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Labyrinth [21/2] Pg 1/24 BETA

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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Thu Jun 06, 2013 11:24 pm

EricPhail wrote:Apologies if this has been asked before but:
Why do C8 and L9 (the spears) have different neutral values given they are functionally identical?

Edit: Haven't reached a slave entrance to check yet (though it's my first priority in the game I'm playing) but BOB seems to imply you can assault them anytime, is this just that BOB can't interpret conditional borders correctly or is the prometheus problem still in existance?

The different values are on the spears as one has an advantage over the others in the way you can get to them and also where they are on the board. And BOB cannot interpret conditional borders.
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby EricPhail on Fri Jun 07, 2013 4:19 am

Thank you on the answer re:BOB (both encouraging and useful to know in general)

as for the spears, I can't see the difference between gaia and aeolus myself (could someone point it out/reference the appropriate post(s) please)
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby dazza2008 on Sat Jun 15, 2013 8:29 am

I love this map. When I first saw it I thought I wouldn't but after playing a few I think its awesome.
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TheSaxlad wrote:Dazza does have the attack advantage but hes also a pompous prick so we can use that against him ;)
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Sat Jun 15, 2013 11:36 pm

Thank you dazza, always glad to hear that. But do you have anything that might make it even more awesome?
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby dazza2008 on Sun Jun 16, 2013 2:03 pm

koontz1973 wrote:Thank you dazza, always glad to hear that. But do you have anything that might make it even more awesome?


I'm not great at all this map making stuff so i dunno. It seems to work well as it is to me. I have only played it 1v1. I have some dubs and trips waiting to fill. I might have more idea on anything after them.
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TheSaxlad wrote:Dazza does have the attack advantage but hes also a pompous prick so we can use that against him ;)
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby EricPhail on Mon Jun 17, 2013 5:09 pm

When is the graphics fix for misplaced/missing food icons on the small map - K5 and N7 (transposed onto n8 for some reason) due
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Mon Jun 17, 2013 9:38 pm

EricPhail wrote:When is the graphics fix for misplaced/missing food icons on the small map - K5 and N7 (transposed onto n8 for some reason) due

Poking the boss right now. O:)

Click image to enlarge.
image
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby EricPhail on Tue Jun 18, 2013 10:29 am

New image fixes K5 but not N7
(the food is on the corner of the yellow bombardment area according to BOB and the large map, but one in on the small)

It could of course be that the small map is correct re: n7/8 and the large map (and presumably the xml according to bob) are wrong but there is a discrepancy there
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby koontz1973 on Tue Jun 18, 2013 12:30 pm

EricPhail wrote:New image fixes K5 but not N7
(the food is on the corner of the yellow bombardment area according to BOB and the large map, but one in on the small)

It could of course be that the small map is correct re: n7/8 and the large map (and presumably the xml according to bob) are wrong but there is a discrepancy there

Good spot. Here it is with both corrections.

Click image to enlarge.
image
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Re: Labyrinth [21/2] Pg 1/24 BETA

Postby EricPhail on Tue Jun 18, 2013 4:00 pm

New version looks good. (I'm enjoying my game on this map by the way)
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