Congrats on the stamp, generalhead! You definitely deserve it.
DoomYoshi wrote:Hey! Welcome to the Big Boys Club. Here is where we get really picky.
First: The objective is pointless. For you to control all 8 officers, you would need to hold pretty much the entire map. All this means is that there are some tournaments which reward players for winning by objective. The other players will be held hostage.
Bowie is far too powerful. Here is how I am calculating power: Number of non-bombardable territories. Bowie gets 5. If Ceza bombed Cuthbert instead of Elder and Ortega bombed Ward instead of Winchester AND/OR Price instead of King, it would be better.
Now approaching this problem from the other way I think there are too many bombardable territories. I say this as an avid trench player. For example, I can't get from Cos to Davis without first being bombed by Davis. Also, as it stands now, Cos is the worst general.
I realize that Romero also has 4 non-bombardables and may be my new favourite. I am going to keep running scenarios through my mind and get back to you.
Haha, I told you gameplay would probably change later on.
One thing I also notice now that I didn't before...In Duque's area, having the cannon at Ortega means nobody can pass from Duque to Gonzales or Barro without going around through the Alamo. There are two ways to fix this...the first, simply move the cannon to Gonzales or Barro, and move the target to Ortega...the second, change the terit borders so that Gonzales and Duque connect (this would make Ortega a pretty small terit, but as long as you can fit the name, the cannon and the army numbers, then it shouldn't be an issue).
Other than that, it looks good. I like the glow you have around the cannons, although Patch is a bit hard to see, maybe because the glow color is so similar to the background color. I think the officers look much better, but as you have said, the shoulders on some of them are too rounded.
All in all though, great work!