Classic Cities: Madrid [Quenched]

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Classic Cities: Madrid [Quenched]

Postby koontz1973 on Wed Aug 15, 2012 2:26 am

Image :D Image :D Image :D Image :D Image :D

Map Name:Classic City Madrid
Mapmaker(s):koontz1973
Number of Territories:24
Special Features:None
What Makes This Map Worthy of Being Made:Classic city

Map Image:
Click image to enlarge.
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Re: Classic Cities Madrid [16/8] V1

Postby charmir on Wed Aug 15, 2012 3:45 am

Different. Not keen on the buildings but you said you are going to redraw them.
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Re: Classic Cities Madrid [16/8] V1

Postby AndyDufresne on Wed Aug 15, 2012 8:47 am

Though different, it is has a Jakarta-ish feel as well.


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Re: Classic Cities Madrid [16/8] V1

Postby koontz1973 on Wed Aug 15, 2012 8:56 am

Oh god, better scrap this one now then.

Only joking but in all seriousness, I like to do new things so if this is not something the site would like to see going forward, I will stop now.
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Re: Classic Cities Madrid [16/8] V1

Postby nolefan5311 on Wed Aug 15, 2012 9:21 am

Instead of the cartoonish images in the corners, perhaps you could highlight some Madrid architecture, ala Moscow.
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Re: Classic Cities Madrid [16/8] V1

Postby koontz1973 on Wed Aug 15, 2012 10:04 am

nolefan5311 wrote:Instead of the cartoonish images in the corners, perhaps you could highlight some Madrid architecture, ala Moscow.

If you are referring to the corner images of the girls, these are taken from one of the most famous magazines (Blanco-y-negro). Not copyrighted as far as I know but need to double check on this before the end. If you meant the larger ones, bull, guitar, flamenco dancer and red cloth, these are there to represent the culture of Spain. The problem with buildings from Madrid is that I cannot think of any that is recognisable and could be used (also, cairnswk has done that).

New buildings and bridges.
Click image to enlarge.
image


Need to know if the 24 territ count is OK or more needed. With the two neutrals going into the 2 territ bonus regions, that is only 22 starting.

EDIT: Will this work for the starting positions. I will code 8 starting positions, the 4 in the two territ bonuses and one each from the 3 territ bonus regions. With a max of 1 handed out and an underlying neutral of 2 on each. This will stop all bonuses from being grabbed and will not need to have any new territs added to the map.
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Re: Classic Cities Madrid [16/8] V2

Postby Industrial Helix on Fri Aug 17, 2012 1:06 pm

While I'd love to see a Madrid map, I don't think this one has the correct Madrid feeling. Usually the city maps on this site sort of take me back to remember the city and how this map represents the feel of the city so well. So look a bit more into capturing the feel of Madrid and inject that feeling into the map.

The background is beautiful, don't change a thing there.
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Re: Classic Cities Madrid [16/8] V2

Postby isaiah40 on Fri Aug 17, 2012 1:51 pm

24 territories is the minimum. As for the buildings, leave them as they are PLEASE!!!
koontz1973 wrote:Will this work for the starting positions. I will code 8 starting positions, the 4 in the two territ bonuses and one each from the 3 territ bonus regions. With a max of 1 handed out and an underlying neutral of 2 on each. This will stop all bonuses from being grabbed and will not need to have any new territs added to the map.

Hmmm .... that's only 7 start positions. I suggest I position in each of the bones with the exception of Center, which can have 2. But, then again, that is just my humble opinion. ;)
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Re: Classic Cities Madrid [16/8] V2

Postby cairnswk on Fri Aug 17, 2012 4:20 pm

isaiah40 wrote:... As for the buildings, leave them as they are PLEASE!!!...

Here, here...if these are indicative of the buildings of Madrid. :D
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Re: Classic Cities Madrid [16/8] V2

Postby koontz1973 on Fri Aug 17, 2012 11:51 pm

Industrial Helix wrote:While I'd love to see a Madrid map, I don't think this one has the correct Madrid feeling. Usually the city maps on this site sort of take me back to remember the city and how this map represents the feel of the city so well. So look a bit more into capturing the feel of Madrid and inject that feeling into the map.

The background is beautiful, don't change a thing there.

Background will not change. I love that also. The foreground/map will change dramatically though. When looking at Spain and my own memories of the place (never a reliable thing) the one thing that struck me was the colour used in the buildings and the surrounding areas.
isaiah40 wrote: As for the buildings, leave them as they are PLEASE!!!
koontz1973 wrote:Will this work for the starting positions. I will code 8 starting positions, the 4 in the two territ bonuses and one each from the 3 territ bonus regions. With a max of 1 handed out and an underlying neutral of 2 on each. This will stop all bonuses from being grabbed and will not need to have any new territs added to the map.

Hmmm .... that's only 7 start positions. I suggest I position in each of the bones with the exception of Center, which can have 2. But, then again, that is just my humble opinion. ;)

Buildings will stay as is but some more are being added. These just take time to draw. The current ones are the standard ones found in any city, but I need to add the ones for Madrid only. Things like the palace, cathedral and others. Depending on how many more I add, the current ones may go smaller. Will go with your GP option.
cairnswk wrote:Here, here...if these are indicative of the buildings of Madrid. :D

They are. But just take time to draw.
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Re: Classic Cities Madrid [16/8] V2

Postby koontz1973 on Sun Aug 19, 2012 11:49 pm

Added the buildings of Madrid.
Cathedral,
Real Madrid football ground,
Palace,
fountain,
Statues.
New roads to go with style of buildings.
Names now where they should be. Just need to add dots and dashes.

Click image to enlarge.
image
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Re: Classic Cities Madrid [21/8] V3

Postby Industrial Helix on Tue Aug 21, 2012 1:55 am

I presume you're going to color code the legend... If not, get on it!
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Re: Classic Cities Madrid [21/8] V3

Postby koontz1973 on Tue Aug 21, 2012 2:11 am

It will be done, just having a little trouble getting the colours to meld right.

This is what I have so far though.
Click image to enlarge.
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Re: Classic Cities Madrid [21/8] V3

Postby x-raider on Wed Aug 22, 2012 12:34 am

Looking good...
Whats the texture used on the rectangle border?
Hehe, I recognize the sprite you were going to use in 'nights'
Sorry, no feedback at this point.
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Re: Classic Cities Madrid [21/8] V3

Postby koontz1973 on Sat Aug 25, 2012 7:04 am

x-raider wrote:Looking good...
Whats the texture used on the rectangle border?
Sorry, no feedback at this point.

Paisley. Thats OK.

Small additions and subtractions.
Image
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