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"Holding"

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Postby kingwaffles on Fri Mar 03, 2006 5:47 pm

i'd say ! to 1.5 hours is probably good, just in case your comp dies, or your kicked off or something. The one problem with that is epople can still "hold" by waiting till the end of the round to take their turn.
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Postby Romber on Fri Mar 03, 2006 6:18 pm

I hate when someone starts their turn and then 23 hours and 57min later they finish it too. Its not really the same as the author of the thread said but all the same they start there turn and then hold it forever. It really pisses me off because there is always one in every game I play.
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time limits

Postby skarecrow on Sat Mar 04, 2006 7:39 pm

yes i agree if you change their time limit to 2 hours or what ever then they could waste the whole last 2 hours of the turn. which isnt as bad as 24 hours why dont you try make time limits for your deploy phase, your attack phase, and you fortifying phase this way if you "hold" too long you miss your deploy and attacks. make the game 1.5 hours long and split it up something like this: 15mins deploy, 1 hour attacks, and 15 min fortifycations. just an idea!!!
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Postby Quad on Wed Mar 08, 2006 5:24 pm

Hi,

I am affected in theme of this topis. In 3555 game wasn't any "cheating" It was a double game, and we discousse our tactic in pm. But find this game, and you will see, there isn't any holding.

In game 4960 ElDangerouso started holding. He start turn, attack, and fortify to defend her continent. Then he wited, and after everybody end turn, he fortify to attack, end turn, begin turn, attack with full army and fortify to defend... It is possible, because there wasdouble turns. Then I hold too, and then ElD didnt get card, and didnt make fucking fortification some times... But end of turn was wront time for me (4 AM)... It was very wrong play... :(

I play sequential now :)

freestyle games is very interest too, but if you couldnt check your games frequently, you will have disadvantages ozher players...

Holding: its allowed by rules. its allowed for everybody :) i dont like it, but sometimes i use it, if i need... isnt it fair? why? everybody can use it. if u dont want holding play, play sequential! is fair double play with sequential? the first team will have advantages too... one of my game i attacked with 16 troops to 1. i lost 9 troops. was it fair? :)

good play!
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Postby YP_Legend on Wed Mar 08, 2006 7:12 pm

Risk friends.......tired of the bs & want in a better game to play? =====>> Click Here

YP
Last edited by YP_Legend on Wed Mar 08, 2006 11:15 pm, edited 1 time in total.
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Postby RLeary06 on Wed Mar 08, 2006 7:30 pm

Hey - don't advertise other Risk games on here :? .

That's a dick move.
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Hint 4 U: Make sure brain is in gear, before engaging mouth.

Postby YP_Legend on Wed Mar 08, 2006 11:12 pm

:arrow: FYI xiGames plays many of its games, both locked & unlocked here at CC. There are also expected standards of play in place for these games. I am not doing as you have so kindly :roll: suggested here mister, i am just merely letting those know who are tired of the :x crap happening in the games they have played thus far, that there are other options :D available to them here at Conquer Club.

Regards,
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Postby ElDangerouso on Thu Mar 09, 2006 5:15 pm

It is I, ElDangerouso... THE MASTER OF THE HOLD!!! Just to let you know there IS some RISK involved when you HOLD. Two times in a row i overslept and wasn't able to fortify or get a card. I agree that it should be outlawed or at least changed, but until it is i'll use it to my advantage. No apologies. Well, maybe i'd apologize to nice people... to appease them and then kill them. It's a game, study it, test its rules, master its rules, meet me on the battlefield!
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Postby Marvaddin on Thu Mar 09, 2006 5:20 pm

"Two times in a row i overslept and wasn't able to fortify or get a card."

:arrow: This is not a risk, is your fault!! Stop holding!! :evil:
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Postby Famous Agent on Thu Mar 09, 2006 6:44 pm

I frankly do not see a problem with holding. Its a viable tactic.
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Postby Zell on Thu Mar 09, 2006 7:10 pm

I learned the hard way that holding is only dangerous when it's a double turns allowed game. Just don't play with double turns allowed and no one will want to hold.
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Postby Famous Agent on Thu Mar 09, 2006 7:27 pm

Even with no double turns allowed holding is a viable tactic. By holding you can retain all your origanal troops which you would have gotten at the beginning of your turn. Also it allows you to effectively counter-attack against your enemies moves. If you cant stand the heat then get out of the kitchen. In other words go play sequentials.
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Postby YP_Legend on Fri Mar 10, 2006 9:44 am

:arrow: lol.... :shock: .....that avitar is just way too creepy man..... :shock: ....

Regards,
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Postby hernando cortez on Fri Mar 10, 2006 12:01 pm

Holding is for bitches who need to cheat. just because lack hasnt figured and implemented a choosen way to shut this down doesnt mean it is a valid tactic.


They make this site less fun.
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Postby hernando cortez on Fri Mar 10, 2006 12:02 pm

sequential games take much longer to play, so saying play sequential games instead is really nonsense. cheater.
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