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Krazy Kingdoms [D, GP] - Cleaner Small Map 5/1

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Re: Krazy Kingdoms [D] - Key Updated - (9/25)

Postby nolefan5311 on Mon Nov 05, 2012 4:07 pm

I'm going to go ahead and sticky this for the gameplay stamp. It will be here for about a week to make sure people have ample time to comment, but I poured over this map for the past couple days, and nothing blatant really stands out. Bonus structure, gameplay mechanics, etc., all look good and balanced.
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Re: Krazy Kingdoms [D] - Key Updated - (9/25)

Postby Robespierre__ on Mon Nov 12, 2012 1:38 pm

nolefan5311 wrote:It will be here for about a week to make sure people have ample time to comment, but I poured over this map for the past couple days, and nothing blatant really stands out. Bonus structure, gameplay mechanics, etc., all look good and balanced.


Would love to know what you poured on the map ... am thinking a beverage of some alcoholic content?? :p
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Re: Krazy Kingdoms [D] - Key Updated - (9/25)

Postby nolefan5311 on Mon Nov 12, 2012 7:14 pm

Robespierre__ wrote:
nolefan5311 wrote:It will be here for about a week to make sure people have ample time to comment, but I poured over this map for the past couple days, and nothing blatant really stands out. Bonus structure, gameplay mechanics, etc., all look good and balanced.


Would love to know what you poured on the map ... am thinking a beverage of some alcoholic content?? :p


Ha! Typing too fast I guess (or all that "pouring" fried me brain!)
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Re: Krazy Kingdoms [D] - Key Updated - (9/25)

Postby macbone on Thu Nov 15, 2012 11:14 pm

This is an amazing map, Dolomite. At first glance, I'm kinda reminded of the game Small World with all the varied races and bonuses. I'm looking forward to taking this one for a test drive.
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Re: Krazy Kingdoms [D] - Key Updated - (9/25)

Postby Dukasaur on Fri Nov 16, 2012 1:09 am

I liked it better when the colours were brighter. It's harder now to see the difference between swamp and tundra, for example.
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Re: Krazy Kingdoms [D] - Key Updated - (9/25)

Postby nolefan5311 on Fri Nov 16, 2012 6:16 pm

We can go ahead and get this one stamped and moved on up to graphics. Sorry for the delay, I've been out of town for a couple days. Congrats dolomite, look forward to seeing this one progress up.

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Re: Krazy Kingdoms [D] - Key Updated - (9/25)

Postby isaiah40 on Sun Nov 25, 2012 11:58 pm

Sorry dolomite, I forgot about this one. I will take a closer look at it in a couple of days. Also please change the title of the thread to read as follows: Krazy Kingdoms v.X [25 Nov 2012] pg.X This will help to know when the last update was done and what page it is on. Thank you.
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Re: Krazy Kingdoms [D] - Key Updated - (9/25)

Postby nolefan5311 on Sat Dec 01, 2012 2:06 pm

As it appears development on this map has stalled (see below), this map is being Moved to the Recycling Bin for the time being. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. :)

It's been almost 2 months since you've posted in the thread dolemite, so once you've posted an update, we'll get this moved back for you.
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Re: [Vacation valid until June 2013] Krazy Kingdoms [D]

Postby dolomite13 on Thu Dec 06, 2012 3:56 pm

I have been sooo busy ... update coming this weekend

=D=
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Re: [Vacation valid until June 2013] Krazy Kingdoms [D]

Postby koontz1973 on Tue Dec 18, 2012 1:59 pm

Bloody long weekends you have dolomite.
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Re: [Vacation valid until June 2013] Krazy Kingdoms [D]

Postby dolomite13 on Fri Feb 01, 2013 7:57 pm

koontz1973 wrote:Bloody long weekends you have dolomite.


No $#!¥ ... Been having problems at work with a shitty boss so I've been focusing all my free time on freelance work and a job search ... I do expect to update this and Conquer 500 in the next month or two.

Sorry it's taking sooooooo long.

=D=
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Trumpets Blair!!! - A New Map Has Arrived

Postby dolomite13 on Tue Mar 26, 2013 9:37 pm

Well it is amazing what you can do when you are out of work ;)

- I made some changes to gameplay in this version but they are minor and fix some balance issues.
- I completely updated all of the text in the first post to reflect the changes.
- I would like to make it so that each player can only start with one kingdom and adjacent territory regardless of number of players. If the XML will allow it.

Hopefully we can take this baby out of mothballs now.

=D=

Current Draft Version 0.0.15
http://img195.imageshack.us/img195/7459/kk015lg.png
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http://img405.imageshack.us/img405/2190/kk015sm.png
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Previous Draft Version 0.0.9 (for comparison)
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Re: Krazy Kingdoms [27/3] pg 1/5

Postby koontz1973 on Wed Mar 27, 2013 12:42 am

Back you go dolomite.Lets hope you stay the course now. ;)
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Re: Krazy Kingdoms [27/3] pg 1/5

Postby dolomite13 on Wed Mar 27, 2013 1:17 am

koontz1973 wrote:Back you go dolomite.Lets hope you stay the course now. ;)


No kidding =) let's hope I don't find a new job too soon.

=D=
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Re: Krazy Kingdoms [27/3] pg 1/5

Postby dolomite13 on Wed Mar 27, 2013 3:22 am

A few concerns about the bonuses

Druid are 2 jungle or 2 forrest for +2 I am thinking it should be 2 of any combination of forest or jungle. I also think elementalists should work the same.

I am not so sure that fishermen arent a little too good as its too hard to dislodge them from seas. Maybe territories that border seas can bombard them?

Also not sure about wizards and their abilities and bonus. Its similar to barbarians but because of the "killer" i gave them a bigger bonus but that could still be too good. I wish they had implemented killer that degrade to 0 by now.

=D=
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