Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&GFX

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Re: Tribal War - Ancient Israel v3.2 [2012-11-06] pg3

Postby Seamus76 on Thu Nov 08, 2012 12:01 am

CURRENT UPDATE INFO-2012-11-08:
- Overhauled the look and went with my original plan, which was to use the same type of background, as Koontz suggested as well. I think with some adjustment to the color pallet this will work nicely, and keeps the consistency of the Tribal War theme throughout.
- Updated the Dead Sea area to be a different color then the rest of the rivers in that section.
- Added swords to the Dead Sea terts to indicate additional lines of attack from one to the other.
- Fixed the mountains to be less sparse, but they are not finished yet, and I will be adding a couple more to what is there to fill in any other areas.

Still need thoughts on:
- Bonus values

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Re: Tribal War - Ancient Israel v3.2 [2012-11-06] pg3

Postby koontz1973 on Thu Nov 08, 2012 12:58 am

Seamus76 wrote:Still need thoughts on:
- Bonus values


Will leave that to the GP mods to go over with you.

Going to sticky this now but give some of that sea love to the rivers and will get this sent on its way very soon.

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Re: Tribal War - Ancient Israel v4.0 [2012-11-08] pg4

Postby generalhead on Thu Nov 08, 2012 6:50 am

Sweet, looking great man! When you get your map move on don't forget about me. :lol:
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Re: Tribal War - Ancient Israel v4.0 [2012-11-08] pg4

Postby Seamus76 on Thu Nov 08, 2012 8:07 am

give some of that sea love to the rivers

Hey Koontz, which rivers are you speaking of, and which sea do you like? Thanks for the sticky! Just want to give your thoughts a try.

by generalhead » Thu Nov 08, 2012 7:50 am
Sweet, looking great man! When you get your map move on don't forget about me. :lol:

Never buddy. Don't worry your map is coming along great, and there are enough people that want this made you won't have trouble along the way.
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Re: Tribal War - Ancient Israel v4.0 [2012-11-08] pg4

Postby koontz1973 on Thu Nov 08, 2012 10:47 am

dead sea, it is a nice colour so something like that with an outline would look good and go with the dead sea much better. It might be an idea also to have the same colour blending in from under the land into the main sea.

I am still not sure about the river Jordan and sea of Galilee. Try to give the dead sea some death.
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Re: Tribal War - Ancient Israel v4.0 [2012-11-08] pg4

Postby Seamus76 on Thu Nov 08, 2012 1:45 pm

CURRENT UPDATE INFO-2012-11-08:
- Adjusted the color on the ocean, the Jordan River and Sea of Galilee, but still need to play around with those last two to get the colors looking right.
- Updated the Dead Sea area again to be a different color vs the rest of the rivers, and added an inner border. Let me know if you like the color.
- Added some mountains around Jericho to cut it off from the war zone.

Please look at:
- Masada and Jerusalem in Judah. Let me know if you think that text is easier to read vs the last version. Since the font includes capital letters and lower case it's a pretty big pain in the ass to make that text happen. Basically I need to make two text layers, one with the first letter capitalized in a larger font, then the second with the rest of the text in capitals but in a smaller font. I then need to adjust the two to be in line, then merge and create my new outer glow. That will need to be done 83 times, plus other text, so it will take a while to complete. Let know some thoughts while I keep working on them.

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Re: Tribal War - Ancient Israel v4.1 [2012-11-08] pg4

Postby koontz1973 on Thu Nov 08, 2012 1:58 pm

You are going to hate me but I like the new text. :twisted: But before you do all the others, text it on the small map mock up you did to see if it still looks good. ;) But do not merge the files. :D

If you turn all layers of apart from the text ones, copy visible and paste that onto a new layer. Then all of your text is done for glows. You can then also do all of the first letters at the bottom and copy and paste them to all names that need it. This will save you loads of time.
Do this for territ names, and legend texts separately so you can play around with them independently.

Dead sea, reverse the glow so it becomes lighter at the edges. Turn the layer onto dodge I think but if you go through them you will see some turn black into white.
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Re: Tribal War - Ancient Israel v4.1 [2012-11-08] pg4

Postby Seamus76 on Thu Nov 08, 2012 2:07 pm

Yeah, I know the text looks better. I'll test it on the small, but I might be able to keep the second part of the names the same size and just make the first letter a little smaller. We'll see.

Thanks Koontz.
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Re: Tribal War - Ancient Israel v4.1 [2012-11-08] pg4

Postby dakky21 on Thu Nov 08, 2012 2:10 pm

Yeah, much better now.
Though, you could just make all territory names in CAPITALS, without the first letter being BIG :) It would still look cool!
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Re: Tribal War - Ancient Israel v4.1 [2012-11-08] pg4

Postby Seamus76 on Thu Nov 08, 2012 2:14 pm

by dakky21 » Thu Nov 08, 2012 3:10 pm
Yeah, much better now.
Though, you could just make all territory names in CAPITALS, without the first letter being BIG :) It would still look cool!


Yeah I actually tried that first but it didn't look as good. Would have been much easier that's for sure. :lol:
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Re: Tribal War - Ancient Israel v4.1 [2012-11-08] pg4

Postby DoomYoshi on Thu Nov 08, 2012 10:27 pm

I think the lower dead sea should be low neutrals (3-5 range) and the upper should be more (7-15 range).

The war zones seem far more barren than the other map. Is this intentional?
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Re: Tribal War - Ancient Israel v4.1 [2012-11-08] pg4

Postby Seamus76 on Thu Nov 08, 2012 10:41 pm

Here is the small version with the updated text. I only changed a handful, and included the 88 to show how it would all fit. I tried to pick a couple that were longer names to make sure they would work. Everything else should fit as well, with a little work on some of the territory borders, etc. What are the thoughts? I think it will also look better with the letters spaced out by 1, and the font size reduced by 1 as well.

Edit: Trying to space it by 1 and reducing the font doesn't really work, it's actually too big.

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Re: Tribal War - Ancient Israel v4.1 [2012-11-08] pg4

Postby koontz1973 on Thu Nov 08, 2012 11:23 pm

I think you are onto a winner with that text Seamus.
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Re: Tribal War - Ancient Israel v4.1 [2012-11-08] pg4

Postby tkr4lf on Fri Nov 09, 2012 12:16 am

Definitely like the new text better. It's much easier to read than the old.
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Re: Tribal War - Ancient Israel v4.1 [2012-11-08] pg4

Postby nolefan5311 on Fri Nov 09, 2012 9:26 am

tkr4lf wrote:Definitely like the new text better. It's much easier to read than the old.


Agreed. But honestly, this still isn't particularly easy to read.
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Re: Tribal War - Ancient Israel v4.1 [2012-11-08] pg4

Postby koontz1973 on Sat Nov 10, 2012 12:06 pm

Image

Here you go Seamus. Good luck in the main foundry.
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Re: Tribal War - Ancient Israel v4.1 [2012-11-08] pg4

Postby Seamus76 on Sat Nov 10, 2012 12:16 pm

koontz1973 wrote:Image

Here you go Seamus. Good luck in the main foundry.


Thanks so much. I should have all of the text updated in the next day or two.
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Re: Tribal War - Ancient Israel v4.1 [2012-11-08] pg4

Postby Seamus76 on Sun Nov 11, 2012 12:47 am

CURRENT UPDATE INFO-2012-11-011:
- Updated the territories to the all capital letter look.
- Threw in a couple more mountains to fill in some spots.

Thoughts on:
- Bonus values.
- Adding more warriors to the War Zones. This would entail placing them over the "War Zone" text, which I avoided on Tribal War - Florida, and have so far done the same on this one.

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Re: Tribal War - Ancient Israel v4.2 [2012-11-11] pg5

Postby koontz1973 on Sun Nov 11, 2012 1:15 am

Seamus, text looks good to me on the map. What about the legend?
No more warriors in th war zone for sure.
Dead sea, I still think this needs only one territ but if you do keep the two, I suggest a slight change to the layout of the map.
Move Dibbon border south to the point of the dead sea just above the sea in cross (text).
Move the border of the dea up so Dead Sea 2 can attack dibbon.
Remove the bridge between Dibbon and Mt Nebo.
Remove a few mountains between Mt Nebo and Heshbon (not needed).

This would give dead sea two some relevance as it does not give any benefit to the game now.

Dead sea text (resets to neutral if held.)
For he war zones, try to give some cover to the bordering bonus regions by placing an impassable next to them. Naarath, continue the mountains up so that territ cannot be attacked.
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Re: Tribal War - Ancient Israel v4.2 [2012-11-11] pg5

Postby Seamus76 on Sun Nov 11, 2012 12:40 pm

CURRENT UPDATE INFO-2012-11-011:
- Updated Reuben to see what it would look like based on Koontz thoughts. I think it works pretty well.
- Added more mountains to Naarath.

Need to do:
- Fix borders, some are black others a dark grey.
- Finish adding drop shadows to all icons.

Thoughts on:
- Bonus values.
- Should Hebron be the tert to attack both Dead Sea 1 and 2 or leave it how it is now.

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Re: Tribal War - Ancient Israel v5.0 [2012-11-11] pg5

Postby koontz1973 on Sun Nov 11, 2012 12:50 pm

Call me biased Seamus, but I do think that makes Dead Sea 2 a lot more relevant. I don't think you need the swords in the sea. I take it it is a two way border?

How do the bonuses stack up compared to the finished Tribal war map?
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Re: Tribal War - Ancient Israel v5.0 [2012-11-11] pg5

Postby Seamus76 on Sun Nov 11, 2012 1:46 pm

koontz1973 wrote:Call me biased Seamus, but I do think that makes Dead Sea 2 a lot more relevant. I don't think you need the swords in the sea. I take it it is a two way border?

How do the bonuses stack up compared to the finished Tribal war map?

I like it better too. Is it better to keep the bridge out of Reuben, or move it to Dibon and Heshbon?

That dead sea is a two way border. I like the swords to make sure there is no confusion to players, but it's also reminiscent of the Florida maps fort and conquistador area.

I really didn't do much calculating for the bonuses. I know rimmon should probably go up to +2, but other than that I was just ballparking them.
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Re: Tribal War - Ancient Israel v5.0 [2012-11-11] pg5

Postby koontz1973 on Sun Nov 11, 2012 1:52 pm

Seamus76 wrote:That dead sea is a two way border. I like the swords to make sure there is no confusion to players, but it's also reminiscent of the Florida maps fort and conquistador area.

I really didn't do much calculating for the bonuses. I know rimmon should probably go up to +2, but other than that I was just ballparking them.


Keep the swords then.

I only say look at Florida as that is the only other map we have with such territs (war zones). That should give you an idea if what you ball parked is correct. To me Reuben seems too high. It does have a lot of territs and can be attacked by a lot, but it has no war zone next to it. So that could be moved down a tad, to say a +2. Same for Nepthali. Zubulon can go +2 because it has the war zone or even a +2 auto deploy. But that is a guess.
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Re: Tribal War - Ancient Israel v5.0 [2012-11-11] pg5

Postby generalhead on Mon Nov 12, 2012 8:26 am

It might look better if your +1 auto deployed was centered with the text above and move Capitals +2 for every three to the right a hare (I know this is petty stuff, but I thought it might help). I don't know if you were trying to get the maps to have the same feel. If you flip between the two (have them open on two different pages and flip back and forth) This map has a lot brighter glow to it than Tribal war-Florida. If this is a series It would be nice to have them as close as possible to the same. The only other thing I see right now is you have a dream catcher in you Tribal war-Florida map and don't have anything like that here. I don't know if you can do something like that with the star of David (not that you have any room). Looking good my friend, can't wait to try this in Beta.
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Re: Tribal War - Ancient Israel v5.0 [2012-11-11] pg5

Postby Seamus76 on Tue Nov 13, 2012 11:20 am

CURRENT UPDATE INFO - 2012-11-013:
- Went through and redid all of the region borders.
- Touched up all of the mountains, which I will still be working on.
- Added one more tert to the Western War Zone.
- Redid the text in all caps.
- Added drop shadow to the tribe symbols in the legend.
- Updated a couple of the bonus values, which I think look pretty good, but want some other thoughts.

Need to do:
- Finish adding drop shadows to all icons.

Thoughts on:
- Bonus values.
- Should Hebron be the tert to attack both Dead Sea 1 and 2 or leave it how it is now.
- Should a bridge be added from Dibon to Heshbon, since there used to be a bridge from Dibon to Mt Nebo.
- My colors kind of suck for the color blind test, but each territory has an identifying symbol, will that be enough to keep me from having to change the colors? Someone with color deficiency should be able to easily determine which region is which based on those symbols.

CURRENT MAP VERSION:

v5.1 - Large (840x800)
Click image to enlarge.
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Captain Seamus76
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