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koontz1973 wrote:GH, going to get you pissed at me, but I think these will help you towards the GP stamp later on.
You have too many ranks now. Generals can stay at four stars, troops 3,2,1 stars, but turn all of the other troops that have different ranks into 1 or 2 stars only. This is for clarity.
Remove all targets for the cannons. You do not need them now. Use the coloured glow you have going round the cannons inside the complete region it can attack. You have a lot of symbols and on a map like this one, they are not needed.
I think the ladders need to be two way now. With the new conditions of getting in and out of the Alamo, some new ways need to be added so you do not get bottlenecks.
Cannons are very powerful, raise them to ten neutrals I would think.
Santa Anna looks very nice now.

koontz wrote:GH, going to get you pissed at me, but I think these will help you towards the GP stamp later on.
koontz wrote:You have too many ranks now. Generals can stay at four stars, troops 3,2,1 stars, but turn all of the other troops that have different ranks into 1 or 2 stars only. This is for clarity.
koontz wrote:I think the ladders need to be two way now. With the new conditions of getting in and out of the Alamo, some new ways need to be added so you do not get bottlenecks.
koontz wrote:Cannons are very powerful, raise them to ten neutrals I would think.
koontz wrote:Santa Anna looks very nice now.
cairns wrote:GH...i have ben watching this deveopment, and knew it was popular...i had started something in 3D towards it, but glad someone else got to do it as i wanted to concentrate on my current MaP.
cairns wrote:i agree with koontz about there being too many stars,
cairns wrote:i don't agree about removing the targets...keeping target symbols are almost standard indication for cannon-fodder....perhaps they would look better made smaller however.
cairns wrote:I also disagree about colour glow for the target areas...they are unnecessary if you keep the target symbols.
cairns wrote:Also consider as you draw...if this is the large version (as i haven't read thru previous pages) about keeping the detail of the humans on the small - space is required to make them decent.
cairns wrote:ladders need some direction indicators as do the "bridges" i think they are (i.e. Bell to Prez)
i like the style and sure you'll do well with this.
generalhead wrote:... If they are attack both ways I should still install them?
cairnswk wrote:generalhead wrote:... If they are attack both ways I should still install them?
no of course, only for one -way
tkr4lf wrote:I definitely disagree about the ladders being two way....they should stay as one way attacks into the Alamo. When an army is attacking a fort, and puts up ladders against the wall, do the defenders start coming down the ladder to attack the attackers? No, the attackers come over the ladder into the fort. They give the Mexican Army an advantage over the Alamo defenders, which they should have, given how superior the Mexican force was compared to the Texian force.
tkr4lf wrote:I personally do not agree with making the cannons such a high neutral. Making them that high will make it pretty late in the game before they are even in use, while they should be an integral part of the attacking/defending force. I also think you should add the targets back onto the ladder territories, it makes a nice counterweight to the advantage that the ladders give to the Mexicans. It makes an easyish way to stop them coming over the walls.
tkr4lf wrote:Graphics...well, there are plenty of people commenting on that, and I don't really have much to add, so I'll stay silent on that issue.
tkr4lf wrote:I do have to ask how the bonuses work now. The bottom legend is a bit confusing, to me at least, as to how the bonuses work. Could you explain it to me?
tkr4lf wrote:Still looking good, gh. I'm glad to see you continuing to work on it, it will be a blast to get to play on this one day!
Please comment on whether the ladders should be one way attacks into the Alamo or two way attacks.
please comment on neutral amounts for the cannons.
please comment on whether the targets should be even smaller.
Should I make Santa Anna have gray/ white hair so he looks older?
Is the game play in the legend understandable?
some of my targets look different sizes.

koontz1973 wrote:Please comment on whether the ladders should be one way attacks into the Alamo or two way attacks.
As per my previous request, without the two way, the Alamo is going to become a bottle next. The left/top Mexican army has only two ways in and out of the Alamo.
koontz1973 wrote:please comment on neutral amounts for the cannons.
As before, they are now very powerful so need to be high.
With the ladders and the neutrals, I would agree to a smaller neutral (5) if they could not attack the generals. You still have the ability to destroy every bonus and eliminate a player with them but the attacking of the generals seems to much if you lower the neutrals.

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