*[Abandoned] Miami

Abandoned and Vacationed maps. The final resting place, unless you recycle.

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Re: Miami [3 Sept 2012] v3, pg1

Postby koontz1973 on Tue Sep 04, 2012 12:17 pm

Very soon now my friend, very soon. ;)

I love the roads and the crosswalks are a nice touch, just a tad hard to see here and there.
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Re: Miami [3 Sept 2012] v3, pg1

Postby Flapcake on Wed Sep 05, 2012 2:47 am

Il say you have a solid draft ready to move forward, only one minor thingy springs in my eye, some of the territory names are squeezed hard in, like Hallandale beach, I think you easaly can use font size like miami lakes, gives some air :D Im sure you already have this in mind. just my 5 cents :lol:

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Re: Miami [3 Sept 2012] v3, pg1

Postby ViperOverLord on Wed Sep 05, 2012 4:28 am

This map needs some flare. Perhaps a lively ocean or some Miami hot spots drawn in.
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Re: Miami [3 Sept 2012] v3, pg1

Postby barrack on Wed Sep 05, 2012 10:15 pm

I like using the roads as the impassable boundaries. It kinda rings true to real life, esp in Florida. Maybe the cross walks could be a little more obvious? Perhaps the zebra kind?
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Re: Miami [3 Sept 2012] v3, pg1

Postby koontz1973 on Wed Sep 05, 2012 11:00 pm

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Lots of things here for you to do isaiah and lots of talent in your hands.

Good luck. koontz
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Re: Miami [3 Sept 2012] v3, pg1

Postby isaiah40 on Wed Sep 05, 2012 11:20 pm

koontz1973 wrote:Image

Lots of things here for you to do isaiah and lots of talent in your hands.

Good luck. koontz

Thank you!! Looks like I'll be busy for a while with 3 maps in here! 8-[
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Re: Miami [3 Sept 2012] v3, pg1

Postby lostatlimbo on Thu Sep 06, 2012 1:58 am

Overall, this looks good, and I'm sure you'll liven it up with some Miami flair, but I think even the gameplay could use something that feels like Miami.

What about adding resort bonuses? That would provide something more unique and help break up some of the blockier areas.

$.02
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Re: Miami [3 Sept 2012] v3, pg1

Postby nolefan5311 on Thu Sep 06, 2012 8:00 am

lostatlimbo wrote:Overall, this looks good, and I'm sure you'll liven it up with some Miami flair, but I think even the gameplay could use something that feels like Miami.

What about adding resort bonuses? That would provide something more unique and help break up some of the blockier areas.

$.02


We thought about adding some cultural references (cruise ships, some of the Latin/Haitian/Jewish influences, etc), but I think space on the map was sort of an issue. isaiah can more accurately address this though.
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Re: Miami [3 Sept 2012] v3, pg1

Postby isaiah40 on Thu Sep 06, 2012 8:08 am

nolefan5311 wrote:
lostatlimbo wrote:Overall, this looks good, and I'm sure you'll liven it up with some Miami flair, but I think even the gameplay could use something that feels like Miami.

What about adding resort bonuses? That would provide something more unique and help break up some of the blockier areas.

$.02


We thought about adding some cultural references (cruise ships, some of the Latin/Haitian/Jewish influences, etc), but I think space on the map was sort of an issue. isaiah can more accurately address this though.

Yes, and at the same time I want to get away from my maps like USA 2.1, Fractured China, Fractured America and Defend America. I want a simple classic map this time a round, and besides there is a reference to Cuban influence here:
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Re: Miami [3 Sept 2012] v3, pg1

Postby cairnswk on Thu Sep 06, 2012 8:45 am

isaiah40 wrote:...I want a simple classic map this time a round, and besides there is a reference to Cuban influence here:
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Does that mean musik, alchohol, chigars or drug cartels :lol:
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Re: Miami [3 Sept 2012] v3, pg1

Postby isaiah40 on Thu Sep 06, 2012 9:03 pm

cairnswk wrote:
isaiah40 wrote:...I want a simple classic map this time a round, and besides there is a reference to Cuban influence here:
Image

Does that mean musik, alchohol, chigars or drug cartels :lol:

Maybe a bit of everything, well, not the chigars as they are illegal here in the U.S. of A.

Anyways I did a quick update.
- Added texture to the land and water, but very subtle
- Added Miami's skyline on the bottom
- Rearranged some of the borders, removed portions of the highways to reduce the confusion

Need to do:
- Redo the crosswalks
- Discuss bonuses

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Re: Miami [6 Sept 2012] v4, pg3

Postby nolefan5311 on Wed Sep 19, 2012 6:33 pm

I like the update isaiah, especially the skyline at the bottom, but I still think it needs quite a bit of work.

First, the bonuses are all seem pretty undervalued. Most of them are just so large and involve so many territories that they're not feasible to hold, especially on such a small map. North Miami is the most glaring example worth only a +5 but with 10 territories to hold. Honestly, I think these need quite a bit of work. They're slightly unappealing aesthetically and I know you can do better ;)

You have a 4 corner issue between Miami Springs/Virginia Gardens/West Miami/Little Havana. That will obviously need to be corrected.

The "bridge" that goes to Miami Beach island comes directly from the highway so it's unclear which territory that borders. Also, I think you need to add some more connections to the intracoastal islands, and maybe split that bonus up between the "Keys", and the northern intracoastal islands.

Finally, and this is kind of a big suggestion, but you may want to consider completely scrapping the highways. I don't think they add anything to the map other than unnecessarily confusing way to create impassables (i.e., Pembroke Pines is one territory, but it's split up into three distinct areas by the highway). They also sort of detract from the classic theme you want for this map.
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Re: Miami [6 Sept 2012] v4, pg3

Postby iancanton on Thu Sep 20, 2012 2:20 am

if nolefan thinks he has a big suggestion, then wait till u hear mine.

don't kill me, isaiah, but i think u're try to cover far too large an area. the miami of art deco and gloria estefan is not the miami of the outer suburbs. the latter dominate the map to its detriment. the miami that i'd like to see is one of more detail, from coral gables in the far south-west to north bay village in the far north, cutting out everything north and west of these limits. where are the famous places that are the essence of the city: coconut grove, ocean drive, the biltmore hotel or even liberty city?

ian. :)
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Re: Miami [6 Sept 2012] v4, pg3

Postby ManBungalow on Sun Sep 23, 2012 11:49 am

There's a horizontal dotted line from Miami Beach. Where does that go to ?
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Re: Miami [6 Sept 2012] v4, pg3

Postby AndyDufresne on Mon Sep 24, 2012 2:45 pm

ManBungalow wrote:There's a horizontal dotted line from Miami Beach. Where does that go to ?

Good question...I don't know either.


--Andy
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Re: Miami [6 Sept 2012] v4, pg3

Postby ManBungalow on Mon Sep 24, 2012 3:29 pm

Similarly, there's a crossroad section at the bottom of the El Portal region. Does that connect to the Miami Springs region?

Other than that, I like it. Simple, but nice.
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Re: Miami [6 Sept 2012] v4, pg3

Postby Nola_Lifer on Tue Oct 02, 2012 12:47 pm

Where is the cocaine? :D
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Re: Miami [6 Sept 2012] v4, pg3

Postby The Bison King on Wed Oct 03, 2012 12:26 pm

Wow another generic, American city map. How exciting :|
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Re: Miami [6 Sept 2012] v4, pg3

Postby nolefan5311 on Wed Oct 10, 2012 10:19 am

As it appears development on this map has stalled (last update was September 6), this map is being Moved to the Recycling Bin for the time being. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. :)
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Re: [Vacation Valid until April 2013] Miami [6 Sept 2012] v4

Postby isaiah40 on Mon Dec 03, 2012 10:38 am

Small update:

- increased the opacity of the city skyline
- removed some of the roads
- changed the color of North Miami

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Re: Miami [3 Dec 2012] v5 pg4

Postby koontz1973 on Mon Dec 03, 2012 12:06 pm

Back in?
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Re: Miami [3 Dec 2012] v5 pg4

Postby isaiah40 on Mon Dec 03, 2012 12:10 pm

koontz1973 wrote:Back in?

3 guesses and the first 2 don't count! :lol:
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Re: Miami [3 Dec 2012] v5 pg4

Postby koontz1973 on Mon Dec 03, 2012 12:15 pm

[Moved]
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Re: Miami [3 Dec 2012] v5 pg4

Postby iancanton on Thu Dec 06, 2012 2:44 am

iancanton wrote:if nolefan thinks he has a big suggestion, then wait till u hear mine.

don't kill me, isaiah, but i think u're try to cover far too large an area. the miami of art deco and gloria estefan is not the miami of the outer suburbs. the latter dominate the map to its detriment. the miami that i'd like to see is one of more detail, from coral gables in the far south-west to north bay village in the far north, cutting out everything north and west of these limits. where are the famous places that are the essence of the city: coconut grove, ocean drive, the biltmore hotel or even liberty city?

ian. :)

cropping away all of the outer suburbs and expanding miami beach widthways will add atmosphere by allowing more of the better-known places to appear as playable regions.

ian. :)
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Re: Miami [3 Dec 2012] v5 pg4

Postby isaiah40 on Sat Dec 22, 2012 8:39 pm

iancanton wrote:
iancanton wrote:if nolefan thinks he has a big suggestion, then wait till u hear mine.

don't kill me, isaiah, but i think u're try to cover far too large an area. the miami of art deco and gloria estefan is not the miami of the outer suburbs. the latter dominate the map to its detriment. the miami that i'd like to see is one of more detail, from coral gables in the far south-west to north bay village in the far north, cutting out everything north and west of these limits. where are the famous places that are the essence of the city: coconut grove, ocean drive, the biltmore hotel or even liberty city?

ian. :)

cropping away all of the outer suburbs and expanding miami beach widthways will add atmosphere by allowing more of the better-known places to appear as playable regions.

ian. :)

I'm working on this to see how and what can be done. As far as tourist attractions and such the major ones are in the Greater Miami area. Maybe I should just name this Miami & Greater Miami?
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