t-o-m wrote:One tech could be researching Esponage (sp?), like in the game where you can research it, [because trigger boarders arent allowed] this could be a boarder and THE ONLY boarder to a spy or several spies, and this could be able to bombard a city or other techs?
Unfortunately (and unless I am wrong of course
I think that your idea is in fact two different ideas, that can be treated separately.
Spies: We can have a place in the geographical map or a technology (we should decide where it makes more sense) that allows to bombard other players technologies. This would be interpreted as the player puting the money in spies rather than in armies.
The effect would be that the victim player would lose the effect of the bombarded technology for the next turn. But he could easily regain it by attacking the single neutral that would appear in that tech.
In my opinion, that effect is perfect. A player can disrupt other player's tech using spies, but cannot make permanent damage.
Bombs: One technology could be bombs. Just like the famous V-2 bombs that were used at the end of WWII to bombard London from Germany. It would allow the player to bombard the map from the technology itself. It would be interpreted as the player puting the money in missile bombs rather than in conventional armies, science, or spies.
Basic bombs would allow the player to bombard his own country, and advanced bombs would allow the player to bombard any part of the full map. Of course, such technology should be expensive!
Both of these technologies add additional strategical options. When a player places reinforcement at the begining of the turn, he can:
- Invest in military, deploying conventional armies, in the geographical map
- Invest in research, deploying in the la
- Invest in spionage, deploying in the Spies technology
- Invest in contra-espionage, deploying in any discovered technology to protect it from enemies spies
- Invest in bombs, deploying in the bomb technologie/s



