Reassessing optimal number of territories: Golden Numbers

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With respect to a map's territory count, what's more important to you as a CC player / cartographer?

Minimising neutrals
8
13%
Optimising fairness of the drop as detailed below
50
82%
Something else (please explain)
3
5%

Total votes : 61

Re: Reassessing optimal number of map territories

Most of the bits of the guide have been pulled together from discussion threads such as this one, or from individual posts in map development threads...

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that

MrBenn
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Region distribution

This is a spreadsheet I made that might help you to decide the best number of regions to use when creating a map.

Insert the number of regions you want your map to have and get:

-Regions per player
-Starting neutral regions
-Number of starting troops per player

http://kabanellas.webs.com/Kabanellas_Region_Distributor.xls

Have fun and good map making!

K

Kabanellas
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Safe numbers of territories

I know I've seen them somewhere but I can't seem to find them now, can anyone direct me to the thread or post them here?

skeletonboy

Posts: 364
Joined: Wed Oct 24, 2007 8:17 am
Location: With Jesus
Medals: 9

Re: Safe numbers of territories

viewtopic.php?f=241&t=105183

24-35, 42, 43, 44, 52, 53, 57, 58, 59, 66, 67, 68, 69, 70, 71, (78), (79), 80, (88), (89), 104, 114, 115, 116, (138), (139), 140, 141, 142, 143, 160, 161, 176, 177, 178, 179, 186, 187, 188

natty dread

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Re: Safe numbers of territories

Thanks

skeletonboy

Posts: 364
Joined: Wed Oct 24, 2007 8:17 am
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Medals: 9

Re: Reassessing optimal number of map territories

[merged]

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that

MrBenn
Retired Team Member

Posts: 7053
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty
Medals: 65

Re: Region distribution

Kabanellas wrote:This is a spreadsheet I made that might help you to decide the best number of regions to use when creating a map.

Insert the number of regions you want your map to have and get:

-Regions per player
-Starting neutral regions
-Number of starting troops per player

http://kabanellas.webs.com/Kabanellas_Region_Distributor.xls

Have fun and good map making!

K

This could totally be the wrong place to post this, but i have a question. I started a 2p game on Holy Roman Empire, and thought that we would each get 14 terits, with 14 starting neutral. However, we each got 15 with 12 starting neutral. I came here to confirm against kabanellas' spreadsheet, which also says that we should have gotten 14 each. Game 6562911. I also see the same thing in Austerlitz, Game 6562910 - we each started with 11 terits and as I'm reading it, it should have been 10 terits. I also started a Poison Rome game at the same time and it gave me 14 terits as expected. Any insights?

thanks,
Jake

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Posts: 1901
Joined: Mon Dec 01, 2008 1:22 pm
Medals: 72

Re: Region distribution

jakewilliams wrote:This could totally be the wrong place to post this, but i have a question. I started a 2p game on Holy Roman Empire, and thought that we would each get 14 terits, with 14 starting neutral.

Hello Jake!
"Joe" has an answer for you
Both maps have starting positions, so for example on the HRE map in a 1vs1:
1player => 1 starting positions (5 territories) and 10 "normal" territories = 15
2 player =>1 starting positions (5 territories) and 10 "normal" territories = 15
neutral = 12

(Note:Starting positions are equally splitted and there's no neutral player)
More infos on starting positions in this thread: viewtopic.php?f=466&t=68154

Nobodies - "Joe"

Give every man your ear, but few thy voice. Take each man's censure, but reserve thy judgment.
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thenobodies80
Foundry Foreman

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Re: Region distribution

thenobodies80 wrote:
jakewilliams wrote:This could totally be the wrong place to post this, but i have a question. I started a 2p game on Holy Roman Empire, and thought that we would each get 14 terits, with 14 starting neutral.

Hello Jake!
"Joe" has an answer for you
Both maps have starting positions, so for example on the HRE map in a 1vs1:
1player => 1 starting positions (5 territories) and 10 "normal" territories = 15
2 player =>1 starting positions (5 territories) and 10 "normal" territories = 15
neutral = 12

(Note:Starting positions are equally splitted and there's no neutral player)
More infos on starting positions in this thread: viewtopic.php?f=466&t=68154

Nobodies - "Joe"

OK cool, thanks "Joe" Is there any way to quickly know which maps have starting positions? I like to know how many terits you start with in a giving game setting, and didn't realize that the coded starting positions affected it like that.

Jake

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