edbeard wrote:Belize - +1. why? well 3 terr (I think) and 2 borders. yea. it's probably a +2 but expansion is really easy. holding Belize and Guatemala will be a cinch. An 8 territory continent with 2 borders as a +5? +4 seems a bit better
Agreed - alone I can go either way, but once you start coupling regions the lower bonus makes more sense.
edbeard wrote:Costa Rica, Panama: this is where things get dicey. The combo is 9 territories with 3 borders and a +6 as you currently have it. I'd say these are easier to hold than any of the other combos which add up to +5 or just Nicaragua which itself is a +5. But, Costa Rica as a standalone might be a +4. 4 terr, 4 borders, 4 attack it. Panama is a +3 though.
I'm not really sure what to do there. The +6 for the combo seems too high but the standalone bonuses might be apt. Costa Rica would be too powerful if made a +4 and you can't add more borders to Panama to make the combo harder to hold. 3 borders is quite low though.
Another option that I'll put on the table is adding a territory to Panama, by adding maybe the islands off the south coast (Isla de Coiba et. al.). If Panama were six territories but still with three borders I think that would work as a +3, and it would make the Costa Rica/Panama combination a 10 territory +6. It would still be the highest two-region combo and an easy one to hold with the three borders, but at ten territories with no quickie +1 bonus it would also be the hardest (and in most games the last) two region combo to be wrapped up.