Research & Conquer [24 Oct 2013] V37 pg 103

This is where maps get made. Check out what's in development and give us some feedback.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: New concept: Research

Postby yeti_c on Thu Sep 11, 2008 1:26 pm

OliverFA wrote:
RjBeals wrote:I must say OliverFA - you deserve a great welcome to the foundry. fresh Ideas and good attitude - exactly what we need around here. I'm partial to classic style gameplay, but have been wanting to broaden my range. I'll try to think through what you've posted so I can grasp the idea better. I hope you stick around here ;)


Thanks so much :-) At last I have realized that this place is a better place to release creativity than the suggestions forum!

I truly hope we can finally develop an entertaining and interesting map :-)


I second RJ's welcoming note.

And I agree - Sugs & Bugs never goes anywhere!!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: New concept: Research

Postby Androidz on Thu Sep 11, 2008 1:32 pm

yeti_c wrote:
OliverFA wrote:
RjBeals wrote:I must say OliverFA - you deserve a great welcome to the foundry. fresh Ideas and good attitude - exactly what we need around here. I'm partial to classic style gameplay, but have been wanting to broaden my range. I'll try to think through what you've posted so I can grasp the idea better. I hope you stick around here ;)


Thanks so much :-) At last I have realized that this place is a better place to release creativity than the suggestions forum!

I truly hope we can finally develop an entertaining and interesting map :-)


I second RJ's welcoming note.

And I agree - Sugs & Bugs never goes anywhere!!

C.


And i trible rj's welcomeing note:P
Image
User avatar
Private Androidz
 
Posts: 1047
Joined: Mon Dec 03, 2007 11:03 am
Medals: 3
Standard Achievement (1) Doubles Achievement (1) Ratings Achievement (1)

Re: New concept: Research

Postby OliverFA on Thu Sep 11, 2008 4:14 pm

eigenvector wrote:I like this very much. Great idea!

I was just thinking of something a bit similar. Will post more tech ideas later..


Thanks for the comment, eigenvector
User avatar
Lieutenant OliverFA
 
Posts: 2345
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain
Medals: 32
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (1)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (2) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (2) Beta Map Achievement (1) Ratings Achievement (2) Tournament Achievement (1)
Clan Achievement (3) Training Achievement (1) Tournament Contribution (2) General Contribution (5)

Re: New concept: Research

Postby Androidz on Thu Sep 11, 2008 4:29 pm

OliverFA wrote:
Androidz wrote:Sounds nice, think some maps are pretty close those idea's tough. And tech should lead to anotehr tech. And if you choose one tech you cant choose another etc.

There are different ways to make the tech tree:

2 - Basic techs can be researched in any order, with advanced techs having basic techs as requisite.

This is what I proposed. I think this is better because gives players more freedom. The bad part is that a player that does not understand the rules can attack (research) many techs at the same time. But I think that if rules were clear enough, taht would not happen.

In my opinion this opens more possiblities. Player A can research the tech to enhance territory bonus while player B can research the tech to enhance continent bonus and player C researchs the "research speed" tech so he can always deploy on the geographical map and not have to deply on the research map. Each player will have a different strategy, which I think is good.




Option B is verry good. Which allow the players to choose what fitt them best etc, if player A have a continent bonus he would go for upgrade continent bonus.

But player B have lots of terretories so he go for upgrade is number of armies per terrories.

Now Player A can upgrade his continent bonus again to level 2 Continent bonus tech. But he could also choose something else. which he have been given access to cause of he reasarched the other tech.



Now you asked if the rules is clear enough this wont happen, well it will unless you do as ant wars.
Lets say Tech 1 options is given a "Yellow Colour Code = Beginner" Haveing 2 yellow techs will give you -100 armies at start of each turn. This way they have to choose 1.


And theres LOTS of options for diffrent techs. Check out my Atlantis map idea first post there ive posted 60 bonuses for codes:P So you can make it a quite complex tree.

viewtopic.php?f=241&t=57173&st=0&sk=t&sd=a&hilit=Codebreaker










Another thing you could do is (not sure if the xml allows it) You cant attack Tech level 2. Before have conquering Tech Pointcards/Reasarch failcites on map you more you have you more you can upgrade on the tech tree so it will lots of them on the map. The problem with this is a player with bad dices still don't have a chance.

Hope you understood what i said.
Image
User avatar
Private Androidz
 
Posts: 1047
Joined: Mon Dec 03, 2007 11:03 am
Medals: 3
Standard Achievement (1) Doubles Achievement (1) Ratings Achievement (1)

Re: New concept: Research

Postby eigenvector on Thu Sep 11, 2008 5:17 pm

Okay, here are two simple ideas:

Airlift: the ability to fortify anywhere on the map.

Colour blind: you can use your cards as if they were any colour.
Corporal 1st Class eigenvector
 
Posts: 95
Joined: Tue Jul 24, 2007 4:27 am
Medals: 11
Standard Achievement (3) Freestyle Achievement (3) Fog of War Achievement (1) Cross-Map Achievement (2) Ratings Achievement (2)

Re: New concept: Research

Postby ZeakCytho on Thu Sep 11, 2008 5:18 pm

eigenvector wrote:Okay, here are two simple ideas:

Airlift: the ability to fortify anywhere on the map.

Colour blind: you can use your cards as if they were any colour.


Neither of those are possible without changing the game engine - the first might be possible with a new XML feature, but I don't think so, and the second certainly isn't.
User avatar
Captain ZeakCytho
 
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm
Medals: 18
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Fog of War Achievement (1)
Speed Achievement (1) Cross-Map Achievement (3) Ratings Achievement (3) Map Contribution (2) General Contribution (1)

Re: New concept: Research

Postby eigenvector on Fri Sep 12, 2008 1:36 am

ZeakCytho wrote:
eigenvector wrote:Okay, here are two simple ideas:

Airlift: the ability to fortify anywhere on the map.

Colour blind: you can use your cards as if they were any colour.


Neither of those are possible without changing the game engine - the first might be possible with a new XML feature, but I don't think so, and the second certainly isn't.


Okay, is there a tutorial where I can learn the underlying data structure to get an idea of what's possible?
Corporal 1st Class eigenvector
 
Posts: 95
Joined: Tue Jul 24, 2007 4:27 am
Medals: 11
Standard Achievement (3) Freestyle Achievement (3) Fog of War Achievement (1) Cross-Map Achievement (2) Ratings Achievement (2)

Re: New concept: Research

Postby OliverFA on Fri Sep 12, 2008 11:59 am

yeti_c wrote:Another thought I had - Spies could perhaps bombard the tech trees too!?

Problem with that - is that you could grab the opposing spy - and bombard your tech tree - which can reduce the amount of research you can do.

C>


Interesting concept. I don't want to make the map too complicated for a version 1. But it is something to be taken into account. I will add it as an optional feature in the first post.

How do you envision it? Like a "spy" tech that allow you to bombard other players techs? Or as a territory in the map?
Last edited by OliverFA on Fri Sep 12, 2008 12:13 pm, edited 1 time in total.
User avatar
Lieutenant OliverFA
 
Posts: 2345
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain
Medals: 32
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (1)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (2) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (2) Beta Map Achievement (1) Ratings Achievement (2) Tournament Achievement (1)
Clan Achievement (3) Training Achievement (1) Tournament Contribution (2) General Contribution (5)

Re: New concept: Research

Postby t-o-m on Fri Sep 12, 2008 12:00 pm

ZeakCytho wrote:
eigenvector wrote:Okay, here are two simple ideas:

Airlift: the ability to fortify anywhere on the map.

Colour blind: you can use your cards as if they were any colour.


Neither of those are possible without changing the game engine - the first might be possible with a new XML feature, but I don't think so, and the second certainly isn't.

The first is only possible if they can attack the terit as well.
Colonel t-o-m
 
Posts: 2821
Joined: Sat Mar 22, 2008 2:22 pm
Location: Redistributing wealth
Medals: 39
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Fog of War Achievement (3) Speed Achievement (3)
Teammate Achievement (2) Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (1) General Achievement (1)
Clan Achievement (2) Map Contribution (1) Tournament Contribution (3) General Contribution (1)

Re: New concept: Research

Postby OliverFA on Fri Sep 12, 2008 12:03 pm

eigenvector wrote:Okay, is there a tutorial where I can learn the underlying data structure to get an idea of what's possible?


You can look here viewtopic.php?t=23382
User avatar
Lieutenant OliverFA
 
Posts: 2345
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain
Medals: 32
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (1)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (2) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (2) Beta Map Achievement (1) Ratings Achievement (2) Tournament Achievement (1)
Clan Achievement (3) Training Achievement (1) Tournament Contribution (2) General Contribution (5)

Re: New concept: Research

Postby OliverFA on Fri Sep 12, 2008 2:14 pm

Thanks everybody for the support and the ideas. I will keep the thread during a few days or maybe even 2 or 3 weeks to mature the idea and also to document myself about the proper process to prepare a map. And after that, will open the map thread.
User avatar
Lieutenant OliverFA
 
Posts: 2345
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain
Medals: 32
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (1)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (2) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (2) Beta Map Achievement (1) Ratings Achievement (2) Tournament Achievement (1)
Clan Achievement (3) Training Achievement (1) Tournament Contribution (2) General Contribution (5)

Re: New concept: Research

Postby yeti_c on Mon Sep 15, 2008 7:31 am

Excellent stuff.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9670
Joined: Thu Jan 04, 2007 9:02 am
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (1) Fog of War Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3)
General Achievement (1) Map Contribution (13) Tournament Contribution (1) General Contribution (10)

Re: New concept: Research

Postby MrBenn on Mon Sep 15, 2008 11:50 am

I have just read and re-read the whole of this thread; I think you have an extremely good and creative idea here ;-)

Once you've got a bit more flesh to your thoughts, continue using this thread for your development; once you have a draft the whole thread can be moved into the drafting room ;-)

I'm looking forward to seeing this develop.

Mr B
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
Retired Team Member
 
Posts: 7059
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty
Medals: 67
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Speed Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (2)
General Achievement (6) Clan Achievement (1) Map Contribution (7) Tournament Contribution (2) General Contribution (15)

Re: New concept: Research

Postby OliverFA on Mon Sep 15, 2008 12:20 pm

MrBenn wrote:I have just read and re-read the whole of this thread; I think you have an extremely good and creative idea here ;-)

Once you've got a bit more flesh to your thoughts, continue using this thread for your development; once you have a draft the whole thread can be moved into the drafting room ;-)

I'm looking forward to seeing this develop.

Mr B


Thanks MrBenn. I appreciate your support :-)

The initial idea is being developed right now, even if I didn't post anything in the last few days. Once there is something that you all can see, I will post the news in this thread. So stay tuned ;-)
User avatar
Lieutenant OliverFA
 
Posts: 2345
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain
Medals: 32
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (1)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (2) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (2) Beta Map Achievement (1) Ratings Achievement (2) Tournament Achievement (1)
Clan Achievement (3) Training Achievement (1) Tournament Contribution (2) General Contribution (5)

Re: New concept: Research

Postby t-o-m on Wed Sep 17, 2008 2:44 pm

One tech could be researching Esponage (sp?), like in the game where you can research it, [because trigger boarders arent allowed] this could be a boarder and THE ONLY boarder to a spy or several spies, and this could be able to bombard a city or other techs?
Colonel t-o-m
 
Posts: 2821
Joined: Sat Mar 22, 2008 2:22 pm
Location: Redistributing wealth
Medals: 39
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Fog of War Achievement (3) Speed Achievement (3)
Teammate Achievement (2) Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (1) General Achievement (1)
Clan Achievement (2) Map Contribution (1) Tournament Contribution (3) General Contribution (1)

PreviousNext

Return to Map Foundry

Who is online

Users browsing this forum: No registered users and 3 guests

Login