iancanton wrote:merge orange and pink, which are two tiny bonus zones on the edge of the map. similarly, yellow and cyan. consider splitting green into two, to prevent the central area from becoming a wasteland that no-one wants.
Merging the two small ones to give another 5 territ bonus gives the south all the easy bonuses. Opened up orange so it is harder to get and hold and also stops it having one leading to the other bonus syndrome. Splitting green gives a 2 more regions of 3 but have reduced it by one and added retiro part to cyans area. See no reason to merge yellow and cyan now that cyan is 3 territs.
Why do you want so many 5 territ bonus regions? (Red, Green, Orange + pink, Yellow + cyan). That would only leave blue as an easy bonus.
straighten out most of the roads if u can. straight roads that take a turn only at intersections are typical of the city itself, while the motorway-style curves that u have fit the outer suburbs better. eliminate the centre line on the roads, to help to distinguish the zebra crossings.
Straighten out the roads? I do not understand this one. If this was Copenhagen of Miami, then I would agree, but what on this map gives you the impression of a typical city.
Removed the centre line and you are right, the crossing look better.
All territ names now correspond with the unique building inside the territ.
Area covered not is only the city centre.
Kept the river as is, if it goes to scale and nothing on this map is to scale it becomes so small it cannot really be seen.
Kept all bridge crossings as is.