jak111 wrote:Hmm, I think Edoc may have a similar thing to me, mine did not go through neither.
But I am not insane, so perhaps it is people who do not use their roles who go insane? Or maybe it's neither and scum or third party have a power to MAKE people go insane.. But what I find amusing are people who suggested people going insane back on D1. That's mighty suspicious to be right on in a mafia game...
From the WIKI HP Lovecraft page.
"The beings of Lovecraft's mythos often have human (or mostly human) servants; Cthulhu, for instance, is worshipped under various names by cults amongst both the Eskimos of Greenland and voodoo circles of Louisiana, and in many other parts of the world.
These worshippers served a useful narrative purpose for Lovecraft. Many beings of the Mythos were too powerful to be defeated by human opponents, and so horrific that direct knowledge of them meant insanity for the victim. When dealing with such beings, Lovecraft needed a way to provide exposition and build tension without bringing the story to a premature end. Human followers gave him a way to reveal information about their "gods" in a diluted form."
What drives people insane is learning the forbidden knowledge of the Old Ones. I do not believe power roles per say cause insanity. I suspect Edocsil hit the nail on the head. I believe Vodean is insane because he sought direct knowledge from an Old One such as Yogsothoth ( I say this because of his rant). It appears he tried to beseech Yogsothoth to raise someone from the dead but that could also be a red herring. he may have tried to beseech knowledge and his rant may be the price.
Jonty also appears to have suffered the consequences of achieving some sort of knowlege though he appears to be more coherent then not.
I stated earlier in the game that there may be varying degrees of insanity dependent on the type of knowledge sought. This is how they handled the varying aspects of insanity in the D&D role playing game. One started with a pool of sanity points, which were used up dependent on the knowledge learned.