aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
DoomYoshi wrote:Agreed. VIg is like a 100% accuracy cop, plus you get money.
DoomYoshi wrote:EDIT: Cop Investigate is more expensive than frame, which is weird.
DoomYoshi wrote:EDIT again: If a wagon is formed, and people jump on after lynch, but before scene is posted, do they get a share of the money?
Rodion wrote:That's intended. Frame is only good if it hits the exact player that was investigated. I may bump its cost to 200-250, but it should still be cheaper than an investigation.
Rodion wrote:DoomYoshi wrote:Agreed. VIg is like a 100% accuracy cop, plus you get money.
But if you target a townie, said townie dies. With a cop, if you target town, town gets to live with an innocent result.
I think Jonty and you are overestimating the value of a vig. Vig is such a dangerous role that vigilantes are usually encouraged not to act. Cops have no such problem.
Just saying.Rodion wrote:Town
Track – 90 - useless, everyone has all actions
Roleblock – 90 - T/N chance to hit town (which is always >50%) and therefore inefficient to use on mafia
Vig – 150 - best action town has
Protection – 150 - this should have been "bulletproof for 1 round" or something along those lines, or simply be more expensive; this ability can be bought twice every three rounds on base income alone. Even though the rest of town actions suck, this one is actually overpowered.
Watch – 150 - useless, everyone has all actions
Busdrive – 180 - only screws up everything town does
Investigate – 350 - bloody expensive
Protection – 80 - why protect, you're mafia
Track – 80 - useless, you have no power roles to find and therefore no actions to track
Watch – 150 - same
Frame – 150 - you have a one in N chance to hit the right guy and an even smaller chance to do so in the correct round, useless
??? - 150 - only interesting ability so far
Vote steal – 200 - only useful if entire mafia group does it at lylo (which then is no longer lylo)
Roleblock – 200 - only actual useful role in the game, since all towns will probably use something by day 3/4
??? – 300 - another interesting ability
??? – 500 - again
aage wrote:Don't take my critique as personal Rodion, I have the best intentions... but half of these actions will either never be used and the game will simply blow itself up by day 2/3 due to excessive vigging.
DoomYoshi wrote:[color=#008000]First off, town living isn't the greatest thing ever. It would be nice if town got a perfect game, but I don't think that's a realistic goal, and I would argue that because it isn't a realistic goal it shouldn't be your goal. You shouldn't be thinking: how can town only lynch scum and not lynch or vig any townies? You instead should be thinking: how can I insure that by LYLO there will be enough correct information for town to win the game?
Don't take my critique as personal Rodion, I have the best intentions... but half of these actions will either never be used and the game will simply blow itself up by day 2/3 due to excessive vigging.
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