions per OP request
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby koontz1973 on Fri May 17, 2013 8:21 am

Thanks Leehar. Merged with the main thread now.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby dakky21 on Fri May 17, 2013 7:54 pm

mint-murray wrote:C'mon guys auto-deploys are boring, conditional borders will give more unique gameplay. If you don't like the idea of conditional borders - trying taking a s**t without taking your pants down first.


Don't you get it - this one is hit ' n ' run, not a lot of posts in here, execept those "I chose xxxxxxxx because yyyyyy"

I agree with you, conditional borders are cool, but no one will change their vote ..... because they don't see what you wrote :(
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby koontz1973 on Fri May 17, 2013 10:35 pm

dakky21 wrote:
mint-murray wrote:C'mon guys auto-deploys are boring, conditional borders will give more unique gameplay. If you don't like the idea of conditional borders - trying taking a s**t without taking your pants down first.


Don't you get it - this one is hit ' n ' run, not a lot of posts in here, execept those "I chose xxxxxxxx because yyyyyy"

I agree with you, conditional borders are cool, but no one will change their vote ..... because they don't see what you wrote :(

But you all have friend lists in your PMs, if you have a choice that is not winning, send out a PM or two and get people here. This is what I have said since the beginning, apart from the poll when we had the banner, any poll could of been influenced by any one player if they had done a little work.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby koontz1973 on Sat May 18, 2013 3:10 am

Tournament 4 has now finished. Winner of that one is wauuw. =D>
Tournament 7 in in its final now.
Tournament 9 still needs some players.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby koontz1973 on Sat May 18, 2013 10:56 am

Time to announce the winners of this one.

The winner of #GCCM Graphics competition 2 is...

RjBeals with this entry. He has chosen to have his name on the map and will be in the competition posted on Monday.
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Second place goes to CJ Lues who only lost by 4 points.
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Third goes to dakky21 for this concreted effort.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby RjBeals on Sat May 18, 2013 11:11 am

Sweet - wish more people would have participated, it's a good way to improve skills. Nice wooden fence from CJ - probably a little more realistic to the map, rather than a stone/cement wall. Thanks judges.

RjBeals wrote:For the "bunker" I redrew your borders and added new fonts. Since I didn't have your original file with the military soldier icons, I just added "green army men" as stand-in's, but I actually like how they look in all black. Put the flag in there also, as the comp was just focused on borders.

Walls were done in Illustrator, placed into Photoshop to add color & texture & some slight shading.
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Re: Something's Coming. Only one more day. Exciting stuff th

Postby koontz1973 on Sat May 18, 2013 11:52 am

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.................................................Last One

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Here are the maps, graphics produced by CJ. Thanks for that, makes my life a lot easier. :D

Winners.
mint-murray 1st person to answer.
CJ Lues
Betiko
dakky21 Last person to answer.

Iron Maid only got 12. :? Apparently, this one was super hard. Well, now that you all know where we are, keep coming back as these will now be monthly.
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Re: #GCCM [Week 6 - Bonuses] [Competition Post 2]

Postby mint-murray on Sat May 18, 2013 12:02 pm

Yup, was a bitch.
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Re: #GCCM Week 7 Game play - Last chance to vote.

Postby CJ Lues on Sat May 18, 2013 12:26 pm

koontz1973 wrote:Second place goes to CJ Lues who only lost by 4 points.

Just 4..! :geek:

koontz1973 wrote:Here are the maps, graphics produced by CJ. Thanks for that, makes my life a lot easier. :D

My pleasure! :D

RjBeals wrote:Nice wooden fence from CJ - probably a little more realistic to the map, rather than a stone/cement wall.

Thanx for the complements mate! Your are also pretty good! :)
-CJ-
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Re: #GCCM Week 7 Game play - Last chance to vote.

Postby betiko on Sat May 18, 2013 7:24 pm

Yes, don t know about you guys but for me this week was the hardest.... A bit disappointed to see that I m second out of 3, therefore the only one to get a single medal out of the correct answers! :? But thanks koontz for all your events, you worked your ass out to keep up such a pace!
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Re: #GCCM Week 7 Game play - Last chance to vote.

Postby koontz1973 on Sat May 18, 2013 10:32 pm

betiko wrote: But thanks koontz for all your events, you worked your ass out to keep up such a pace!


Your welcome Betiko.
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Re: #GCCM Week 7 Game play - Last chance to vote.

Postby dakky21 on Sun May 19, 2013 8:31 am

betiko wrote:Yes, don t know about you guys but for me this week was the hardest.... A bit disappointed to see that I m second out of 3, therefore the only one to get a single medal out of the correct answers! :? But thanks koontz for all your events, you worked your ass out to keep up such a pace!


I waited to 17:59:59 my time (Koontz deadline for the Last One contest) to submit the list of maps. I found them few days earlier, but as Koontz said, the first answer was in 4-5 days ago, so for two medals it had to be sent 1 second before the deadline :)
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Re: #GCCM Week 7 Game play - Last chance to vote.

Postby betiko on Sun May 19, 2013 8:44 am

dakky21 wrote:
betiko wrote:Yes, don t know about you guys but for me this week was the hardest.... A bit disappointed to see that I m second out of 3, therefore the only one to get a single medal out of the correct answers! :? But thanks koontz for all your events, you worked your ass out to keep up such a pace!


I waited to 17:59:59 my time (Koontz deadline for the Last One contest) to submit the list of maps. I found them few days earlier, but as Koontz said, the first answer was in 4-5 days ago, so for two medals it had to be sent 1 second before the deadline :)


Yeah thought about doing that too, but gambled on the fact that no one else would ve found all the correct answers and that I would be last..
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Re: #GCCM Week 7 Game play - Last chance to vote.

Postby koontz1973 on Sun May 19, 2013 8:58 am

Honestly guys, now that you have found the place and have been around, I hope you stay as well and help the map makers out. This was fun and lots of medals have been handed out, but for things like this to continue, an upturn in players, helpers, commentators on maps needs to go up. betiko, you are a frigging colonel with nearly 5000 games played. Surely you can help out with game play. If you see something not to your liking, get in there and point it out to the map maker. And if they do not see it your way, bitch about it. dakky, same goes for you. But with you, you have proven some skill with graphics over the last two contests. I hope you enter the main one but even if you do not, hang around and comment on the maps. We all have something to bring to the table and the more that come, the better our maps are.

koontz


Last bit of news.

SaMejoHn won the last clan event.
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Re: #GCCM Week 7 Game play - Last chance to vote.

Postby dakky21 on Sun May 19, 2013 4:45 pm

Don't worry, you've given me enough motivation to stay and enter contests and bitch about map not being as I want it : :mrgreen:
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Re: #GCCM Week 7 Game play - Last chance to vote.

Postby koontz1973 on Mon May 20, 2013 5:20 am

Before now for the 2nd group of voters.
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Re: #GCCM Week 7 Game play - Last chance to vote.

Postby koontz1973 on Tue May 21, 2013 2:22 am

Going through the pages now to get the second group of voters. Only the first 20 pages done for now.
show: Group 2 voters
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Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
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Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

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