Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Maps that may be nearing the end of production. Finalize maps here, while testing.

Moderators: Global Moderators, Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: [Abandoned] - Spanish Armada 1588

Postby Nola_Lifer on Sun Apr 29, 2012 7:37 pm

Interesting but what about hexes, like King's Court?
Image
f*ck THE UNION LOUISIANA WILL RISE AGAIN
User avatar
Major Nola_Lifer
 
Posts: 816
Joined: Mon Oct 13, 2008 4:46 pm
Location: 雪山
Medals: 61
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (1)
Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4) Trench Warfare Achievement (1)
Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Beta Map Achievement (1)
Ratings Achievement (3) Tournament Achievement (11) General Achievement (2) Clan Achievement (12) Tournament Contribution (2)
General Contribution (1)

Re: [Abandoned] - Spanish Armada 1588

Postby cairnswk on Sun Apr 29, 2012 8:55 pm

Nola_Lifer wrote:Interesting but what about hexes, like King's Court?

Mmm. i'm not totally in favour of using all hexes; i've used double hexes in Actium and now have some used in here for major english vessels...using the odd shaped pieces allows ship names to be inserted whereas the hexes are a bit limited in that respect.
C what others think.
User avatar
Private cairnswk
 
Posts: 11496
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: [Abandoned] - Spanish Armada 1588

Postby ViperOverLord on Fri May 18, 2012 1:37 am

Does the draft have to be gone for the vacation?
User avatar
Major ViperOverLord
 
Posts: 2199
Joined: Sun Apr 19, 2009 3:19 pm
Location: California
Medals: 129
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (3) Tournament Achievement (30)
General Achievement (7) Clan Achievement (10) Challenge Achievement (1) Tournament Contribution (31)

Re: [Abandoned] - Spanish Armada 1588

Postby cairnswk on Fri May 18, 2012 1:44 am

ViperOverLord wrote:Does the draft have to be gone for the vacation?

Sorry ViperOverLord, not sure what you are asking here?
I have asked tnb80 to make this maps' status on vacation rather than abandoned, and am working on a new "centrepiece map design" in spare time....i hope to bring it back into the forum after mid-June.
User avatar
Private cairnswk
 
Posts: 11496
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: [Abandoned] - Spanish Armada 1588

Postby ViperOverLord on Fri May 18, 2012 1:58 am

cairnswk wrote:
ViperOverLord wrote:Does the draft have to be gone for the vacation?

Sorry ViperOverLord, not sure what you are asking here?
I have asked tnb80 to make this maps' status on vacation rather than abandoned, and am working on a new "centrepiece map design" in spare time....i hope to bring it back into the forum after mid-June.


I mean I can't see any of your prior versions. It says they were removed from Photobucket or something like that when I click the links.
User avatar
Major ViperOverLord
 
Posts: 2199
Joined: Sun Apr 19, 2009 3:19 pm
Location: California
Medals: 129
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (3) Tournament Achievement (30)
General Achievement (7) Clan Achievement (10) Challenge Achievement (1) Tournament Contribution (31)

Re: [Abandoned] - Spanish Armada 1588

Postby cairnswk on Fri May 18, 2012 2:18 am

ViperOverLord wrote:
cairnswk wrote:
ViperOverLord wrote:Does the draft have to be gone for the vacation?

Sorry ViperOverLord, not sure what you are asking here?
I have asked tnb80 to make this maps' status on vacation rather than abandoned, and am working on a new "centrepiece map design" in spare time....i hope to bring it back into the forum after mid-June.


I mean I can't see any of your prior versions. It says they were removed from Photobucket or something like that when I click the links.


Yes, i removed them, because i thought i wasn't going to use them. :)
User avatar
Private cairnswk
 
Posts: 11496
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: [Abandoned] - Spanish Armada 1588

Postby cairnswk on Fri May 18, 2012 2:32 am

I have re-posted Versions 2,5,7 & 9 on the front page.
The new version 10 when it comes out will be a completely different design, hence there may be some alterations to some small aspects of gameplay.
User avatar
Private cairnswk
 
Posts: 11496
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: [Abandoned] - Spanish Armada 1588 - V10-P7 Gameplay

Postby cairnswk on Fri May 18, 2012 1:32 pm

Version 10...ship names are now complete, as are land armies...

Image
Last edited by cairnswk on Sun May 20, 2012 4:06 pm, edited 2 times in total.
User avatar
Private cairnswk
 
Posts: 11496
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: [Abandoned] - 1588 Spanish Armada - V10-P7 Gameplay?

Postby cairnswk on Fri May 18, 2012 9:40 pm

The front page has been re-organised to start a new round of discussion for this map.
User avatar
Private cairnswk
 
Posts: 11496
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: [Abandoned] - 1588 Spanish Armada - V10-P7 Gameplay

Postby isaiah40 on Sat May 19, 2012 9:40 am

I must say cairns, this version is a whole lot easier to follow than the previous versions!! I gather then that you are for sure working on this? Let me know, and I'll get it moved back into the Main Foundry for you!!
User avatar
Lieutenant isaiah40
 
Posts: 3964
Joined: Mon Aug 27, 2007 7:14 pm
Location: To be absent from the body is to be present with Christ
Medals: 37
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Freestyle Achievement (2) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (2) General Achievement (4) Map Contribution (5) General Contribution (6)

Re: [Abandoned] - 1588 Spanish Armada - V10-P7 Gameplay

Postby cairnswk on Sat May 19, 2012 11:50 am

isaiah40 wrote:I must say cairns, this version is a whole lot easier to follow than the previous versions!! I gather then that you are for sure working on this? Let me know, and I'll get it moved back into the Main Foundry for you!!

Yes, isaiah40, i am working on it again, now that i found a decent formula. I had asked tnb80 to change it to "on vacation" but considering slowness in the foundry these days, yes move it back for gameplay discussion please and see what the response is.
Thanks! :)
User avatar
Private cairnswk
 
Posts: 11496
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: [Abandoned] - 1588 Spanish Armada - V10-P7 Gameplay

Postby isaiah40 on Sat May 19, 2012 4:04 pm

[MOVED]

Back to the Main Foundry you go!!
User avatar
Lieutenant isaiah40
 
Posts: 3964
Joined: Mon Aug 27, 2007 7:14 pm
Location: To be absent from the body is to be present with Christ
Medals: 37
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Freestyle Achievement (2) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (2) General Achievement (4) Map Contribution (5) General Contribution (6)

Re: [Abandoned] - 1588 Spanish Armada - V10-P7 Gameplay

Postby cairnswk on Sat May 19, 2012 9:01 pm

isaiah40 wrote:[MOVED]

Back to the Main Foundry you go!!

Thanks isaiah40.

Does anyone understand how the basics of the Treasury and Monarch with Command Ships work?
User avatar
Private cairnswk
 
Posts: 11496
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: [Abandoned] - 1588 Spanish Armada - V10-P7 Gameplay

Postby army of nobunaga on Sun May 20, 2012 9:07 pm

cairnswk wrote:
isaiah40 wrote:[MOVED]

Back to the Main Foundry you go!!

Thanks isaiah40.

Does anyone understand how the basics of the Treasury and Monarch with Command Ships work?



I studied this last night, I think I get it. I actually look forward to this map and I am not a huge fan of large complicated maps.
Maps Maps Maps!


Take part in this survey and possibly win an upgrade -->
https://docs.google.com/spreadsheet/embeddedform?formkey=dGg4a0VxUzJLb1NGNUFwZHBuOHRFZnc6MQ
User avatar
Cadet army of nobunaga
 
Posts: 2000
Joined: Sat Oct 13, 2007 10:06 pm
Location: www.facebook.com/armyofnobu and Houston.
Medals: 50
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (3) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (3) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Clan Achievement (5) General Contribution (1)

Re: [Abandoned] - 1588 Spanish Armada - V10-P7 Gameplay

Postby cairnswk on Fri May 25, 2012 3:12 pm

army of nobunaga wrote:
cairnswk wrote:
Does anyone understand how the basics of the Treasury and Monarch with Command Ships work?


I studied this last night, I think I get it. I actually look forward to this map and I am not a huge fan of large complicated maps.


Large - yes. Complicated - not so much i think.
Same command ships principals as Trafalgar, easier to read than Trafalgar, just a bit of range attacking in the Treasury :)
User avatar
Private cairnswk
 
Posts: 11496
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1588 Spanish Armada [20.5.12] V10-P7 Gameplay?

Postby cairnswk on Thu May 31, 2012 1:50 am

I'm working on small changes in graphics at present...
but i don't want to do anything much further until someone has had a look at gameplay.
Any offers....
User avatar
Private cairnswk
 
Posts: 11496
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1588 Spanish Armada [20.5.12] V10-P7 Gameplay?

Postby zimmah on Thu May 31, 2012 3:40 am

the map looks very complicated to me, i think it should be worked on to make it more clear.
Image
owenshooter wrote:i disagree with you and i'm right!

Een van de Veroveraars der Lage Landen
User avatar
Sergeant 1st Class zimmah
 
Posts: 1634
Joined: Fri Jun 01, 2007 12:43 pm
Location: VDLL
Medals: 43
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (3) Clan Achievement (4) Map Contribution (4)

Re: 1588 Spanish Armada [20.5.12] V10-P7 Gameplay?

Postby cairnswk on Thu May 31, 2012 3:49 am

zimmah wrote:the map looks very complicated to me, i think it should be worked on to make it more clear.


Ah. i've already done that from the original. Glad to hear suggestions if you have them...
User avatar
Private cairnswk
 
Posts: 11496
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1588 Spanish Armada [20.5.12] V10-P7 Gameplay?

Postby nolefan5311 on Thu May 31, 2012 8:42 am

This map has a lot going on...I will try to take a look this evening and get back with some ideas. Is there any way that the Supply bases/ships can be made a different color than the rest of the ships? It's taking me a long time to locate them, lol.

Thanks.
Image
User avatar
Major nolefan5311
 
Posts: 1646
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida
Medals: 116
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (2) Ratings Achievement (4) Tournament Achievement (30) General Achievement (5)
Clan Achievement (13) Challenge Achievement (1) Map Contribution (4) Tournament Contribution (13) General Contribution (4)

Re: 1588 Spanish Armada [1.6.12] V11-P8 Gameplay?

Postby cairnswk on Thu May 31, 2012 12:21 pm

nolefan5311 wrote:This map has a lot going on...I will try to take a look this evening and get back with some ideas. Is there any way that the Supply bases/ships can be made a different color than the rest of the ships? It's taking me a long time to locate them, lol.
Thanks.

Yes it has a lot going on...to try to remain relatively true to the history where 6 scirmishes were fought along the south English Coast it was never going to be a small map nor a simple one.
To make the map slightly different the Treasury concept was added.
Because of the 12 players It also allows for expansion of the team game concepts, thus adding other dimensions to CC
i.e. 2 x 6 players, 6 x 2 players, 3 x 4 players, 4 x 3 players.


Version 11.
1. Supply ships are now coloured
2. re-organising the top legend...still have the land armies of de Parma to put in as a bonus.

Image
User avatar
Private cairnswk
 
Posts: 11496
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1588 Spanish Armada [1.6.12] V11-P8 Gameplay?

Postby nolefan5311 on Fri Jun 08, 2012 5:38 am

Honestly, I do not see any GP issues at present. It's a conquest map, which makes things a little simpler, even though this might be the most complicated map on the site when all is said and done :D.

I will get with ian to see if he has any issues.
Image
User avatar
Major nolefan5311
 
Posts: 1646
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida
Medals: 116
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (2) Ratings Achievement (4) Tournament Achievement (30) General Achievement (5)
Clan Achievement (13) Challenge Achievement (1) Map Contribution (4) Tournament Contribution (13) General Contribution (4)

Re: 1588 Spanish Armada [1.6.12] V11-P8 Gameplay?

Postby iancanton on Sat Jun 09, 2012 12:40 pm

i don't yet understand the map, but there are certainly a few issues (and more will probably rear their head when i manage to work out even half of what's happening)!

there are seven yellow command ships, but san lorenzo has no shield. what is its significance?

de parma has B and A instead of B and S.

the command ships at the ends are mostly a bit closer to each other than are the command ships in the middle, which is good because the end positions are advantageous in multi-player games. however, some are close enough to bombard each other, which is a bit unfair if these are start positions. perhaps rearrange the westernmost two command ships and other territories to bring them closer to the others.

we also need to address the region bonus, since 36, 48 (currently proposed), 60, 72 and so on are not good values for the number of starting regions.

ian. :)
Image
User avatar
Brigadier iancanton
Cartography Assistant
Cartography Assistant
 
Posts: 1716
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 52
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (5) Clan Achievement (7) General Contribution (13)

Re: 1588 Spanish Armada [1.6.12] V11-P8 Gameplay?

Postby Victor Sullivan on Sat Jun 09, 2012 3:06 pm

nolefan5311 wrote:Honestly, I do not see any GP issues at present. It's a conquest map, which makes things a little simpler, even though this might be the most complicated map on the site when all is said and done :D.

I will get with ian to see if he has any issues.

There's really not much complicated about it. It has a pretty basic bonus structure. It's just the layout is a little "unorthodox". I think some of the wording could be changed to help clarify some things. I'll look into it more tomorrow, when I'll have more than a few minutes.

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 7175
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH
Medals: 45
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1)
General Achievement (9) Map Contribution (4) Tournament Contribution (1) General Contribution (6)

Re: 1588 Spanish Armada [1.6.12] V11-P8 Gameplay?

Postby DoomYoshi on Thu Jun 14, 2012 2:28 pm

Ok, great concept for a map, you never cease to amaze me.

I see a few general balance issues; I think also by highlighting ideal strategies for the various starting positions, it will help elucidate other issues that I failed to notice.

San Cristobel: Probably the worst starting position. There are no bonuses anywhere near here, although some may appreciate the isolation on early turn Escalaters.

San Juan Du Portugal: This one has the nastiest ideal strategy. Basically, your best bet is to take Ark Royal since it is so spread out, it probably can't defend itself (unless it focuses on water).

Ark Royal: Ignore the land, focus on getting Isle of Wight.

Revenge: If no red player, beacons. Else, portland.

Triumph: beacons. Get ready for a war with Capitania.

Capitania: If no red player, eddystone. If there is a red player, go get his ship.

Santa Ana: Similar to San Cristobel

Victory: connect your armies and then work on the fireships

Rainbow: Grab a quick Beacon bonus (and Fort bonsu) and then get ready to fight for San Lorenzo. Without a Vanguard player, this is my favourite starting position. If Sunny is on and you see that there is a Vanguard Player, you may want to go straight for the San Lorenzo.

Vanguard: With no de Parma player, go for San Lorenzo. With de Parma player, strike an alliance and then go for San Lorenzo as the fighting will kill you.

de Parma: sucks. You could go into a turn 1 war with Vanguard. Unless you get spectacular dice though, it is suicide. Netherlands should be a bonus region.

San Martin: I am not sure what to do here. If the gravelines connected to the Bow or the Bow was the start instead of the stern, this wouldn't be so tough, it would just make a 3-way war for the San Lorenzo. (probably not though as the Rainbow player would drop out to focus on land and firelines). As it stands, I don't know what the ideal strategy is.

Anyways, there is my report. Hopefully, some players will agree with some things and disagree with others but now we have a starting point to focus on gameplay.
show
User avatar
Sergeant DoomYoshi
Entertainment Coordinator
Entertainment Coordinator
 
Posts: 4036
Joined: Tue Nov 16, 2010 9:30 pm
Location: Termina Field
Medals: 72
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (1) General Achievement (8) Clan Achievement (16)
Tournament Contribution (6) General Contribution (5)

Re: 1588 Spanish Armada [1.6.12] V11-P8 Gameplay?

Postby cairnswk on Thu Jun 14, 2012 9:03 pm

iancanton wrote:i don't yet understand the map, but there are certainly a few issues (and more will probably rear their head when i manage to work out even half of what's happening)!

Don't tell me i've got you stumped ian...well i never :-$
there are seven yellow command ships, but san lorenzo has no shield. what is its significance?

de parma has B and A instead of B and S.


i am still figuring what to do there...there is also from research today...some misinformation about the commander of the san lorenzo Don Hugo de Macodana...everywhere i am looking there is links to what appears to be his fatherwho died in 1528....so i am reluctant to use him.

seven what appears to be command ships, but you'll notice that de Parma has no ship <- land based army....B and A for no other than alpha significance...but prolly should change that to Front and Rear :idea:

Anyways, see how we go....de parma may be the one to start neutral out of the seven


the command ships at the ends are mostly a bit closer to each other than are the command ships in the middle, which is good because the end positions are advantageous in multi-player games. however, some are close enough to bombard each other, which is a bit unfair if these are start positions. perhaps rearrange the westernmost two command ships and other territories to bring them closer to the others.


you mean Triumph and Capitania?....and San Lorenzo?? and Vanguard ?
i should be able to pull them apart to insert another tert between those

we also need to address the region bonus, since 36, 48 (currently proposed), 60, 72 and so on are not good values for the number of starting regions.
ian. :)

OK, but let's see what happens with ship placement first, then i think we can look at numbers.
User avatar
Private cairnswk
 
Posts: 11496
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

PreviousNext

Return to Beta Maps

Who is online

Users browsing this forum: No registered users

Login