by Androidz on Thu Sep 11, 2008 4:29 pm
OliverFA wrote:Androidz wrote:Sounds nice, think some maps are pretty close those idea's tough. And tech should lead to anotehr tech. And if you choose one tech you cant choose another etc.
There are different ways to make the tech tree:
2 - Basic techs can be researched in any order, with advanced techs having basic techs as requisite.
This is what I proposed. I think this is better because gives players more freedom. The bad part is that a player that does not understand the rules can attack (research) many techs at the same time.
But I think that if rules were clear enough, taht would not happen.
In my opinion this opens more possiblities. Player A can research the tech to enhance territory bonus while player B can research the tech to enhance continent bonus and player C researchs the "research speed" tech so he can always deploy on the geographical map and not have to deply on the research map. Each player will have a different strategy, which I think is good.
Option B is verry good. Which allow the players to choose what fitt them best etc, if player A have a continent bonus he would go for upgrade continent bonus.
But player B have lots of terretories so he go for upgrade is number of armies per terrories.
Now Player A can upgrade his continent bonus again to level 2 Continent bonus tech. But he could also choose something else. which he have been given access to cause of he reasarched the other tech.
Now you asked if the rules is clear enough this wont happen, well it will unless you do as ant wars.
Lets say Tech 1 options is given a "Yellow Colour Code = Beginner" Haveing 2 yellow techs will give you -100 armies at start of each turn. This way they have to choose 1.
And theres LOTS of options for diffrent techs. Check out my Atlantis map idea first post there ive posted 60 bonuses for codes:P So you can make it a quite complex tree.
viewtopic.php?f=241&t=57173&st=0&sk=t&sd=a&hilit=CodebreakerAnother thing you could do is (not sure if the xml allows it) You cant attack Tech level 2. Before have conquering Tech Pointcards/Reasarch failcites on map you more you have you more you can upgrade on the tech tree so it will lots of them on the map. The problem with this is a player with bad dices still don't have a chance.
Hope you understood what i said.
