Reassessing optimal number of territories: Golden Numbers

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With respect to a map's territory count, what's more important to you as a CC player / cartographer?

Minimising neutrals
8
13%
Optimising fairness of the drop as detailed below
50
82%
Something else (please explain)
3
5%
 
Total votes : 61

Re: Reassessing optimal number of map territories

Postby MrBenn on Sat Nov 21, 2009 4:39 am

Most of the bits of the guide have been pulled together from discussion threads such as this one, or from individual posts in map development threads...
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Region distribution

Postby Kabanellas on Sat Nov 21, 2009 6:17 am

This is a spreadsheet I made that might help you to decide the best number of regions to use when creating a map.

Insert the number of regions you want your map to have and get:

-Regions per player
-Starting neutral regions
-Number of starting troops per player


http://kabanellas.webs.com/Kabanellas_Region_Distributor.xls

Have fun and good map making!

K
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Safe numbers of territories

Postby skeletonboy on Thu Feb 18, 2010 7:14 am

I know I've seen them somewhere but I can't seem to find them now, can anyone direct me to the thread or post them here?
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Re: Safe numbers of territories

Postby natty dread on Thu Feb 18, 2010 7:21 am

viewtopic.php?f=241&t=105183


24-35, 42, 43, 44, 52, 53, 57, 58, 59, 66, 67, 68, 69, 70, 71, (78), (79), 80, (88), (89), 104, 114, 115, 116, (138), (139), 140, 141, 142, 143, 160, 161, 176, 177, 178, 179, 186, 187, 188
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Re: Safe numbers of territories

Postby skeletonboy on Thu Feb 18, 2010 7:26 am

Thanks
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Re: Reassessing optimal number of map territories

Postby MrBenn on Thu Feb 18, 2010 12:34 pm

[merged]
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Re: Region distribution

Postby Ace Rimmer on Wed Mar 03, 2010 1:49 pm

Kabanellas wrote:This is a spreadsheet I made that might help you to decide the best number of regions to use when creating a map.

Insert the number of regions you want your map to have and get:

-Regions per player
-Starting neutral regions
-Number of starting troops per player


http://kabanellas.webs.com/Kabanellas_Region_Distributor.xls

Have fun and good map making!

K


This could totally be the wrong place to post this, but i have a question. I started a 2p game on Holy Roman Empire, and thought that we would each get 14 terits, with 14 starting neutral. However, we each got 15 with 12 starting neutral. I came here to confirm against kabanellas' spreadsheet, which also says that we should have gotten 14 each. Game 6562911. I also see the same thing in Austerlitz, Game 6562910 - we each started with 11 terits and as I'm reading it, it should have been 10 terits. I also started a Poison Rome game at the same time and it gave me 14 terits as expected. Any insights?

thanks,
Jake
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Re: Region distribution

Postby thenobodies80 on Wed Mar 03, 2010 2:12 pm

jakewilliams wrote:This could totally be the wrong place to post this, but i have a question. I started a 2p game on Holy Roman Empire, and thought that we would each get 14 terits, with 14 starting neutral.


Hello Jake! :D
"Joe" has an answer for you ;)
Both maps have starting positions, so for example on the HRE map in a 1vs1:
1player => 1 starting positions (5 territories) and 10 "normal" territories = 15
2 player =>1 starting positions (5 territories) and 10 "normal" territories = 15
neutral = 12

(Note:Starting positions are equally splitted and there's no neutral player)
More infos on starting positions in this thread: viewtopic.php?f=466&t=68154

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Re: Region distribution

Postby Ace Rimmer on Thu Mar 04, 2010 9:46 am

thenobodies80 wrote:
jakewilliams wrote:This could totally be the wrong place to post this, but i have a question. I started a 2p game on Holy Roman Empire, and thought that we would each get 14 terits, with 14 starting neutral.


Hello Jake! :D
"Joe" has an answer for you ;)
Both maps have starting positions, so for example on the HRE map in a 1vs1:
1player => 1 starting positions (5 territories) and 10 "normal" territories = 15
2 player =>1 starting positions (5 territories) and 10 "normal" territories = 15
neutral = 12

(Note:Starting positions are equally splitted and there's no neutral player)
More infos on starting positions in this thread: viewtopic.php?f=466&t=68154

Nobodies - "Joe"


OK cool, thanks "Joe" :D Is there any way to quickly know which maps have starting positions? I like to know how many terits you start with in a giving game setting, and didn't realize that the coded starting positions affected it like that.

Jake
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