USA 2.1 [10 Mar 2013] Beta Baby!!

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Re: USA 2.1 [2 July 2012] V.23 Pg 23

Postby iancanton on Mon Jul 09, 2012 4:53 pm

nolefan5311 wrote:In the legend I think D.C. needs to list what regions assault it. As is, it looks like its just placed on top of the interstate, and not necessarily in the assault path. You might also make it border both Annapolis and Richmond.

dc currently borders baltiomore and richmond. a further connection to annapolis is logical because of its proximity.

nolefan5311 wrote:Additionally, the Maryland bonus can probably be increased by 1.

agreed.

nolefan5311 wrote:Wyoming is abnormally shaped. I know it's this way to make things fit, but its longer than it is tall, and it's the opposite on the map. Is there something that can be done about that?

if we remove cody, which has a population of only 9,500 and doesn't sit at an important intersection, then the name label for casper can be moved to the left, with casper's troop circle and the entire bottom half of wyoming, including the border, being moved upward.

nolefan5311 wrote:Suggested bonus changes (in addition to Wyoming and Nebraska mentioned by ian above):
Florida needs to be reduced to a +4.
Georgia actually seems a little low with the airport connection there now.
Texas needs to be reduced to a +5
Iowa needs to be reduced by 1.
Michigan could probably be reduced by 1 as well.
Alaska at +4 is too high. It still only has 2 ways to attack in, and one of those is a killer neutral (which still needs to be indicated on the map).
Hawaii can probably be reduced to a +1 since the only way to attack in is Honolulu

agreed in both cases. in hawaii's case, i don't think it ought to have more cities than oregon, which has three times the population and is also larger in area. good catches on the other states mentioned above.

ian. :)
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Re: USA 2.1 [2 July 2012] V.23 Pg 23

Postby isaiah40 on Tue Jul 10, 2012 8:34 am

All of the suggestions mentioned by nolefan and ian have been done.

Hawaii - I have removed 2 cities and reduced it to +1

As for the borders, I'll be redoing them once Gameplay has been finalized.

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Re: USA 2.1 [2 July 2012] V.23 Pg 23

Postby iancanton on Thu Jul 12, 2012 2:56 am

iancanton wrote:
nolefan5311 wrote:In the legend I think D.C. needs to list what regions assault it. As is, it looks like its just placed on top of the interstate, and not necessarily in the assault path. You might also make it border both Annapolis and Richmond.

dc currently borders baltimore and richmond. a further connection to annapolis is logical because of its proximity.


iancanton wrote:
nolefan5311 wrote:Wyoming is abnormally shaped. I know it's this way to make things fit, but its longer than it is tall, and it's the opposite on the map. Is there something that can be done about that?

if we remove cody, which has a population of only 9,500 and doesn't sit at an important intersection, then the name label for casper can be moved to the left, with casper's troop circle and the entire bottom half of wyoming, including the border, being moved upward.


i also suggest removing glendive (population 4,900) to reduce the number of montana's borders. perhaps put in anaheim along interstate 5 between los angeles and san diego? it's the only nhl city in california that's not represented.

a couple of spelling corrections: bismarck ND and san francisco CA.

i strongly recommend scrapping the 15 cap on reinforcements. the cap turns playing hive into such an endurance event that i simply refuse to play it. instead, maybe code everything (except dc, state capitals and some interstate cities) as start positions with underlying n1 or n2 neutrals, then set a maximum of 23 start positions per player, so that the initial deployment is 7 troops and a player has to conquer 3 enemy cities to reduce an opponent's deployment.

ian. :)
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Re: USA 2.1 [10 July 2012] V.24 Pg 24

Postby sannemanrobinson on Thu Jul 12, 2012 3:41 am

As there are no superbonuses why stick to the common colours? Alaska could be light blue and Hawai ocean blue for example.
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Re: USA 2.1 [10 July 2012] V.24 Pg 24

Postby isaiah40 on Thu Aug 02, 2012 8:29 am

Did ian's suggestions.

Still need to redo the borders, but I will wait until the graphics stage to do them.
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Re: USA 2.1 [10 July 2012] V.24 Pg 24

Postby isaiah40 on Thu Aug 02, 2012 8:34 am

sannemanrobinson wrote:As there are no superbonuses why stick to the common colours? Alaska could be light blue and Hawai ocean blue for example.

No no superbonuses, but I need them broken up still for the "Hold all Capitals for X" bonus
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Re: USA 2.1 [10 July 2012] V.24 Pg 24

Postby iancanton on Sat Aug 04, 2012 6:20 am

koontz1973 wrote:D.C. a 5 neutral but a +3 auto

this is well worth considering. at present, killing 5 neutrals for +1 auto isn't worth it and, since dc isn't part of any other bonuses, it seems destined to be ignored unless we increase its attractiveness.

iancanton wrote:
nolefan5311 wrote:In the legend I think D.C. needs to list what regions assault it. As is, it looks like its just placed on top of the interstate, and not necessarily in the assault path. You might also make it border both Annapolis and Richmond.

dc currently borders baltimore and richmond. a further connection to annapolis is logical because of its proximity.

the road from annapolis to dc is still missing. adding it will give more ways to reach dc.

the bonuses for alaska and montana look as if they ought to be reduced to +2 and +3 respectively; although they sort of border each other, this is only a half-border, since it's thru a killer neutral.

wyoming can easily go from +3 bonus to +2 because all four cities are on interstates, which gives plenty of potential for the interstate +3 bonuses.

perhaps n4 instead of n5 is better for the state capitals, so that the capital bonus comes into play a bit earlier?

ian. :)
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Re: USA 2.1 [2 Aug 2012] V.25 Pg 24

Postby ask me2 on Sun Aug 05, 2012 6:18 pm

The proportions are way off Texas and Alaska are way bigger than California.
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Re: USA 2.1 [2 Aug 2012] V.25 Pg 24

Postby Nola_Lifer on Sun Aug 05, 2012 6:52 pm

Pretty sure Louisiana is in the Southeast and not Southwest
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Re: USA 2.1 [2 Aug 2012] V.25 Pg 24

Postby isaiah40 on Sun Aug 05, 2012 7:29 pm

ask me2 wrote:The proportions are way off Texas and Alaska are way bigger than California.

Yes they are. If I had to do the map in proportions - within CC's size restrictions - it would look something like this:
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Nola_Lifer wrote:Pretty sure Louisiana is in the Southeast and not Southwest

That is somewhat correct, and Delaware is not part of the Great Lakes either. Things are out of proportion, in different regions for gameplay reasons, and also to adhere closely to the USA map packs.
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Re: USA 2.1 [2 Aug 2012] V.25 Pg 24

Postby kmhebert on Wed Aug 08, 2012 10:04 am

Hartford and Boston need airports.
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Re: USA 2.1 [2 Aug 2012] V.25 Pg 24

Postby AndyDufresne on Wed Aug 08, 2012 10:09 am

kmhebert wrote:Hartford and Boston need airports.

I think Isaiah just intends to keep it at 1 per bonus zone (save the West which has 2 special cases).


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Re: USA 2.1 [2 Aug 2012] V.25 Pg 24

Postby crazymilkshake5 on Wed Aug 08, 2012 11:12 am

looks as if MT is missing a territ from the original. Glendive which connects to parshall and Billings.

salem might need to connect with Burns (it does in the orginal.)
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Re: USA 2.1 [2 Aug 2012] V.25 Pg 24

Postby isaiah40 on Wed Aug 08, 2012 11:16 am

AndyDufresne wrote:
kmhebert wrote:Hartford and Boston need airports.

I think Isaiah just intends to keep it at 1 per bonus zone (save the West which has 2 special cases).


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This is true. I used the largest airports in each region. It was a toss up as to which was the largest airport between Los Angeles and San Francisco, so I choose San Francisco for the cross map airport.
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Re: USA 2.1 [2 Aug 2012] V.25 Pg 24

Postby sportsgod24 on Thu Aug 09, 2012 11:27 am

You left the 16th biggest city in the country with a population of 750,000 off the map. Add Fort Worth or I cannot take it seriously.
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