Battle for the Spice Islands

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Re: Battle for the Spice Islands Pg6

Postby Nola_Lifer on Mon Dec 17, 2012 10:34 am

cairnswk wrote:vaughn03... :) i think the combination of the two has made it quite confusing.
i do however, like the dots you've got there.
they could work well, imho, by themselves.


+1 Keep it simple! :D
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Re: Battle for the Spice Islands Pg6

Postby AndyDufresne on Tue Dec 18, 2012 11:16 am

tkr4lf wrote:I actually really like the hybrid idea and find it to be the clearest way yet to display all the attack routes.


I think it would be clearest if there weren't so many. If they didn't have so much overlapping, then I think it would be a pretty intuitive way to explain. But really, the amount and density makes it more difficult I think to decipher, especially with varying colors.


--Andy
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Re: Battle for the Spice Islands Pg6

Postby vaughn03 on Wed Dec 19, 2012 11:03 am

@tkr4lf Correct - I should probably rename those DF1, SF1, PF1 - For Dutch Fleet 1, etc. Small improvement - have the respective 1st Fleets in position to attack Spice Islands... Also if the Fleet's Circles intersect, they can attack each other - probably not clear at all...

@AndyDufresne - I thought the varying colors should help - won't pass color blind test, but I've seen other maps that do this - I think Trafalgar does. I have been reducing everything as I progress, but I sort of feel like the Fleet's are down as far as I want - at 3 each there seems - to me - to be some balance and their attack radius' cover the map nicely, I think. Maybe I could add, 'spokes' to the attack circles, ghosting them in lightly and see if it helps define the area. I sort of like the hybrid, but want to do all I can to make it clear. I've looked at dozens+ maps and some of them are quite literally filled with navigation markings - I like the feel, if I can make it understood...

Maybe I'm just dense, but I find many maps take several plays to figure everything out...

MORE INPUT PLEASE -
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Re: Battle for the Spice Islands Pg7

Postby vaughn03 on Fri Dec 21, 2012 1:46 pm

2 Choices for attack lines -

Click image to enlarge.
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Click image to enlarge.
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Re: Battle for the Spice Islands Pg7

Postby koontz1973 on Fri Dec 21, 2012 1:53 pm

Second one by far. Whilst the first one could work on a different map, it makes what is already a cluttered map too cluttered. Also, those colours, you need them so they can be seen, are garish. The second one is just the right side of madness to be classed as greatness in the future. I predict that within a year or two, a few more maps will steal the idea.
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Re: Battle for the Spice Islands Pg7

Postby cairnswk on Fri Dec 21, 2012 2:01 pm

koontz1973 wrote:Second one by far. ...

+1
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Re: Battle for the Spice Islands Pg7

Postby vaughn03 on Fri Dec 21, 2012 2:06 pm

I think I agree with you. But I do sort of like the idea of the circles and that it looks - sort of - nautical.

Here's less garish before I put the idea to bed for this map. Circle people need to speak up or fade away...

Click image to enlarge.
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Re: Battle for the Spice Islands Pg7

Postby cairnswk on Fri Dec 21, 2012 2:28 pm

oh vaughn03...that looks simply garish. :o
definitely not recommended, but i applaud you for trying something different...perhaps best for another map.
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Re: Battle for the Spice Islands Pg7

Postby vaughn03 on Fri Dec 21, 2012 7:39 pm

+2 garish..? Eh?
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Re: Battle for the Spice Islands Pg7

Postby koontz1973 on Sat Dec 22, 2012 5:30 am

Without the colours, it looks like a lot of lines and is not intuitive to play. Some of them I cannot even make out what attacks what. Like cairns, I really do like new ideas and it very well may work, but not for this map.
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Re: Battle for the Spice Islands Pg7

Postby vaughn03 on Sat Dec 22, 2012 10:48 am

I will listen to the voices of experience...

What's next? What do I need?
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Re: Battle for the Spice Islands Pg7

Postby koontz1973 on Sat Dec 22, 2012 11:24 am

vaughn03 wrote:What's next?


Patience, holiday times and all that. Sure you will get looked over soon enough by the game play guys and they will suggest things. Just keep working on the image, get it as nice as you can so you are ready to go forward when you have the GP stamp.

First post needs updating as well as the title. Make sure you post the date of the last update in the title, so the others know when you last posted an image. First post should only show the current draft.
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Re: Battle for the Spice Islands Pg7

Postby vaughn03 on Sat Dec 22, 2012 12:00 pm

OK - Thanks 1973
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Re: Battle for the Spice Islands Pg7

Postby Oneyed on Sat Dec 22, 2012 12:44 pm

nice map. maybe I missed importance of lines and inner circels, but look at the right side of map, could this works?
Click image to enlarge.
image


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Re: Battle for the Spice Islands Pg7

Postby cairnswk on Sat Dec 22, 2012 3:49 pm

vaughn03 wrote:I will listen to the voices of experience...

What's next? What do I need?

vaughn03...sorry to be so blunt about the circles, but one thing i have learnt after 35 maps, is you can have the most complicated gameplay with icons etc, but you still have to apply the KISS principle and keep some map real estate empty to give the eyes a break.
The dotted line version achieves this well. :)
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