Caymanmew- intentionally missing turns to gain ad[WARNED]es

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Re: Caymanmew- intentionally missing turns to gain advantage

Postby jefjef on Sun Feb 19, 2012 2:15 am

caymanmew wrote:
ad10r3tr0 wrote:
caymanmew wrote:http://www.conquerclub.com/forum/viewtopic.php?f=1&p=3583269#p3583269


AndyDufresne wrote:
I'm confused, hence my name. :P I've two questions . Are you allowed to skip turns in order to "pile up" troops for disbursement ?
While missing turns isn't against the rule, you may put yourself at a disadvantage by not taking your turns, and you may also receive poor ratings from your opponents.



--Andy


andy clearly say missing turns is ok so i dont see how this is braking any rules


Youre taking it completely out of context. And your argurment doesnt even make sense, are you missing your turn to "pile up" your troops?? No, you are missing turns to gain a distinct advantage over everyone else, not to pile up troops.. You are just finding these sentences the mods have made to make it look like this is ok.. and taking them completely out of context; missing turns on purpose = gross abuse of the game. Case closed..k? thanks bai.



the point is that missing turns is ok it matters not why you miss it if it ok to miss turns then its is ok


LOL. LOOK at the OblitX and the Brann and the b00060 cases I posted. They ALL have to do with City Mogul deployment turn missing for a round 1 advantage....

Good luck with cayman
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Re: Caymanmew- intentionally missing turns to gain advantage

Postby ad10r3tr0 on Sun Feb 19, 2012 2:15 am

LOL, you're taking it completely out of context.. missing turns on purpose like you are = gross abuse = warnable offense.. cya after your warning/vacation/ban. idk what level you are up to, and quite frankly I dont care

And JefJef is right, as odd as that is, 2 PRIMETIME examples.. case closed no more discussions
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Re: Caymanmew- intentionally missing turns to gain advantage

Postby caymanmew on Sun Feb 19, 2012 2:28 am

jefjef wrote:
LOL. LOOK at the OblitX and the Brann and the b00060 cases I posted. They ALL have to do with City Mogul deployment turn missing for a round 1 advantage....

Good luck with cayman


yes i see them and am not making any new games on the map dont think it is braking any rules still by i will not making more till this is resolved
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Re: Caymanmew- intentionally missing turns to gain advantage

Postby alstergren on Sun Feb 19, 2012 10:16 am

caymanmew wrote:the point is that missing turns is ok it matters not why you miss it if it ok to miss turns then its is ok


Well, as you see from the old threads: City Mogul, manual drop, freestyle is an exception. It's such an advantage and when systematic used, it has been deemed to fall under the unwritten rules and rendered warnings in the past.
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Re: Caymanmew- intentionally missing turns to gain advantage

Postby HighlanderAttack on Sun Feb 19, 2012 10:26 am

It would be real simple if CC would just not allow players to get deferred armies. You don't deserve deferred armies if you can't take your turn in a 24 hour time frame.


You sure don't get the auto deploy troops when you miss a turn so why get the deferred troops
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Re: Caymanmew- intentionally missing turns to gain advantage

Postby NoSurvivors on Sun Feb 19, 2012 11:39 am

HighlanderAttack wrote:It would be real simple if CC would just not allow players to get deferred armies. You don't deserve deferred armies if you can't take your turn in a 24 hour time frame.


You sure don't get the auto deploy troops when you miss a turn so why get the deferred troops

HA that isn't the reason for this. In manual city mogul nothing happens on your first turn. The bases don't even get their +20 auto deploy, so there's really NO NEED to take that turn. It's basically the easiest way to get the manual medal (if you don't abuse it like the cases above have). But if you miss a turn in a FREESTYLE game, you go first on your next turn. And as I said, going first in city mogul is a basically garunteed win unless your strategy is terrible or the dice hate you. He can then take his turns when he knows I'm offline (for example) and play it like a sequential game. Therefore it has like a few people have said, fallen under the unwritten rules. It's not the fact that he might get deferred armies (which he doesn't) it's the fact that he knows this is an easy win and he is abusing that knowledge.
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Re: Caymanmew- intentionally missing turns to gain advantage

Postby jsnyder748 on Sun Feb 19, 2012 11:41 am

yep it is against the rules, a while ago i was accused of using a script when i didnt even know what one was. So when he reported me it backfired because he was using this tactic you are cay, and you could not prove i have a script (because i don't).
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Re: Caymanmew- intentionally missing turns to gain advantage

Postby HighlanderAttack on Sun Feb 19, 2012 12:14 pm

NoSurvivors wrote:
HighlanderAttack wrote:It would be real simple if CC would just not allow players to get deferred armies. You don't deserve deferred armies if you can't take your turn in a 24 hour time frame.


You sure don't get the auto deploy troops when you miss a turn so why get the deferred troops

HA that isn't the reason for this. In manual city mogul nothing happens on your first turn. The bases don't even get their +20 auto deploy, so there's really NO NEED to take that turn. It's basically the easiest way to get the manual medal (if you don't abuse it like the cases above have). But if you miss a turn in a FREESTYLE game, you go first on your next turn. And as I said, going first in city mogul is a basically garunteed win unless your strategy is terrible or the dice hate you. He can then take his turns when he knows I'm offline (for example) and play it like a sequential game. Therefore it has like a few people have said, fallen under the unwritten rules. It's not the fact that he might get deferred armies (which he doesn't) it's the fact that he knows this is an easy win and he is abusing that knowledge.[/quote

That is true--cay knows it is cheating too--anyone with half a brain knows it is cheating--sorry to go off topic

The other thing in freestyle --if you miss your turn you should have to go second--only fair--it would prevent bull shit like cay cheating and others who do it as well
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Re: Caymanmew- intentionally missing turns to gain advantage

Postby NoSurvivors on Sun Feb 19, 2012 12:17 pm

HighlanderAttack wrote:
NoSurvivors wrote:
HighlanderAttack wrote:It would be real simple if CC would just not allow players to get deferred armies. You don't deserve deferred armies if you can't take your turn in a 24 hour time frame.


You sure don't get the auto deploy troops when you miss a turn so why get the deferred troops

HA that isn't the reason for this. In manual city mogul nothing happens on your first turn. The bases don't even get their +20 auto deploy, so there's really NO NEED to take that turn. It's basically the easiest way to get the manual medal (if you don't abuse it like the cases above have). But if you miss a turn in a FREESTYLE game, you go first on your next turn. And as I said, going first in city mogul is a basically garunteed win unless your strategy is terrible or the dice hate you. He can then take his turns when he knows I'm offline (for example) and play it like a sequential game. Therefore it has like a few people have said, fallen under the unwritten rules. It's not the fact that he might get deferred armies (which he doesn't) it's the fact that he knows this is an easy win and he is abusing that knowledge.[/quote

That is true--cay knows it is cheating too--anyone with half a brain knows it is cheating--sorry to go off topic

The other thing in freestyle --if you miss your turn you should have to go second--only fair--it would prevent bull shit like cay cheating and others who do it as well


:lol: :lol: :lol: HA.. you forgot the ] in [/quote]

however i completely agree with what youre saying. Another solution could be to make (on that map) the +20 go to each house/shop like it does on every other turn (except the manual drop turn). Easy fix :)
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Re: Caymanmew- intentionally missing turns to gain advantage

Postby eddie2 on Sun Feb 19, 2012 12:55 pm

well i hate to say something here. but although i agree this is abuse of the game engine (this is what it fell under in the past.) the fact admin and c and a mods are allowing people to abuse the not getting a 5th spoil in nuclear spoils games counters the previous results in these cases. until they get a clear rule across the board to sort all types of abuse out of people missing not ending turns then they cannot pick and choose who to punish. like the examples shown of previous cases. 2 were just closed then the last was noted. it looks like the usual thing if the name fits.
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Re: Caymanmew- intentionally missing turns to gain advantage

Postby NoSurvivors on Sun Feb 19, 2012 1:43 pm

eddie2 wrote:well i hate to say something here. but although i agree this is abuse of the game engine (this is what it fell under in the past.) the fact admin and c and a mods are allowing people to abuse the not getting a 5th spoil in nuclear spoils games counters the previous results in these cases. until they get a clear rule across the board to sort all types of abuse out of people missing not ending turns then they cannot pick and choose who to punish. like the examples shown of previous cases. 2 were just closed then the last was noted. it looks like the usual thing if the name fits.

I understand what you mean, but how is it fair that the people that were mentioned above got warned and caymanmew does not for the exact same offence? I think the nuke games is interesting but sort of irrelevant, compared with the evidence provided by jefjef.. But that's a mod's call.
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Re: Caymanmew- intentionally missing turns to gain advantage

Postby eddie2 on Sun Feb 19, 2012 2:18 pm

NoSurvivors wrote:
eddie2 wrote:well i hate to say something here. but although i agree this is abuse of the game engine (this is what it fell under in the past.) the fact admin and c and a mods are allowing people to abuse the not getting a 5th spoil in nuclear spoils games counters the previous results in these cases. until they get a clear rule across the board to sort all types of abuse out of people missing not ending turns then they cannot pick and choose who to punish. like the examples shown of previous cases. 2 were just closed then the last was noted. it looks like the usual thing if the name fits.

I understand what you mean, but how is it fair that the people that were mentioned above got warned and caymanmew does not for the exact same offence? I think the nuke games is interesting but sort of irrelevant, compared with the evidence provided by jefjef.. But that's a mod's call.


what i am saying is this.

city mogul
if experianced on the map if you get first turn you will win the game. so missing the first round is a tactical move... (meaning you know you are going to get first turn winning you the game)
nuc spoil
taking your shot and not ending to get 5th card and possibly nucing 5 of your own regions is a tactical move helping you win the game.

both of these are abusing the game engine and not playing the game as it was intended.. so like i say if people are guilty in city mogul then they have to start making it that players are guilty in nuc spoils as well.
i see people in this thread have mentioned because medals are awarded for manual well i can tell you some players who have nuc spoils medals but have used the tactic above to get it. so they have not even played a proper nuc spoil game.
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Re: Caymanmew- intentionally missing turns to gain advantage

Postby jgordon1111 on Sun Feb 19, 2012 2:29 pm

A odd moment here, I am going to have to agree with Eddie, both are gross abuse of the game as how it was intended to be played.

Therefore both should be punished in the same way for every player.
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Re: Caymanmew- intentionally missing turns to gain advantage

Postby NoSurvivors on Sun Feb 19, 2012 2:41 pm

eddie2 wrote:
NoSurvivors wrote:
eddie2 wrote:well i hate to say something here. but although i agree this is abuse of the game engine (this is what it fell under in the past.) the fact admin and c and a mods are allowing people to abuse the not getting a 5th spoil in nuclear spoils games counters the previous results in these cases. until they get a clear rule across the board to sort all types of abuse out of people missing not ending turns then they cannot pick and choose who to punish. like the examples shown of previous cases. 2 were just closed then the last was noted. it looks like the usual thing if the name fits.

I understand what you mean, but how is it fair that the people that were mentioned above got warned and caymanmew does not for the exact same offence? I think the nuke games is interesting but sort of irrelevant, compared with the evidence provided by jefjef.. But that's a mod's call.


what i am saying is this.

city mogul
if experianced on the map if you get first turn you will win the game. so missing the first round is a tactical move... (meaning you know you are going to get first turn winning you the game)
nuc spoil
taking your shot and not ending to get 5th card and possibly nucing 5 of your own regions is a tactical move helping you win the game.

both of these are abusing the game engine and not playing the game as it was intended.. so like i say if people are guilty in city mogul then they have to start making it that players are guilty in nuc spoils as well.
i see people in this thread have mentioned because medals are awarded for manual well i can tell you some players who have nuc spoils medals but have used the tactic above to get it. so they have not even played a proper nuc spoil game.

Hmm now I see what you mean, but doesn't that mean that they should all be warned since the other city mogul abusers have been? o.O not trying to defend anything but it just makes more sense to me xD
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Re: Caymanmew- intentionally missing turns to gain advantage

Postby eddie2 on Sun Feb 19, 2012 3:04 pm

yes it makes more sense but it is also double standards.. like i said i see it as abuse but mods and admin dont see the nuc spoils version as abuse. all i am saying they need to correct the rules on this and make it a written rule that can be read.. if they agree to this then it should only get a noted because from what i understand cayman is several stages into his bans and this will be a big ban for a rule that is not written properly, or even or even for a rule that is used for 1 style of game play on a certain map. but not used for a style of game play on another map.
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