Community [3/13] Game over - Town wins!

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Re: Community [10/13] Night Three

Postby Gustaf Wasa on Sat Mar 02, 2013 5:36 pm

My thoughts:

Strange night scene. Were there three killers in there, and two targets, and no one got killed? Wow. Or maybe I'm reading that wrong. Anyway, two Mafia teams, or one Mafia team and one Vig/SK? Then shouldn't there have been two kills on other nights? Could the town protectors really be so lucky as to block either one or two kills every night?

We have no other night info than that blakebowling was roleblocked? Reading your post now, blakebowling, I don't see a comment on the fact that you were roleblocked and there was no kill. If you were roleblocked but still town, that would mean we would need two more protecting roles (roleblock or Doc) to neutralize the two kills.

But Metsfanmax could also be making it up to get blakebowling lynched.
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Re: Community [10/13] Night Three

Postby blakebowling on Sat Mar 02, 2013 11:24 pm

Gustaf Wasa wrote:My thoughts:

Strange night scene. Were there three killers in there, and two targets, and no one got killed? Wow. Or maybe I'm reading that wrong. Anyway, two Mafia teams, or one Mafia team and one Vig/SK? Then shouldn't there have been two kills on other nights? Could the town protectors really be so lucky as to block either one or two kills every night?

We have no other night info than that blakebowling was roleblocked? Reading your post now, blakebowling, I don't see a comment on the fact that you were roleblocked and there was no kill. If you were roleblocked but still town, that would mean we would need two more protecting roles (roleblock or Doc) to neutralize the two kills.

But Metsfanmax could also be making it up to get blakebowling lynched.

Oops. I got distracted while writing my post (that was supposed to be point #5).

I'm not certain Mets is lying about blocking me (however if he were lying, his actions on D2 would support it). I'm open to the possibility of a busdriver or some other interference with Mets block (this would make sense from the scene as well, as there was a silent man in the first confrontation with Annie), and of course as Gustaf said the block on me could be unrelated (i.e. another blocker / protective role stopped the kill). It's also possible (though highly unlikely IMO) that one of the kill attempts could have been on a bulletproof -- however the flavor of the scene doesn't point towards that.

I'm also confused about why the scene for D4 was different from the other two. There were no kills N1, but the scene made it seem like there wasn't a kill attempt, N2 there was a kill, but there was no confrontation or detail, just a pointer towards who had been killed. I assume it's possible that actions lined up similarly to a scene in the show, so aage used it. And of course it's always possible I'm reading a bit too much into flavor and the differences mean nothing. I think it's meaningful only because upon magnitude's death, the scene in which he died in the show wasn't used.

If someone potentially interfered with mets' block on me (busdriving me with someone else, or otherwise), please speak up.
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Re: Community [12/13] Day three

Postby anamainiacks on Sun Mar 03, 2013 1:00 am

Gustaf Wasa wrote:Strange night scene. Were there three killers in there, and two targets, and no one got killed? Wow. Or maybe I'm reading that wrong. Anyway, two Mafia teams, or one Mafia team and one Vig/SK? Then shouldn't there have been two kills on other nights? Could the town protectors really be so lucky as to block either one or two kills every night?

Nope there were only 2 killers. I think most people are confused about the first scene, because 2 unnamed characters appeared - but as blake mentioned, these are just Jeff and Abed, who force the Black Rider to leave Annie.

----------------------------------------------------------------

blakebowling wrote:I'm open to the possibility of a busdriver or some other interference with Mets block (this would make sense from the scene as well, as there was a silent man in the first confrontation with Annie), and of course as Gustaf said the block on me could be unrelated (i.e. another blocker / protective role stopped the kill). It's also possible (though highly unlikely IMO) that one of the kill attempts could have been on a bulletproof -- however the flavor of the scene doesn't point towards that.
[...]
If someone potentially interfered with mets' block on me (busdriving me with someone else, or otherwise), please speak up.

Actually, now that you mention it - the two shots that were fired in the first scene - in the show they were both blanks. Possibly, the scum targeted a bulletproof townie ('Annie'), AND a PR 'stopped' the kill... But then again, we are speculating with details from a scene that may not even be relevant. The only details I'm willing to safely conclude with certainty is the fact that there were 2 kill attempts.

As for the busdriver though, I came across this while re-reading the thread:
TA1LGUNN3R, on Day 3, following rishaed's lynch wrote:
blakebowling wrote:Well I suppose rishaed's strategy worked (somehow?). A VT NK is leagues ahead of a Town PR NK.

I wouldn't go so far as to say it worked. Rishaed imo wasn't a great pick for scum kill. Here's my reasoning: rishaed was making good work for getting himself lynched in a day or two. If I were scum I'd've let him stew in his own mess, thereby avoiding attention and reaping benefits.

No, I'm seeing something along the lines of actions getting switched somewhere or overeager vig.
So a bus driver might be possible. Or rishaed was a Vig kill and a protector stopped the scumkill (but that's just crazy). Yea, so if anyone has information, that'd be great.

----------------------------------------------------------------

blakebowling wrote:I'm also confused about why the scene for D4 was different from the other two. There were no kills N1, but the scene made it seem like there wasn't a kill attempt, N2 there was a kill, but there was no confrontation or detail, just a pointer towards who had been killed. I assume it's possible that actions lined up similarly to a scene in the show, so aage used it. And of course it's always possible I'm reading a bit too much into flavor and the differences mean nothing. I think it's meaningful only because upon magnitude's death, the scene in which he died in the show wasn't used.

I personally think the increase in detail was just to give us something to work with, since the game is obviously slowing down - partly because of the sheer lack of information for us to go on. Problem is, it's just as hard to decipher which details are actual leads, and which are red herrings.
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Re: Community [10/13] Night Three

Postby anamainiacks on Sun Mar 03, 2013 1:04 am

Gustaf Wasa wrote:We have no other night info than that blakebowling was roleblocked? Reading your post now, blakebowling, I don't see a comment on the fact that you were roleblocked and there was no kill. If you were roleblocked but still town, that would mean we would need two more protecting roles (roleblock or Doc) to neutralize the two kills.

This is a very valid point. I find it hard to believe that we'd have 3 protector roles, which makes me believe that the roleblock did play a part in stopping one of the NKs.
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Re: Community [10/13] Day Four

Postby aage on Sun Mar 03, 2013 4:25 am

Sorry, I keep forgetting to update the first post's topic. It's correct again now.
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Re: Community [10/13] Day Four

Postby TA1LGUNN3R on Sun Mar 03, 2013 12:55 pm

Interested in Mets' claim of blocking of blake.

Also, assuming scene isn't totally relevant... Hank+Commie being inactive= no night kills? Thought I'd throw that out there.

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Re: Community [12/13] Day three

Postby TA1LGUNN3R on Sun Mar 03, 2013 1:23 pm

anamainiacks wrote:
Hank44Soccer wrote:Vote Rishaed I'm hopping on the bandwagon!
Hank44Soccer wrote:Could we get a vote count?
Hank44Soccer wrote:Ok, which one of you made that terrible smell in the men's room?
Hank44Soccer wrote:Hello all, apologies for the lack of posts, as mentioned by others before, the game was moving very slowly, and I figured I just didn't have much to contribute, so I should just wait. Well, clearly I waited to long, I have no intention in dead-beating in this game, and in the future I will look to post more often. If anyone feels that this is "Scummy", I don't have a problem in claiming if that will help move things along.
Hank44Soccer wrote:Vote GregWolf21 due to lack of evidence and defense.

These are ALL the posts Hank has made in the entire game so far.
  1. Both times he cast a vote, he was (blindly?) hopping on a bandwagon.
  2. Every time he's posted, he has said nothing of value.
  3. He said that he had "no intention of deadbeating" and promised to post more often. But that has yet to happen.
  4. To Hank: Please give more details and support as to why you're voting for Gregwolf.


To add to this: I don't believe Hank has posted since this. Also Commander has followed a similar route as Hank; he's had 3 post-confirm posts, one of which is a joke vote. His more serious of the two valid posts was:

Commie wrote:No offence, but your story is way weaker now than it was before, rishaed. Before day 2, I was not completely sure what to make of it all, but now it just seems that you are a scum who accidentally attracted too much attention and now is trying to find some sort of explanation that would tailor to your behaviour.


a criticism of the most suspicious player D2.

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Re: Community [10/13] Day Four

Postby rishaed on Sun Mar 03, 2013 1:25 pm

If you are looking for a replacement I am more than willing to replace back into the game.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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Re: Community [10/13] Day Four

Postby Gustaf Wasa on Sun Mar 03, 2013 2:58 pm

Those are valid points by Tailgunner.

Hank44Soccer - inactive
Commander9 - inactive
blakebowling - roleblocked

BUT, the scene shows people actively trying to kill. I know, we shouldn't read too much into the night scenes. But I believe we can read something into the scenes. I just don't think our mod would write such elaborate scenes, deliberately picking parts from the TV show where kills are stopped, if the reason for the no-kill is simply inactivity. That would amount to blatant disinformation from the mod, since he knows we will most likely think the scene means something.
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Re: Community [10/13] Day Four

Postby Metsfanmax on Sun Mar 03, 2013 3:13 pm

I bet he just enjoys watching us trying to figure out what's useful info and what's not.
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Re: Community [10/13] Day Four

Postby blakebowling on Sun Mar 03, 2013 4:05 pm

Gustaf Wasa wrote:Those are valid points by Tailgunner.

Hank44Soccer - inactive
Commander9 - inactive
blakebowling - roleblocked

BUT, the scene shows people actively trying to kill. I know, we shouldn't read too much into the night scenes. But I believe we can read something into the scenes. I just don't think our mod would write such elaborate scenes, deliberately picking parts from the TV show where kills are stopped, if the reason for the no-kill is simply inactivity. That would amount to blatant disinformation from the mod, since he knows we will most likely think the scene means something.

Just because players haven't been posting in the thread doesn't mean they haven't been sending in actions
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12:40:06 AM rdsrds2120: I'm pretty out of it. CRAAZZYYY NIGHT
12:31:04 * Metsfanmax quit (kicked from Social by Metsfanmax - reason: haha gotcha now)
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Re: Community [10/13] Day Four

Postby anamainiacks on Sun Mar 03, 2013 8:17 pm

Metsfanmax wrote:I bet he just enjoys watching us trying to figure out what's useful info and what's not.

:lol: :lol: :lol:

blakebowling wrote:
Gustaf Wasa wrote:Those are valid points by Tailgunner.

Hank44Soccer - inactive
Commander9 - inactive
blakebowling - roleblocked

BUT, the scene shows people actively trying to kill. I know, we shouldn't read too much into the night scenes. But I believe we can read something into the scenes. I just don't think our mod would write such elaborate scenes, deliberately picking parts from the TV show where kills are stopped, if the reason for the no-kill is simply inactivity. That would amount to blatant disinformation from the mod, since he knows we will most likely think the scene means something.

Just because players haven't been posting in the thread doesn't mean they haven't been sending in actions

Agreed. Request for aage to give Hank and Commander a prod.
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Re: Community [10/13] Day Four

Postby blakebowling on Sun Mar 03, 2013 8:45 pm

anamainiacks wrote:
Metsfanmax wrote:I bet he just enjoys watching us trying to figure out what's useful info and what's not.

:lol: :lol: :lol:

blakebowling wrote:
Gustaf Wasa wrote:Those are valid points by Tailgunner.

Hank44Soccer - inactive
Commander9 - inactive
blakebowling - roleblocked

BUT, the scene shows people actively trying to kill. I know, we shouldn't read too much into the night scenes. But I believe we can read something into the scenes. I just don't think our mod would write such elaborate scenes, deliberately picking parts from the TV show where kills are stopped, if the reason for the no-kill is simply inactivity. That would amount to blatant disinformation from the mod, since he knows we will most likely think the scene means something.

Just because players haven't been posting in the thread doesn't mean they haven't been sending in actions

Agreed. Request for aage to give Hank and Commander a prod.

Seconded.
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Re: Community [10/13] Day Four

Postby Gustaf Wasa on Mon Mar 04, 2013 6:42 am

blakebowling wrote:Just because players haven't been posting in the thread doesn't mean they haven't been sending in actions

Then we are back to this: if Metsfanmax roleblocked you, and you are town, then there would have to be two other protector roles (Doc, roleblocker....) for the kills to be blocked. Three protectors among ten players.
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Re: Community [10/13] Day Four

Postby anamainiacks on Mon Mar 04, 2013 9:58 am

Gustaf Wasa wrote:
blakebowling wrote:Just because players haven't been posting in the thread doesn't mean they haven't been sending in actions

Then we are back to this: if Metsfanmax roleblocked you, and you are town, then there would have to be two other protector roles (Doc, roleblocker....) for the kills to be blocked. Three protectors among ten players.

Yep, especially since no bus driver has spoken up. Not sure if we should wait for some response from the inactives before we push blake for a claim though?
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