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PostPosted: Thu Jan 31, 2008 10:04 pm
by pepperonibread
== Basic Information ==
'''Created by:''' [http://www.conquerclub.com/forum/profile.php?mode=viewprofile&u=51546 pepperonibread] and [http://www.conquerclub.com/forum/profile.php?mode=viewprofile&u=62487 lanyards]

'''Creation Thread:''' [http://www.conquerclub.com/forum/viewtopic.php?t=29237 Soviet Union]

'''Number of Territories:''' 53

'''Number of Continents:''' 8 Mod Question: Does Moscow count as a continent? It's not autodeploy, but it is only one territory. If it is, this number should go to 9.

'''Gameplay Features:''' Dead Space, Capitals

== Map Background ==
Officially established by Vladimir Lenin in 1922, the Soviet Union was a powerful communist state throughout the 20th century. By the end of World War II, it had proven itself a world power and a rival of the United States. Although the Soviet Union eventually collapsed as 1991 came to a close, its 70-year existence still effects the world today.

== Recommended Gameplay Settings ==
To be determined after quenching.

== Gameplay Feature Associations ==
Dead Space - The three Arctic Islands north of the mainland territories give no bonus if held.
Capitals - The territory Moscow (marked with a star) gives a bonus of +1, which is added to the bonus of the continent European Russia if all of European Russia is held.

== Map Description ==
As a nearly Classic-style map, the Soviet Union is relatively simple and easy to understand. Possessing standard gameplay, with the exception of the Moscow bonus and Arctic Islands, the map has countless strategies. One possible option is to utilize an small continent such as Central Asia as a "base" to expand from, similar to the case of Australia in the Classic map. In addition, chokepoints on both sides of the map can allow many territories to be held with few borders. But as always, develop your own strategies; how you play is up to you.

ITALY

PostPosted: Fri Feb 01, 2008 2:52 pm
by RjBeals
== Basic Information ==
'''Created by:''' [url=http://www.conquerclub.com/forum/profile.php?mode=viewprofile&u=29626 Rjbeals]
'''Creation Thread:''' [http://www.conquerclub.com/forum/viewtopic.php?t=9677 Italy]

'''Number of Territories:''' 48

'''Number of Continents:''' 5

'''Gameplay Feature:''' Capitals

== Accompanying Story ==
Recently visited Italy… tons of Italians.

== Map Background ==
Geography

== Recommended Gameplay Settings ==
All settings are viable.

== Gameplay Feature Associations ==
Capitals – Additional bonus awarded for occupying key Italian cities. Capital cities are identified in the legend, and as a darker color shade on map.

== Map Description ==
Basic gameplay, keeping true to the Italian geography. Impassable border (Po River) which can only be crossed via the bridges. Water routes connecting territories identified with dotted lines.

Dust Bowl

PostPosted: Fri Feb 01, 2008 3:16 pm
by RjBeals
== Basic Information ==
'''Created by:''' [url=http://www.conquerclub.com/forum/profile.php?mode=viewprofile&u=29626 RjBeals]
'''Creation Thread:''' [http://www.conquerclub.com/forum/viewtopic.php?t=30869 Dust Bowl]

'''Number of Territories:''' 36

'''Number of Continents:''' 6

'''Gameplay Feature:''' Autodeploy

== Map Background ==
During the eight-year drought of the 1930’s, massive dust storms covered the Southern Plains of the central U.S. Storms blackened the skes and smothered everything in their paths. The worst hit area became known as the “Dust Bowl”

== Recommended Gameplay Settings ==
Due to the large negative autodeploy area, more than 6 players is not recommended

== Gameplay Feature Associations ==
Autodeploy – The 12 inner “Dust Bowl” regions are identified in the legend, as well as a darker shade on the map. At the beginning of each turn, each Dust Bowl territory you occupy will lose 1 army, until you reach just 1 man. The luck of where you are dropped when the game starts can seriously impact your strategy. This is not to be confused with “Negative Bonus” as you still receive your full bonus amount.

== Map Description ==
Basic gameplay in a dusty feeling dry map. Bold state borders are Impassable. You can only move between states via the dotted line borders of the Dust Bowl.

Re: Map Information Project [Heavily Moderated]

PostPosted: Fri Feb 01, 2008 5:14 pm
by hecter
France Created by Reverand_Kyle XML by DiM
44 Territories
7 Continents
Includes Impassable Borders

A basic geographical map of the country France.

Any settings play well on this map.

PostPosted: Fri Feb 01, 2008 5:25 pm
by hecter
Middle Earth Created by ticalien and [url=http://www.conquerclub.com/forum/profile.php?mode=viewprofile&u=456]MrConfigT
[/url]

46 Territories
7 Continents
Includes Impassable Borders and One Way Attacks


Based on the Mythical world of J. R. R. Tolkien, Middle Earth allows you do do battle in the land of Elves, Orcs and Wizards.

Any settings play well on this map.

PostPosted: Thu Feb 14, 2008 3:22 pm
by Coleman
Well I probably got as much help as I'm going to get. I'm detaching this.

Maybe I can talk lack into removing the maps without pages within a week from the site when this system goes live, and letting people know via announcement.

I'm sure that would get me pages pretty fast. :lol:

PostPosted: Mon Mar 24, 2008 1:01 pm
by cairnswk
Coleman last posted in here over a month ago.
Is anyone going to take over this thread? and keep it going.

Re: Map Information Project [Moderated]

PostPosted: Wed Jun 11, 2008 12:31 am
by wcaclimbing
bump now that Coleman is back!

Should we start this topic up again?
I'd be good for one or two pages for the maps that don't have them yet.

I figure that the sooner this stuff gets done, the sooner it will become a reality on the site. Thats always a good thing, right?

Re: Map Information Project [Moderated]

PostPosted: Sat Aug 23, 2008 6:30 pm
by OliverFA
Hey! That thread is amazing.

Is the project still ongoing? Because I find it really useful!