Map descriptions[moderated]

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Re: Map descriptions[moderated]

Postby yeti_c on Sun Feb 22, 2009 3:25 am

And I'll catch DiM's for you...

Map name: Age Of Mercants
Map Description: As the north wind blows, ships set sail. In a land to conquer, only one shall prevail. From Duna to Puerto Rico, from Chino to Puerto Castillo, in the far east at Puerto Grazio the Age of Merchants begins! You must decide which path to take or attack like crazy and rely on fate! Make your decisions wise and this land you shall rule.
Territories: 58
Gameplay features: Resources


Map name: Age of Realms : Might
Map Description: In a place of fantasy in a time of uncertainty 6 nobles fight for supremacy. like true leaders they must not only prove their strength in battle but also their wisdom in ruling their kingdom. without the support of peasant villages and the income from trading resources even the most skillful warrior is worthless.
so annex villages and supply them with goods and you shall be the next king. remember a leader without followers is nothing.
Territories: 93
Starting Territories: 6
Gameplay features: Conquest, Resources, Victory Conditions


Map name: Age of Realms : Magic
Map Description: the battle for uniting the lands raged on for years and when it was finally over only the fools thought all will be well. the desecration of the sanctuary has brought upon the land a terrible frost spell. many have died and many more will die unless the spell is broken. and the only way to do it is to go back in the isle of Remora and destroy the sanctuary. only then the spell will be broken.
Territories: 93
Starting Territories: 6
Gameplay features: Conquest, Resources, Victory Conditions


Map name: Age of Realms : Mayhem
Map Description: first there was a kingdom torn by war. 6 realms battled for supremacy but they trespassed the sanctuary and unleashed a terrible curse. all land was frozen. terrible ice storms ravaged the land but the humans survived and they kept fighting to unite the kingdom and to end the spell. they managed to break the spell but at a terrible cost. a magical portal opened and horrific creatures spew out of it. golems orcs dwarves elves and liches invaded the land and forced the humans to a hasty retreat in aoria. the safe haven of humanity. now each race has a domain and each wants total annihilation of the others. so the war rages on even more than before.
each races is unique and has a special trait that affect them and their homeland. each race has 2 power runes from which they gather their strength. the objective is only one. kill or be killed.
Territories: 100
Starting Territories: 7
Gameplay features: Conquest, Resources


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Re: Map descriptions for map info. project [moderated]

Postby chipv on Sun Feb 22, 2009 7:20 am

Thanks , yeti, all added!

How about City Mogul, Fedual War?

Also with RjBeals you did Dustbowl XML too.

And with Ruben Cassar - Malta, Luxembourg.

Cheers
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Re: Map descriptions for map info. project [moderated]

Postby yeti_c on Tue Feb 24, 2009 2:11 am

Map name: CC City Mogul
Map Description:You've got an apartment and dad's old trinket shop in CC City. the shop only makes around 1k per month. barely enough to survive let alone fulfil your dream of being the richest man in town. so using this money and cunning strategy you start taking over other small businesses. get more profit and ultimately get yourself the dream house CC manor and a mega shop in CC mall.
To help you along the way there are also various "individuals" that once under your payroll will sabotage the competition. as they say all is fair in love and war. and this is both love (for the money) and war (to kill the competition).
Territories: 84
Starting Territories: 16
Gameplay features: Resources, Ports, Victory Conditions, Adjusted Territorial Reinforcements, Large Bonuses.


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Re: Map descriptions for map info. project [moderated]

Postby yeti_c on Tue Feb 24, 2009 2:13 am

chipv wrote:Thanks , yeti, all added!

How about City Mogul, Fedual War?

Also with RjBeals you did Dustbowl XML too.

And with Ruben Cassar - Malta, Luxembourg.

Cheers


Done City Mogul...

Gimil should do Feudal war as it was his first map.

RJ can do Dustbowl as it was his first map.

Ruben can do Malta, Lux, San Marino - as this is his part of the world and his expertise.

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Re: Map descriptions for map info. project [moderated]

Postby yeti_c on Tue Feb 24, 2009 2:14 am

The following maps have missing descriptions:

Classic Shapes
Classic Art
Africa
Alexander's Empire
Ancient Greece
Arms Race!
Asia
BeNeLux
Berlin 1961
Brazil
British Isles
CCU
Centerscape
Charleston
Chinese Checkers
Crossword
D-Day: Omaha Beach!
Discworld
Doodle Earth
Dust Bowl
Europe
Feudal War
France
Germany
Greater China
High Seas
Hong Kong
Iceland
Imperium Romanum
Ireland
Italy
Luxembourg
Malta
Middle East
Midkemdil
Mongol Empire
Netherlands
New World
North America
Philippines
Portugal
Puget Sound
Rail Europe
Rail USA
Siege!
Solar System
Soviet Union
Space
Supermax: Prison Riot!
Sydney Metro
Tamriel
Texan Wars
Treasures Of Galapagos
USA
USApocalypse
U.S. Senate
Waterloo
WWII Ardennes
WWII Australia
WWII Gazala
8 Thoughts
Madagascar
Forbidden City
Europe 1914
Rail Australia
War Of The Triple Alliance
WWII Europe
USA Great Lakes
USA New England
USA Rockies
USA Southeast
USA Southwest
USA West
WWI Ottoman Empire
Cairns Metro

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Re: Map descriptions for map info. project [moderated]

Postby chipv on Sun Mar 08, 2009 6:14 pm

Current Map Descriptions needed:

show
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Re: Map descriptions for map info. project [moderated]

Postby WidowMakers on Sun Mar 08, 2009 9:02 pm

Classic Shapes
This map is a mish-mash of colorful shapes. It has no similarity to any other map that ever existed on the CC site. It has been lovingly called the “Lucky Charms” map and most people hate it because it exists instead of another map that shall not be named.

Classic Art
Ever want to know about different periods/styles of art and the artists involved with them? Well step right up and play a round on Classic Shapes. Designed to provide a more pleasing option to the “Lucky Charms” map, this beauty provides rock solid gameplay that is loved by all in a new and different visual package.

Rail USA
This map started as an idea for the train enthusiasts. It is based on the Amtrak train network in the USA. The basic Amtrak network was used but some adjustments were made to accommodate balanced gameplay and territory count.

Instead of the standard "Classic border" look that connects territories, sets of railway lines were used to connect the stations.

8 Thoughts
This is an abstract/philosophical map where players are asked to unite the 8 realms of human thought. While a thought realm might have attributes that are distinctive to it, there are attributes that realms share with one another (such as Execution is in both LAW and DEATH or Invention is in both WEALTH and INVENTION). These shared attributes exist in all 8 thoughts and each thought realm has 2 shared borders with neighboring realms.

The central portion of the map is where the mind resides. Thoughts mean nothing if the mind is not central to them. If one controls the mind, they have access to all of the thought realms at once. But controlling the mind by itself in not enough and that is why Reason is required to gain full benefit of your thoughts and mind.

USA Great Lakes
This map is based off of the bonus region of the same name from the original Conquer Club USA map. The map is divided into state, interstate and capital bonus groups. All territories are cities located inside the states. This map is one of six maps designed as a pack to be played together in tournament form (but can be played individually as well).

It is unique as it contains Washington D.C. and is the only map in the 6 pack that has a starting neutral territory (D.C.)

In the 6 Pack, all 48 of the continental states, states capitals, major cities (and some minor ;-) ) and D.C are represented.

USA New England
This map is based off of the bonus region of the same name from the original Conquer Club USA map. The map is divided into state, interstate and capital bonus groups. All territories are cities located inside the states. This map is one of six maps designed as a pack to be played together in tournament form (but can be played individually as well).

Due to the small size and limited space in the original USA map, all of the New England states could not be represented. This map expands on the region to include all of the states that actually exist in the space represented in the original map.

In the 6 Pack, all 48 of the continental states, states capitals, major cities (and some minor ;-) ) and D.C are represented.

USA Rockies
This map is based off of the bonus region of the same name from the original Conquer Club USA map. The map is divided into state, interstate and capital bonus groups. All territories are cities located inside the states. This map is one of six maps designed as a pack to be played together in tournament form (but can be played individually as well).

In the 6 Pack, all 48 of the continental states, states capitals, major cities (and some minor ;-) ) and D.C are represented.

USA Southeast
This map is based off of the bonus region of the same name from the original Conquer Club USA map. The map is divided into state, interstate and capital bonus groups. All territories are cities located inside the states. This map is one of six maps designed as a pack to be played together in tournament form (but can be played individually as well).

In the 6 Pack, all 48 of the continental states, states capitals, major cities (and some minor ;-) ) and D.C are represented.

USA Southwest
This map is based off of the bonus region of the same name from the original Conquer Club USA map. The map is divided into state, interstate and capital bonus groups. All territories are cities located inside the states. This map is one of six maps designed as a pack to be played together in tournament form (but can be played individually as well).

In the 6 Pack, all 48 of the continental states, states capitals, major cities (and some minor ;-) ) and D.C are represented.

USA West
This map is based off of the bonus region of the same name from the original Conquer Club USA map. The map is divided into state, interstate and capital bonus groups. All territories are cities located inside the states. This map is one of six maps designed as a pack to be played together in tournament form (but can be played individually as well).

In the 6 Pack, all 48 of the continental states, states capitals, major cities (and some minor ;-) ) and D.C are represented.
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Re: Map descriptions for map info. project [moderated]

Postby chipv on Tue Mar 10, 2009 8:02 pm

Excellent, thanks, WM, great stuff! (All added)

Map descriptions left :

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Re: Map descriptions for map info. project [moderated]

Postby cairnswk on Mon Jul 13, 2009 3:40 pm

Chipv, here is description for Poison Rome when it somces out of beta...

Map name: Poison Rome
Map Description: Designed on the layout of a family-tree and based on the Julio-Claudian Family, Poison Rome again pushes the boundaries of CC maps. The main bonuses are based around having all members of an entire family; the bonuses are noted as part of the marriage symbols between the parents. Gods (two-way assaults from the Emperors and Dictator) also have an autordeploy bonus. This map because of it's configuration allows one to assault a family across the other side of the map and thus is easy to move around.
Continents: 31
Territories: 63
Starting Territories: 44
Gameplay Features: Starting Neutrals, Bombardments, Naming Challenges, Autodeploy, Double Dipping, Ranged Attacks

Idea:Cairnswk
Gamplay:Cairnswk
Graphics:Cairnswk
XML:Cairnswk
Launched:to be dated
Discussion Thread:http://www.conquerclub.com/forum/viewtopic.php?f=64&t=67239&start=0
Small Map showing start neutral:http://i155.photobucket.com/albums/s282/cairnswk/poison%20rome/poison_rome_V37SN-200609.jpg
Small Map:http://i155.photobucket.com/albums/s282/cairnswk/poison%20rome/poison_rome_V37S.jpg
Large Map:http://i155.photobucket.com/albums/s282/cairnswk/poison%20rome/poison_rome_V37L.jpg
XML:http://h1.ripway.com/cairnswk/_poison_rome.xml
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Re: Map descriptions for map info. project [moderated]

Postby Evil DIMwit on Mon Aug 10, 2009 11:12 pm

Wow, I'm not even a year late for this.

Map name: Doodle Earth
Map Description: Aww, look what this kid drew with his new crayons. I'd hang it on the fridge but I'm too busy playing. It is a small world after all!
Territories: 18
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Re: Map descriptions for map info. project [moderated]

Postby Victor Sullivan on Tue Jan 11, 2011 8:28 pm

What's up with this, Foundry friends?
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Re: Map descriptions for map info. project [moderated]

Postby Coleman on Sat Jul 23, 2011 12:52 am

Map name: New World
Map Description: To be provided
Territories: Greater than 1
Starting Territories: 9
Gameplay Features: Beginning Neutrals, further details to be provided.
Last edited by Coleman on Sat Jul 23, 2011 9:20 am, edited 1 time in total.
Warning: You may be reading a really old topic.
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Re: Map descriptions for map info. project [moderated]

Postby Victor Sullivan on Sat Jul 23, 2011 12:58 am

Coleman wrote:Map name: New World
Map Description: This is the best mother fucking map ever, don't you ever forget. I also I might be drunk.
Territories: A lot.
Gameplay Features: Being Awesome

:lol: I think you just may be, Coleman, especially given this topic is quite old.

-Sully
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Re: Map descriptions [moderated]

Postby thenobodies80 on Tue Apr 10, 2012 6:52 am

I know this topic is really old but, for a (I hope) very nice reason I'll reveal soon :-# , I would be really greatful to the mapmakers if they can post here a description of their maps.
I don't need long descriptions, just few lines. ;)

For example these cairnswk descriptions are really good :

http://www.conquerclub.com/forum/viewtopic.php?f=127&t=74233#p1785428

Thanks in advance
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Re: Map descriptions[moderated]

Postby Flapcake on Tue Apr 10, 2012 11:20 am

Map Name:Kingdom of Denmark
Map Description Map are build from a landmap and the shape comes very close to original. Simple gameplay, strait forward bonuses, autodeploy extra bonuses inside bonus territories.
Territories: 62
Special Features: Victory, claim any 4 cities with a shield and hold it for one round. Cities with shields autodepoly +2 troop. 2 normal areas (searute) always start with 1 neutral.


Map Name: Trench warfare 1917
Map Description Map are from my free imagination, only names are taken from history, the idea for the game play are ment to give the players the feeling of a back and forward battle, especialy in 1V1 games.
Number of Territories: 92
Special Features: Neutral starters. Bombardments. Killer neutrals.


Map Name: Copenhagen Sightseeing
Map Description Map are taken from a city map, the idea are that the player are the turist, and he have to rush through the city to see the sigths (capture) hold them and win.
Number of Territories: 49
Special Features: 9 multiply bonus +1 for every 2. 3 autodeploy +1 each. Hold 4 of 5 sights for one round to win.


Map Name: Gold fever
Map Description Map are based on Alaska, but heavy remodeled, the idea are to have the player feel like a gold rush, to hurry on getting the claims and start digging, find the gold and take out the opponents.
Number of Territories: 51
Special Features: Neutral starters. Bombardments. Killer neutrals. Auto deploy. Bonus territories.
Last edited by Flapcake on Tue Apr 10, 2012 12:01 pm, edited 1 time in total.
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Re: Map descriptions[moderated]

Postby natty dread on Tue Apr 10, 2012 11:47 am

I think you're only supposed to post maps that are already in play...

I'll post mine when I get around to it, I'll have to count the territories of each...
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Re: Map descriptions[moderated]

Postby DiM on Tue Apr 10, 2012 12:48 pm

and the point is?
i'm sorry but i'm not wasting time compiling some data just to see it sit for nothing for years and years.
when i see something concrete that this will be used for map classifications or a new interface based on map categories, then i'll gladly update the info for my maps.
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Re: Map descriptions[moderated]

Postby thenobodies80 on Tue Apr 10, 2012 1:02 pm

natty dread wrote:I'll have to count the territories of each...


Don't care too much about number of territories, I can count them easily with a special tool i have, what I really need are descriptions and, eventually, special features. ;)
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Re: Map descriptions[moderated]

Postby thenobodies80 on Tue Apr 10, 2012 1:05 pm

DiM wrote:and the point is?


trust me DiM, there's a point.
If Mohammed will not go to the mountain, the mountain must come to Mohammed. ;)
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Re: Map descriptions[moderated]

Postby DiM on Tue Apr 10, 2012 1:13 pm

thenobodies80 wrote:
DiM wrote:and the point is?


trust me DiM, there's a point.
If Mohammed will not go to the mountain, the mountain must come to Mohammed. ;)



it's not that i don't trust you tnb, it's just that if there's one thing CC doesn't lack, that's promises. we've had lots of things promised to come "in the next update", "at the christmas update", "in the next X months", things that eventually never came and there were always petty excuses like "not enough time", "maybe next time" or "we decided to not do it for god knows what reason". so yeah, maybe you know something we don't, maybe you were even promised something but don't tell me you still believe in santa ;)
so until i see his fat ass coming down the chimney i'll remain a skeptic.
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Medals: 45
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Re: Map descriptions[moderated]

Postby Kabanellas on Tue Apr 10, 2012 1:23 pm

Map Name: (The) Third Crusade
Map Description A somewhat free interpretation of the Third Crusade, perpetrated by some European Kings to reconquer the Holy Land from Saladin.
Number of Territories: 82 (8 starting positions, 50 attributable regions, 23 neutral regions, 1 killer neutral)
Special Features: Mixed deployment with 8 starting positions and 50 randomly attributed regions. Map can be won by objectives.

Map Makers: Kabanellas (Art and Concept) / AndrewB (XML)

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Map Name: (The) Dawn of Ages
Map Description A map that is conceptually based on Tolkien’s Middle Earth matrix – without making any kind of reference, for royalty purposes, to his (own) creations.
Number of Territories: 52 (32 attributable regions, 19 neutral regions, 1 killer neutral)
Special Features: Bonus are made by pairing matching features.

Map Makers: Kabanellas (Art and Concept) / AndrewB (XML)

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Map Name: Napoleonic Europe (1812)
Map Description A recreation of Europe by the time of Napoleon, in 1812 precisely.
Number of Territories: 82 (53 attributable regions, 29 neutral regions)
Special Features: Capitals play a vital part in the gameplay. They will trigger the special battle bonuses and they will grant victory by objectives.

Map Makers: Kabanellas (Art and Concept) / Raskholnikov (Idea/Concept) / ender516 (XML)

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Map Name: Clandemonium
Map Description A Sci-fi clan war map, featuring 10 starting positions represented by 10 clans that can be reached by a central point (The Pinnacle).
Number of Territories: 173 (10 starting positions, 162 neutral regions, 1 neutral-killer)
Special Features: 10 starting positions that can be accessed by 1 killer-neutral region (The Pinnacle)

Map Makers: Blitzaholic (Concept) / Kabanellas (Art) / ManBungalow (XML)

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Map Name: (The) King's Court
Map Description A Medieval Era based map, with Noble Castles, Court Members and a King to rule them all.
Number of Territories: 161 (16 starting positions, 145 neutral regions)
Special Features: 16 starting positions represented by 8 Castles and 8 combined Nobles. 1 killer-neutral region (The King) gives access to all Castles. Most of the bonuses are in auto-deploy mode changing the usual CC/Risk bonus dynamics.

Map Makers: Kabanellas (Art and Concept) / chipv (XML)

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Map Name: Conquer Rome (The Fall of the Roman Empire)
Map Description A map that captures the problems and challenges faced by the Roman Empire in the late 3rd century and all throughout the 4th:
Civil wars, political internal divisions, Barbarian invasions, the decline of the centralized power on Rome and eventually its fall by the hands of the Ostrogoths.
Number of Territories: 119 (8 starting positions, 90 attributable regions, 21 neutral regions)
Special Features: Mixed deployment with 8 starting positions (Barbarian Tribes) and 90 randomly attributed regions. Barbarian Tribes can ONLY be accessed by the 2 Emperor seats that are on the top of the roman government hierarchy. Map can be won by objectives.

Map Makers: Kabanellas (Art/Concept/XML)

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Map Name: (The) King's Court 2
Map Description A sequel to King's Court with more Starting Positions, more Counsellors, more features and enhanced game-play dynamics.
Number of Territories: 335 (20 starting positions)
Special Features: 20 starting positions represented by 10 Castles and 10 combined Nobles. The King gives access to all Castles and can give negative and/or positive effects, depending on combinations. Most of the bonuses are in auto-deploy mode changing the usual CC/Risk bonus dynamics.

Map Makers: Kabanellas (Art/Concept/XML)
Last edited by Kabanellas on Thu Jul 05, 2012 10:15 am, edited 2 times in total.
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Re: Map descriptions[moderated]

Postby natty dread on Tue Apr 10, 2012 2:05 pm

Map name Nordic countries
Map description A map of the nordic countries, including Svalbard & Faroe islands.
Special features Autodeploys

Map name Lunar war
Map description A conquest map of the moon 50 years in the future, where various countries fight for it's resources.
Special features Starting positions, killer neutrals, victory condition, autodeploys, neutrals, collection bonuses

Map name Orient express 1883
Map description A map of the legendary railway, Orient express, at 1883.
Special features Autodeploys, victory condition

Map name Transsib 1914
Map description A map of the legendary Trans-siberian railway
Special features Autodeploys, victory condition, overlapping bonuses

Map name Antarctica
Map description A map of the antarctic continent with conquest gameplay, that simulates the harsh conditions in the Antarctic. Reach the South Pole and attack other players from it to eliminate them.
Special features Losing condition, autodeploys, decays, killer neutrals

Map name Three Kingdoms of Korea
Map description A map of Korea from the Three Kingdoms era, at around ~500 CE, with complex gameplay that attempts to simulate the political situation of the time.
Special features Collection bonuses

Map name Yugoslavia
Map description A map of the former country Socialist Federal Republic of Yugoslavia.
Special features Autodeploys

Map name London
Map description A simple and small map of greater London.
Special features None
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Re: Map descriptions[moderated]

Postby isaiah40 on Tue Apr 10, 2012 2:43 pm

DiM wrote:
thenobodies80 wrote:
DiM wrote:and the point is?


trust me DiM, there's a point.
If Mohammed will not go to the mountain, the mountain must come to Mohammed. ;)



it's not that i don't trust you tnb, it's just that if there's one thing CC doesn't lack, that's promises. we've had lots of things promised to come "in the next update", "at the christmas update", "in the next X months", things that eventually never came and there were always petty excuses like "not enough time", "maybe next time" or "we decided to not do it for god knows what reason". so yeah, maybe you know something we don't, maybe you were even promised something but don't tell me you still believe in santa ;)
so until i see his fat ass coming down the chimney i'll remain a skeptic.

I'm going to back tnb80 up because he does have a point, and I know that point. He can't finish his point if mapmakers don't help out and provide this basic information.
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Re: Map descriptions[moderated]

Postby natty dread on Tue Apr 10, 2012 3:08 pm

What about mapmakers that are no longer on the site?
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Re: Map descriptions[moderated]

Postby ISN2 on Tue Apr 10, 2012 3:57 pm

Map name: Istanbul
Map Description: A standard play map of Istanbul city with highways feature. Theme of the map is based on someone who is about to fly to Istanbul and he has a map of the city showing districts and highways of it on his desk ...
There are many ways to move your troops around the map because of sea routes and highways ...
Territories: 39
Starting Territories: 35
Gameplay Features: Lots of connections to every territory
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