actually the main problem is caused by the fact that the sub-forums appeared some time before the announcement.
let me explain.
when the ideas forum appeared it was instantly filled with crappy threads about ideas posted numerous times before. normally all those threads should have belonged to the jota map ideas thread. why? because they are 1 post threads with an idea that the thread author has no intention of further developing.
the subforums are good and the way the new announcement intends to transform the foundry is also good. but because the ideas subforum is filled with crap some map makers are upset. (including me) many people don't visit this subforum because of those threads. because they don't want to see dozens of crappy threads before they notice a real map in development. this causes the serious maps to lack feedback.
now andy started a new ideas thread. i posted this in that thread:
DiM wrote:could you merge the idea threads here into this one?
threads like this:
http://www.conquerclub.com/forum/viewtopic.php?t=21257or this:
http://www.conquerclub.com/forum/viewtopic.php?t=21250or this:
http://www.conquerclub.com/forum/viewtopic.php?t=21221or the other numerous 1 post threads.
edit// i'm responding here to the below post to avoid filling the thread with conversation.
so the point is like this:
the guys that posted the threads presented above will probably never take the time to fill a form. so a mod should do it and then lock those threads. also i think this thread should be kept as clean as possible. meaning that all posts that don't have an idea are deleted. just keep ideas updated constantly in the first post and delete everything else. the old ideas thread was full of worthless converssation.
if what i suggested in the quote above is done, i'm sure the map ideas subforum would be really clean. one big thread with ideas where people that have an idea but don't want to work on it post, and several threads where maps begin production.
then people can come and see the maps in early stage but also look at some ideas if they want, without having to filter all the crap to find some real working maps.
i know it would take some work to clean this subforum but i belive wisse offered to do it. give him mod powers for a few days until he cleans this mess. it's just a matter of merging some threads and deleting some posts.
now about me and mibi. i still belive we have the right to be upset, i've worked for hours and i'm placed in the same spot as threads like the ones in the post above. and as for mibi i think this post explains it better:
DiM wrote:the main part of a map is the gameplay. right now mibi is working on that. after the gameplay is 100% done he will tackle the graphics. and as we saw he has great skill and his first gfx image is usually very close to the final stage. it's not like other map makers where they do dozens of graphic updates. he nails it from the first few tries. so basically the map will have a 100% set gameplay and 99% gfx and then it will be moved to development. it might seem ok, but actually it's not because the ideas sub-forum is rarely visited because it's full of crappy threads and junk. so this means the map will get very few comments. after it goes to the main forum with a 100% set gameplay and 99% gfx, lots of people will notice the map and other feedback will start coming, feedback that might request total gameplay and/or gfx changes. this is crappy because the map maker would either refuse the suggestions because the requests are about already discussed issues and hence the map will be of a lower quality, or if the map maker decides to listen to the new suggestions he'll then work a lot more because he has to redo a lot of things. as a result tension and frustration will appear.
if i wouldn't have my prison thread here i wouldn't even bother to enter this subforum and i bet a lot of people don't bother either. as a result the maps get less views and less feedback.
i hope this clears some of the confusion created aroud this whole subject and i hope my suggestions will help.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku