I just thought it might be a good idea to color code the different gimmicks.
I am sure there will be discussion abotu new groups and where each gimmick goes but I just wanted to get this idea out there.
Gimmick Groupings:Troop Movement/Attack Gimmicks
Bonus Granting Gimmicks
Territory/Continent Sorting Gimmicks
Others (I know this will not be a category)
Adjusted Territory Bonus - Instead of your standard +1 for every 3 after 9 territories the territory bonus amounts have been adjusted to give out differently.
Autodeploy - Armies are automatically placed or taken away from specific territories on the map. If taken away the total army count on the territory cannot go below one.
Buildings - Multiple territories in one area of the map are represented by a single territory in another part of it.
Bombardments - Some territories bombard instead of attacking. After the attacker wins in a bombardment the defending territory is replaced with a neutral army and the attacker cannot advance.
Capitals - A specific form of double dipping that appears as a single or a group of single strategic territories.
Collections - Unlike continents these only require a specific amount of the designated territories to gain a bonus.
Conquest Gameplay - Players only start with a small number of territories and must conquer most of the map away from neutrals before reaching other players.
Dead Space - There are territories that don’t provide any sort of continent bonus.
Double Dipping - Territories show up in multiple continents.
Naming Confusion - The territory names are written in a complex way occasionally causing deployment mistakes.
Negative Bonus - There are negative bonuses on the map so that you lose armies instead of gaining armies for holding certain combinations of areas.
One Way Borders - Borders where attacks can only occur in a single direction.
Out of Play - Through bombardments and one way borders a portion of the map can be taken out of play for the remainder of the match.
Ranged Attack - Some territories on the map are connected without touching.
Strategic Resources - Instead of continents specific territories or combinations of territories provide bonuses.
Trapped Territory - Due to one way borders there is no way to attack out of the territory.
Victory Condition - Players can win by holding a set of specified territories instead of eliminating the other players.
And once this is sorted out they should be listed under the rules section at the top of the site.